Combat Medic Archive
Thread: Just a suggestion
Zero skill points wouldn’t help at all, it would only backfire. As long as ent exp is convertable to FS and as long as it’s possible for anyone to press one key and safely dance/play music from server restart to server restart the AFK plaque will continue. From their point of view it’s not costing them anything, they are off doing something else (playing their main, are at work/school, sleeping, shopping, having sex, you name it….) and in the mean time they have a zombie raking up exp with slim chance of tips also. In my opinion zero skill points would be the final nail.
Let's see what new buffs the Devs come up with before we go calling entertainers useless, shall we?
Petronela wrote:
Zero skill points wouldn’t help at all, it would only backfire. As long as ent exp is convertable to FS and as long as it’s possible for anyone to press one key and safely dance/play music from server restart to server restart the AFK plaque will continue. From their point of view it’s not costing them anything, they are off doing something else (playing their main, are at work/school, sleeping, shopping, having sex, you name it….) and in the mean time they have a zombie raking up exp with slim chance of tips also. In my opinion zero skill points would be the final nail.
to be honest I don't the FS conversion will be affected at all. A) there are only 4 branches that dance/entertainer XP can be used. B) none of those trees actualy require you to be an entertainer. C) entertainer XP comes too slow to be an efficient grind method (though it can be used to supplement when you are sleeping as you said)
Reducing to 0 SP however will grant everyone to inspire themselves though which would make the investment of gaining novice entertainer worthwhile . . . and that would hurt the profession as the only thing we currently have would be available at no cost. That would make us Worthless.
I think players that wreck the game by continually whining about other professions specials til they are nerfed because they lost a fight are worthless. I think players who only play FOTM pvp templates are worthless and annoying to boot. They bring down the game by making characters more and more generic in their quest to be 1vs1 PvP gods not realizing no prof is perfect and will always win.
The purpose of SWG is fun and entertainment. If this prof brings that to me and my friends it is not worthless. Characters are only the sum of their numbers, stats, and abilities line of thought has ruined the RP in every MMORPG to date. It spits in the face of RP.
You want to measure all players in game strictly on some mechanical advantage they can give you to "pwn"? Go for it. Dancers are not worthless to the players they entertain and the players who enjoy prof.
TKMaster-Doc wrote:I'm not A entertainer myself, but I always enjoyed hanging out in the cantina and making friends. I always wanted to be one myself, and I thought it was very lame that I couldn't get in on the fun, or dance or play an instrument, without having entertainer. And if I did take up entertainer, it would make my characte rmuch much worse in combat.But now with entertainers unable to heal Battle Fatigue, they are basically worthless, yes they can do a wound healing dance, but other than that they are worthless, they do not gain any extra def/acurracy benefits or anything. They are worthless.What I was thinking was possibly making the entertainer/ musician/ dancer professions, smiliar to the Pilot/Politician professions.... In which case they dont take up skill points. If this would happen, anyone would be able to become a dancer/musician and be able to have fun as well. Cantinas would be more popular once again, not just for the dacing and playing instruments, but knowing that I would be able to walk into a cantina meet some new friends and hang out.This would also eliminate afk macros because there would be a more quanity of players/enterainers. And with BF gone entertainers are worthless, they wont be able to make money anymore, and people would quit the professions.With this idea players who take up the entertainer professions would not be entirelly worthless. They will still be able to give out inspiration buffs and heal wounds like normaly, but they will also be able to participate in combat or crafting. And then in return have a higher CL.Maybe even just charge the players 1 skill point per novice/master block of each entertainer profession. I mean there is no point to be a entertainer anymore if you cant make money/ heal BF. It's a waste of a toon and a waste of skill points.It was just a suggestion. I mean im just trying to work/better with what has happened. You DEV's have really screwed over the nice people this time, and if I were them I wouldnt be happy. Any Feedback is welcomed and reccomended.~Your friendly TKM/Doc!Good Luck All
First off I would suggest to you, TKM Doc, that you might want to be a little more careful with your words. After reading your post, I think you were just trying to make a helpful suggestion; however, your choice of calling entertainers 'worthless' as well as repeating that several times comes across rather harsh, and some might, and I think already have, taken your tone to be offensive. I don't think you meant to come across that way, however, when I look at your post overall, but perhaps next time you might want to word things a bit differently.
Then there are a couple of inaccuracies in your post that I wanted to point out. For one there is no "wound healing dance" and there never has been. Prior to recent changes all dances have had the same effect on BF and wound healing, and the only difference in rate was the entertainer's skill level or any enhancements they might have had. Now there are no longer any wounds or any BF so there is no longer any healing. We currently give only inspiration buffs, but these again are not affected by the dance performed, only the skill, and enhancements, of the dancer or musician. There are promises of new "inspiration-type" buffs to be added, but we don't know what these are or how they will work yet.
Second, it is not true that being a Musician or Dancer gives no combat bonuses. By mastering either profession you do get a bonus (+7 I think) to melee and ranged defense skills. Granted this not a big bonus, but it is a misconception that these professions give no combat skill bonuses whatsoever and is not true.
As to your suggestion of lowering the skill point cost, that has been a topic of active discussion in this forum and our correspondent has an active poll thread on it already so it is something in discussion. My own personal view on it is that the devs are already doing a good job of splitting this into a mostly combat oriented game with some other stuff on the side, so they might as well split the professions up into combat professions and non-combat professions and give some skill points that you can invest in each and some that you can invest anyway you want. That way everyone can participate in the combat game if they want to, just focus on the non-combat game, or make choices on how they want to develop both. Most other games already operate like this anyway with your main combat class, and the ability to pick up one or two tradeskills. I think unless the devs really want to switch gears and try to develop the non-combat side of this game, they might as well give everyone the opportunity to try both parts of the game. This is especially important to the entertainers and crafters who don't get to see much in terms of new game content anyway.