Combat Medic Archive

Thread: Just a suggestion

NeoEcks
Tue Mar 09, 2004 7:06 pm
#1

my guess is many will hate it, but i would like to throw it out there anyway.


to become a Master Smuggler, you have to take one line in Marksman and one line in Brawler

to become a Master Creature Handler, you have to take two lines in Scout
to become a Master Sqaud Leader, you have to take two lines in Scout, and the Ranged Support line in Marksman

to become a Master RANGER you have to Master Scout - this makes perfect sence.


my suggestion is this.


to become a Master Doctor you have to Master Medic - this makes sence since as a Doctor you are healing wounds, healing status effects, buffing, rezing and performing complecated medical procedures.


to become a Master Combat Medic one should have to take two lines in Medic and the Ranged Support line in Marksman...

please hear me out on this one.


Combat Medics, as far as Medics go, are field medics, they do field work, field dressings and quick heals. they DO NOT perform NEARLY the array of Medical functions a Doctor does, let alone a Master Doctor. nor were they ment to.


As a Combat Medic one should be required to take the First Aid (duh!) and Organic Chemistry (Medical Crafting as crafting is an essential part of the profession) becausejust as with the afformentioned hybrid professions, the stills of the profession are not based on the entirety of the Profession it is based on..


now i know you are thinking 'you're combat MEDICS, in order to move on to Combat Medic, you have to become a Medic first' - i believe this was the Dev's thought process as well. but just for a moment take a look at the number of skills a Doctor has as a medical profession vs. the number of skills a Combat Medic has as a medical profession. i am not talking about the number of schematics, i am talking about REAL, TANGIBLE, USEFUL, MEDICAL skills. it makes perfect sence for a Doctor to have to master Medic, and it makes perfect sence for a Combat Medic to take First Aid and Organic Chemistry.


so why am i even brining this up?
a couple of reasons.
nearly every group has a Doctor or two (or three) with them. they would be crazy not to. the Doctor can take Master TKA or Master Rifleman or Master Swordsman or WHATEVER Master Elite Combat profession he wants (barring Bounty Hunter, Commando or Smuggler of course). so now you have a Master Doctor / Master Rifleman or Master Doctor / Master Teras Kasi Artist, who can heal wouds better than us, cure status effects, cure poisons, cure diseases, rez characters, and buff an entire guild...talk about a COMBAT MEDIC!!!!!


my proposal allows us to bring COMBAT to the Comat Medic profession. yes, yes, yes, poisons and diseases i know. try solo PvE on a server where the resources have been poor for a LONG time... THEN and ONLY THEN come and talk to me about poisons and diseases.


the ability to master the SAME combat professions that a Doctor can master only makes sence for a COMBAT Medic. by freeing up the extra skillpoints, the concept of the Combat Medic becomes much more well rounded.


there will be those who will say 'i do very well with Master Combat Medic and4/4/0/4 (or some permutation there of) of [name your profession here]. that's fine, that's great, but if you had gone Doctor you could have MASTERED it.


again this is just food for thought. i do not believe it is an unreasonable request, nor do i think it is off base. it is based on the skill trees of other Elite professions, and just over 8 months of game time.




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


Mild-Breeze-Trooper
Wed Mar 10, 2004 6:34 am
#2

Well, generally I agree. Either free up skill points for us or give us a higher ammount of usable skills and more versitility.


I want to be able to solo in PvE. My poisons don't cut it even at master level (much due to a sad lack of Tolium Gas).





Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
NeoEcks
Wed Mar 10, 2004 10:23 am
#3

thanks Breeze for your input




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


NeoEcks
Wed Mar 10, 2004 5:30 pm
#4

i know the post is long, but i would really like some more oppinions if you all would be so kind




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


Mild-Breeze-Trooper
Wed Mar 10, 2004 6:18 pm
#5

Everybody's holding their breath for the Combat revamp, except for those who see every post in this forum as a potential cry for nerf.


I would like for us to get some of the doctors current abillities (state heals, poison heals, disease heals) or at least variations thereof (slowing poison/disease or trading states for wounds), especially since we are supposed to be medics in combat situation as well as poison and disease dispensers. The problem is, if we get to dillute doctors, what will we give them in return? (much the same can be said if doctors all in a sudden would get area cures or ranged cures, what will we be given in return?)


Sometimes I think that the balanceing of the medical lines were the sloppiest done. Combat Medic seems to have been added as an afterthought after Doctor was completed as the ultimate healer. (they were probably toying around with ideas for poisons when someone called out and said "doctors have to run a lot to keep up with the healing, and they do suck in terrain". So they solved it by integrating some healing skills with the poisoner profession.)


Well, now I'm ranting. Sorry...


But the bottom line is the same though, we spend more prerequisite skill points on getting crappier healing capabilities (though range and area is sweet) and the poisoning skills that plainly suck in PvE and in PvP mainly serves to make us prime targets for nerfcriers.



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
NeoEcks
Fri Mar 12, 2004 5:46 am
#6

/agree


i guess i should wait for the combat revamp. it is just difficult playing a hamstringed PvE character like Carbineer and CM and waiting for the changes to come. the fixes for Carbineer are AWSOME as you well know






In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


Mild-Breeze-Trooper
Fri Mar 12, 2004 6:41 am
#7






NeoEcks wrote:

/agree


i guess i should wait for the combat revamp. it is just difficult playing a hamstringed PvE character like Carbineer and CM and waiting for the changes to come. the fixes for Carbineer are AWSOME as you well know



I feel your pain brother... But we get our carbineer changes soon at least. (I'm a bit dissapointed they didn't come today, but it was just more trickle)




Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
silentjunior
Fri Jun 17, 2005 4:01 pm
#8

whoops, hang on a sec

Message Edited by silentjunior on 06-17-2005 07:01 PM




(ggggggggggxnnnvGaakarvnnnxgggggggggg)

Jedi Padawan
Fix pearls please

silentjunior
Fri Jun 17, 2005 4:03 pm
#9

its probably been said about a BILLION times but idc...


how bout them devs get rid of ppl hunting low level jedi like me


i mean...im not even lvl 80 and theres nothing i can do about that


im lvl 57 and i HAVE to be in a group to be lvl 80 cause i dont get xp when i hunt solo cause it sucks and i hate being by myself when i grind






(ggggggggggxnnnvGaakarvnnnxgggggggggg)

Jedi Padawan
Fix pearls please

GrimzKeeper
Fri Jun 17, 2005 4:05 pm
#10

hope you packed your flame suit...................




AleronPre CU Jedi Elder

LAW
Chessack
Sun Jul 24, 2005 7:44 am
#11

Perhaps you will forgive me if I take affront at being called, repeatedly in the same post, "worthless" over and over again.

What you really mean is, "You have no direct beneficial impact on combat." That may make us worthless to YOU and your play style, but we are not worthless in general. Believe it or not, some people actually like watching entertainer performances.

By the way, we cannot do any healing dance, including wound healing. All we can do is provide inspiration buffs. Sorry you find that a waste of a toon, but if you really feel that way, now that BF is gone, you CAN just ignore us after all. And as for picking up entertainer skills crippling you in combat... it's the new combat philosophy -- double-combat-master or bust. You can't master crafting skills without crippling your combat template either. You will need to get the devs to change their whole CU philosophy before they make it possible to both be a mastered Ent prof, AND a double-mastered level 80 combat prof. Good luck with that.

C



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
TKMaster-Doc
Sun Jul 24, 2005 12:37 pm
#12

I'm notA entertainer myself, but I always enjoyed hanging out in the cantina and making friends. I always wanted to be one myself, and I thought it was very lame that I couldn't get in on the fun,or dance or play an instrument, without having entertainer. And if I did take up entertainer, it would make my characte rmuch much worse in combat.

But now with entertainers unable to heal Battle Fatigue, they are basically worthless, yes they can do a wound healing dance, but other than that they are worthless, they do not gain any extra def/acurracy benefits or anything. They are worthless.


What I was thinking was possibly making the entertainer/ musician/ dancerprofessions, smiliar to the Pilot/Politician professions.... In which case they dont take up skill points. If this would happen, anyone would be able to become a dancer/musician and be able to have fun as well. Cantinas would be more popular once again, not just for the dacing and playing instruments, but knowing that I would be able to walk into a cantina meet some new friends and hang out.


This would also eliminate afk macros because there would be a more quanity of players/enterainers. And with BF gone entertainers are worthless, theywont be able to make money anymore, and people would quit the professions.


With this idea players who take up the entertainer professions would not be entirelly worthless. They will still be able to give out inspiration buffs and heal wounds like normaly, but they will also be able to participate in combat or crafting. And then in return have a higher CL.


Maybe even just charge the players 1 skill point per novice/master block of each entertainer profession. I mean there is no point to be a entertainer anymore if you cant make money/ heal BF. It's a waste of a toon and a waste of skill points.


It was just a suggestion. I mean im just trying to work/better with what has happened. You DEV's have really screwed over the nice people this time, and if I were them I wouldnt be happy. Any Feedback is welcomed and reccomended.


~Your friendly TKM/Doc!

Good Luck All



Tera Kasi Master/ Master Swordsman/ Doctor 4-0-0-0
TKMaster-Doc
Sun Jul 24, 2005 12:44 pm
#13


I'm notA entertainer myself, but I always enjoyed hanging out in the cantina and making friends. I always wanted to be one myself, and I thought it was very lame that I couldn't get in on the fun,or dance or play an instrument, without having entertainer. And if I did take up entertainer, it would make my characte rmuch much worse in combat.

But now with entertainers unable to heal Battle Fatigue, they are basically worthless, yes they can do a wound healing dance, but other than that they are worthless, they do not gain any extra def/acurracy benefits or anything. They are worthless.


What I was thinking was possibly making the entertainer/ musician/ dancerprofessions, smiliar to the Pilot/Politician professions.... In which case they dont take up skill points. If this would happen, anyone would be able to become a dancer/musician and be able to have fun as well. Cantinas would be more popular once again, not just for the dacing and playing instruments, but knowing that I would be able to walk into a cantina meet some new friends and hang out.


This would also eliminate afk macros because there would be a more quanity of players/enterainers. And with BF gone entertainers are worthless, theywont be able to make money anymore, and people would quit the professions.


With this idea players who take up the entertainer professions would not be entirelly worthless. They will still be able to give out inspiration buffs and heal wounds like normaly, but they will also be able to participate in combat or crafting. And then in return have a higher CL.


Maybe even just charge the players 1 skill point per novice/master block of each entertainer profession. I mean there is no point to be a entertainer anymore if you cant make money/ heal BF. It's a waste of a toon and a waste of skill points.


It was just a suggestion. I mean im just trying to work/better with what has happened. You DEV's have really screwed over the nice people this time, and if I were them I wouldnt be happy. Any Feedback is welcomed and reccomended.


~Your friendly TKM/Doc!

Good Luck All



Tera Kasi Master/ Master Swordsman/ Doctor 4-0-0-0
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