Combat Medic Archive

Thread: Healing. . .

Brainplay
Mon Sep 12, 2005 6:57 pm
#14






Wester34 wrote:

I have noticed that fighting in Star Wars Galaxies has become completely based on who can heal faster and better.




This is the jist of his arguement. However, this only applies to duels.


In reality, fighting is based on who you bring to the fight and how well you work together. Healing plays a key role as a group multiplier. The more healing you can do the longer you can last but the less damage you can do.


I think a quote from Republic Commando best defines what fighting in SWG is all about: THE SQUAD IS YOUR WEAPON





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

da-bro
Fri Sep 16, 2005 9:18 am
#15

The problem is that healing comes from a completely seperate special pool. This is like a 2nd wind and you suffer badly by not having it. If healing and attacking specials drew from the same pool, then having healing will not win you a fight and nor will having no healing. It will completely depend on how you use the skills you have. So iif you choose to have no healing and more attacks instead, then your target will need to decide weather he wants to heal and stay alive, or attack back and maybe die. In such a scenario, it is not possible to do both to the point where the outcomes of most encounters is down to who has the best healing.



Jocelynn [SFR]
Sunfall Rebels Helperbear
Jocelynn - Elder Jedi & Rebel Ace Pilot
Evvosas - Elder Bounty Hunter & Master Pilot

Home Is where the Sun Falls



The_Marksman
Fri Sep 16, 2005 10:26 am
#16






da-bro wrote:
The problem is that healing comes from a completely seperate special pool. This is like a 2nd wind and you suffer badly by not having it. If healing and attacking specials drew from the same pool, then having healing will not win you a fight and nor will having no healing. It will completely depend on how you use the skills you have. So iif you choose to have no healing and more attacks instead, then your target will need to decide weather he wants to heal and stay alive, or attack back and maybe die. In such a scenario, it is not possible to do both to the point where the outcomes of most encounters is down to who has the best healing.





Yes, unfortunately SOE have screwed up again, now if you want to do anything other than Grind Pikets, you need either combat medic or doc in your template...


Great work guys, keep it up *Sarcasm*



Kresh_Azzo
Fri Sep 16, 2005 11:43 am
#17



Wester34 wrote:

I took suggestions from my cousin and a couple things he suggested were as follows:

1) Only Master Combat Medics should be able to heal consistently in battle.

2) Doctors should be able to heal outside of combat only.

3) Medical droids should have a small effect on healing and actual hospitals should be superior.

4) Overmedication should result in massive regeneration loss.

5) Get rid of the setting on fire for MCMs. . .that's just ridiculous that they do more damage than a flamethrower's fire.

There we go, I agree with what he has to say, more feeback would be nice!






This is absolutely ludicrous. Your suggestions and the original poster. You have to be jedi going for the profession nerf, because no way in hell would anyone of the doctor or cm professions go along with these absolutely stupid ideas. Only master cm's heal consistently? The how the hell do low level cm's level up? No doc healing in battles? Then exactly where and what do we heal? 3) Hospitals? The have regenerated all health minus wounds before the get anywhere NEAR a hospital. 4) Massive regeneration loss? That is what CM's are doing to you...so now you think it should be turned back onto them? 5) This is the one you gave away who and what you are.

You wanted feedback? STOP TELLING SOE TO NERF OTHER PROFESSIONS JUST BECAUSE YOU DONT KNOW HOW TO PLAY YOUR OWN...

Wow, I really sound angry here, but these guys spamming other forums in the guise of a friendly member makes me sick.



You know that scene, the one where Marlon Brando did that little hand wave right before he died. Yeah. That was beautiful man.

I wrote this before the NGE, now I feel like Brando

Kresh_Azzo
Fri Sep 16, 2005 11:50 am
#18



Wester34 wrote:
A doctor should be one who sits back and heals wounds and buffs, that is what they are good for! It is hardly a combat profession. I agree that the fire should be changed to acid, good idea.
Basically what I am saying is, there doesn't have to be a lot of Doctors, and there shouldnt be. But they are a necessity to the game and that's why there will still be a few around if these changes occur (doubt it).

Message Edited by Wester34 on 09-06-2005 09:14 AM





As a master doctor, I don't think you really understand our role. I don't want to "sit back" now, nor did I in the days before the CU. We are a necessity to the game, and I think we should exist in however many numbers as players choose to grind it out. There shouldn't be a lot of Jedi either, but that doesnt seem to stop you guys from trying to nerfbat every profession that gives you a headache...



You know that scene, the one where Marlon Brando did that little hand wave right before he died. Yeah. That was beautiful man.

I wrote this before the NGE, now I feel like Brando

Kresh_Azzo
Fri Sep 16, 2005 11:52 am
#19



Wester34 wrote:
Good to get some responses finally. I agree, I think there should be an exchange in strength of meds and defenses. . .cause looking at doc and combat medic, yeah. . . little defense there.





Our ability to heal IS our defense.



You know that scene, the one where Marlon Brando did that little hand wave right before he died. Yeah. That was beautiful man.

I wrote this before the NGE, now I feel like Brando

Wester34
Fri Sep 16, 2005 1:08 pm
#20

Okay, past couple posts have just pretty much stated that I suck. So does everyone think that the healing system isperfect now? And if it's not, how do you want it?







Jaspur Master Bounty Hunter/Master Pistoleer/4xxx Smuggler
Nomikan
Fri Sep 16, 2005 1:50 pm
#21

the problem isnt Docs and Cm's. IMO the problem is healing eff is not spread out. if you take MBH you have offence and defence if you take cm 4xxx you have the healer role now add master rifles and your the nuker too. some balance.....



IGN Nekra

The self hating Jedi
Wester34
Fri Sep 16, 2005 2:06 pm
#22

Well, that sounds like the problem right there. . .







Jaspur Master Bounty Hunter/Master Pistoleer/4xxx Smuggler
Kresh_Azzo
Fri Sep 16, 2005 5:58 pm
#23



Wester34 wrote:
Well, that sounds like the problem right there. . .





Wester34 wrote:
Well, that sounds like the problem right there. . .





I don't think that you suck by any means. But I think we should be asking for our unused branches to be more useful rather than calling for a nerfbat of our own toons. A CM asking to have docs completely removed from combat really confuses me since CMs already have a major advantage in group heal situations.

The suggestion about moving the healing ability around the profession I need to disagree with as well. Yes, a lot of toons out there grab doc/cm 4xxx to make themselves viable in combat, but it also means they are missing out on the butter of the professions, which is the attacks (cm), and the defenses (doc). Someone said, maybe you, that they need this just to survive. So, let them survive I say. Meanwhile, allow me to enjoy my buffs, state reductions, and boosts in combat, as a doc, where I belong.

I survived the CU as a doc, I am still a doc, and to read calls to have me pitched over the plate again make me boil. Apologies if I went on offensive.



You know that scene, the one where Marlon Brando did that little hand wave right before he died. Yeah. That was beautiful man.

I wrote this before the NGE, now I feel like Brando

Zimal
Fri Sep 16, 2005 6:30 pm
#24

ok... so the big issue is... should a 4xxx CM be able to heal for as much as they currently do... and is their current healing amount game unbalancing...



i think there isn't a big enough gap between cm 4xxx and MCM healing... so the only reasonable solution I can come up with to help aliviate the debate over this is, since rearaining where the healing skills are located for cm to the master box is kinda out of the question as the skill trees are set up... just move more of the HE from CM to the master box... give those that spend the time to master cm for the other abilities a little more bang for their buck when it come to healing... although this will have no effect on current master cm's it will give more of a push on non masters to master...


at least that's the only reasonable compromize I can seem to think of...



comments, conserns, flames?





=============================================
Xil - MCM, Mpistol
Instant Aggro Master
Where Mihosi is, Chaos Reigns
Jedi shmedi, I got me a wookie
Don't piss off a programer, WE READ YOUR EMAIL
The_Marksman
Sat Sep 17, 2005 1:43 am
#25






Zimal wrote:

ok... so the big issue is... should a 4xxx CM be able to heal for as much as they currently do... and is their current healing amount game unbalancing...



i think there isn't a big enough gap between cm 4xxx and MCM healing... so the only reasonable solution I can come up with to help aliviate the debate over this is, since rearaining where the healing skills are located for cm to the master box is kinda out of the question as the skill trees are set up... just move more of the HE from CM to the master box... give those that spend the time to master cm for the other abilities a little more bang for their buck when it come to healing... although this will have no effect on current master cm's it will give more of a push on non masters to master...


at least that's the only reasonable compromize I can seem to think of...



comments, conserns, flames?








The problem now as i see it is...the game as gone from pre-cu where you needed to be buffed to be effective to now post-cu where you need Doctor or At least CM4000 to be effective.


Change of emphasis but still same old problem....it would be nice if there was a middle ground..



Wester34
Sat Sep 17, 2005 6:29 pm
#26

I like where this is going and thank you for the apology Kresh! Good man. . .







Jaspur Master Bounty Hunter/Master Pistoleer/4xxx Smuggler
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