Combat Medic Archive

Thread: Defend your profession.

Xalya_Shadowalker
Thu Sep 29, 2005 7:55 pm
#14






BadgerSmaker wrote:






Xalya_Shadowalker wrote:

Thyroid Rupture: Right, its a speed debuff, no worries. The problem is Jedi speed is borked and Jedi use the base speed of their lightsabers instead of their modified speed. So instead of hitting at 1.17 seconds or so, theyre hitting closer to 2.51 and then have a speed debuff applied on top of that, whereas their opponent is hitting at .96 seconds. If they were hitting at their proper speed to begin with, this most likely wouldn't be an issue.






This isn't a jedi only problem, its the same for all of us.




Not according to the Bounty Hunters which are hitting every other second because their gun is at .95 speed according to them.






X
alya Shadowalker

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Pre-CU Jedi: When It Meant Something

Quandry
Fri Sep 30, 2005 2:23 pm
#15

Untill jedi spend the amount of points on healing and buffing and debuffing as a doc or a cm does. They have no place to talk about how our skills work at all.

The fact that they can match our master healing with only 4 boxes in healing is stupid.


This topic is so pointless and over posted its sick.


What the jedi should be complaning about is only sabors and defender are WORTH mastering. If they got their other skill trees fixed rather than try to nerf everyone els. They could actualy not ALL BE THE SAME WITH THE SAME WEAKNESS. But they dont realy care about fixing the other skills. They all made cookie jedi fotm style. And lost to much exp for a hope of changing their build. Now that people have gotten more use to the cu they realise that they are not gods. The only way they can fix it is to change the game or start over. They dont want to regrind that they put to much time into making someone elses jedi to make one for themself.



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StormTroopercpt0
Fri Sep 30, 2005 4:07 pm
#16


http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1239581


Now a Few Foolish ones are praiseing the devs for '' breaking cm''





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Paladon
Fri Sep 30, 2005 5:17 pm
#17






Death_Blossom wrote:

The biggest problem with that whole arguement is that the jedi claim CMs beat them all the time. A CM CANNOT beat anyone. Our DOTs will not incap them, our debuffs do no damage, and paralyze is useless with a DOT already on them. A CM will lose 100% of the time, period. What's beating jedi are the weapons used by the BH. I tried to explain that to a jedi 4 or 5 times but they refuse to acknowledge that the weapon the BH has in their hand is what will kill them.





Well, then I guess they won't mind LOSING their DOT's and Debuffs, Mwa ha ha ha ha!





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Orthell
Fri Sep 30, 2005 9:15 pm
#18


Brainplay wrote:


Xalya_Shadowalker wrote:

CMs heal for too much: Again related to the Lightsaber. Many post-cu Jedi lack the pearls or crystals to make a decent lightsaber and have sabers in the 400-500 damage range. When facing someone with 75% AB armor and CM heals, this is just not enough. It would be like fighting someone with a CL30 weapon. Jedi that have decent sabers (600-700) notice much less trouble with healing as they can actually do damage. The crystal/pearl issue is pretty bad but is far from what most Jedi make it out to be. Unless they stop looking for better stuff, the tunes will eventually put out some decent ones. This is evident in the damage output that many newer Jedi are able to sustain. However, too many Jedi forego Master Lightsaber and still expect to have an incredibly high damage output. This is actually balanced as no partial combat profession should be that damaging when compared to a full combat profession (0/4/4/4 LS vs MLS its like comparing 0/4/4/4 rifleman to MR).

On top of that CM heals dont heal for too much at all. At 1200 for both toss and stab with a 10% MIND cost at MCM they are well balanced against the Jedi 4/0/0/0 1500 point heal in addition to the force infusion (/drool) which heals over time for tons more. In terms of healing vs. combat potential its very well balanced. Combining the debuffs decreases the amount of available skillpoints meaning no heavy speed and accuracy (MLS and even partial LS templates have more speed and accuracy than the single professions that CMs can take)

Traumatize: Basically its because Jedi heals cost far more than the corresponding CM/Doc heals and also drain the force bar. Usually to this one, i just reply "get sap." They soooo dont cost "far more" than corresponding CM/Doc heals unless you're comparing "total heal" which wipes all DoT's, states, wounds, and packs a 3k heal (/drool).


The comparison to Jedi and CM's has only one place and thats at the Jedi/BH interaction level. Asking for changes will make Jedi more powerful against CM's but will detract from non-jedi interaction/groups. CM's are already hard pressed to manage group heals in high content PvE (dwb, vette, avatar) or PvP and many of us feel that 10% MIND is too high a cost.
Unfortunately it would make 1vs.1 encounters unbalanced if the cost was lowered and the only place you'll really find 1v1 encounters is...... well I dont need to go on. You cant put add a heavier cost to healing themselves because keeping a healer alive in a group is just as important as keeping any other group member alive.





Some things I had to speak up about. First off, our healing is not equal to a CM, I have a Jedi and CM4000 alt. My CM can heal WAY more, faster and much longer than my Jedi with 4100 healing (I like healing wounds, was a doctor before Jedi). This is mostly since Jedi can only force heal every 6 seconds (without exploiting) and cannot use anything else but stims and infusion, and then the force pool factor has to be accounted for too. I would glady swap out force healing for CM4000 if it were more feasible. We already get overcharged for all actions, healing takes mind and force. Attacking takes force and action.

Second, I've always called for fixing our skills over breaking others. Jedi are supposed to be 1.5x stronger, I'd like to support that. You know, 1.5x stronger without a 2k health buff from a crystal.

Third, I've spent the last 6 months tuning countless pearls and crystals. I haven't had a usable tune in 3 months now, and spending all your time collecting them to tune gets boring fast.

Fourth, MDEF is getting more worthless by the patch. Currently, AI doesn't work on our server unless you activate it 10 seconds in advance of when you will need it. At least that's what I've heard from numerous Jedi on our server that are dropping it. As if the snare wasn't bad enough.

And finally, MLS doesn't seem to worth the grind when all you really get from it is speed. Most of it comes down to pearls and AB hits it would seem. But that's not coming from me, just the combat logs I watch from grinding with other Jedi and listening to the complaints on it.

Not trying to flame or anything, just pointing out alot of Jedi skills are nothing to drool over. But you did forget enhancer, those skills seem to still be working ok. Speed buffs, forcerun, channel, STASIS. But Jedi as a whole is getting less special, I have more fun on my other toons now, and my Jedi spends most time grinding pilot in space. Not trying to hide, just gets old having to keep killing the BH that is stalking, and I want to master pilot.

And a side note, the only BHers I cannot beat 100% of the time are the MCM combos with 75% AB resistant armor and uber weapons. I keep falling a hair short of being able to incap them sometimes. But I blame this on my LS mostly, with a few more decent tunes I believe I can take down the non-exploiters.

Now good luck and hope the dots are fixed. I hear forcechoke still works, I'm really amamzed they didn't break that one. Usually we get it first, lol.

Message Edited by Orthell on 09-30-2005 09:19 PM







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Xalya_Shadowalker
Sun Oct 02, 2005 11:06 am
#19






BadgerSmaker wrote:





Xalya_Shadowalker wrote:


Not according to the Bounty Hunters which are hitting every other second because their gun is at .95 speed according to them.





That's because pistols cap at 1.73 speed. Jedi's like to feel special though and say that they have their own personal bug, I'm not going to tell them otherwise.






Excuse me, I misspoke, I meant every second.


Critical-Ranged-Critical in three seconds versus a Jedi's Headhit.


And furthermore, there is a Jedi-specific speed bug, its the crystal bug wherin the speed modifiers on a lightsaber's crystals stop working after crossing a server boundary unless you empty a lightsaber and reload it, and those modifiers still add up to an extra second of speed, so even if every profession has the first speed bug, Jedi are still plagued with the crystal bug making them more bugged when it comes to speed.







X
alya Shadowalker

Saviour of the Starsider Forums! Repelling all Morons with Logic!
X.X.X. Loots -(deliver all auction winnings here)-
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Pre-CU Jedi: When It Meant Something

Xalya_Shadowalker
Sun Oct 02, 2005 6:57 pm
#20

http://www.flickr.com/photos/11654261@N00/

Check out pretty much any of the combat logs here. If speed really is broken, then you shouldnt be able to shoot like that with a rifle.





X
alya Shadowalker

Saviour of the Starsider Forums! Repelling all Morons with Logic!
X.X.X. Loots -(deliver all auction winnings here)-
3343 , 5015 Lok, in the City of Tal Kyrte
- Xalya, Pre-CU Jedi - Xalya', Medic- 'Xalya, Closet Entertainer -
-TLX-LRb, Black Sun Infiltrator - Jurek, Business Manager -
Pre-CU Jedi: When It Meant Something

MsNiL
Sun Oct 02, 2005 7:08 pm
#21


I have defeated 3 full template Jedi with my Master Doctor/Master Combat Medic/1000 Brawler.
But I would say it's more a case of Jedi underbalanced than MCM overbalanced.
MCM is just one of thoose professions where most of it works as intended, which automaticly gives them an advantage.

Message Edited by MsNiL on 10-03-2005 04:12 AM



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Brainplay
Sun Oct 02, 2005 7:55 pm
#22






Orthell wrote:




Brainplay wrote:



Some things I had to speak up about. First off, our healing is not equal to a CM, I have a Jedi and CM4000 alt. My CM can heal WAY more, faster and much longer than my Jedi with 4100 healing (I like healing wounds, was a doctor before Jedi). This is mostly since Jedi can only force heal every 6 seconds (without exploiting) and cannot use anything else but stims and infusion, and then the force pool factor has to be accounted for too. I would glady swap out force healing for CM4000 if it were more feasible. We already get overcharged for all actions, healing takes mind and force. Attacking takes force and action. You're completely mistaken or are just intentionally failing to add in a few critical points. First, Jedi heal for more than CM's. Both Bacta Shot and Bacta Toss only heal for roughly 1200 (less for those that dont have much HE). Bacta Toss can reach 1500 if CRAFTED DISPOSABLE enhancers. With enough HE and some pre-CU Liquid Suspensions you can get even higher but as with everything else they will run out. Second, infusion heals for WAAAAY more than even those enhancers but over time which is nothing to whine about. Not only does it use little MIND but it acts as a damage mitigator something that only doctors get and still less than the Jedi version.


You say the CM's heal faster. CM's can chain shot and toss (actually a 2 second delay between them) while draining their MIND like keg thats been shot by a cannonball. Jedi get that one nice big 1500 heal and are healing themselves overtime (on a macro no less and less multitasking/buttonmashingthan we do). Their MIND consumption is still way less than ours PER CAPITA.

Second, I've always called for fixing our skills over breaking others. Jedi are supposed to be 1.5x stronger, I'd like to support that. You know, 1.5x stronger without a 2k health buff from a crystal. Your defenses are much better, your range of skills are more powerful, your damage is output is way crazy if you've ever seen what flawless pearls and crystals in a perfect saber can do now (yeah yeah, no more new flawless, maybe you'll getthem with the FRS.) A full template Jedi IS 1.5x better than a regular toon. That extra .5x is always manifest but isn't always obvious unless utilized properly (master healers are the best healers but not the best fighters, master enhancers are better buffage but not have the best options for heals or damage, master powers are AWESOME group support but not great solo, etc). Lets not forget the whole "knowing how to play your damn template" issue as well.

Third, I've spent the last 6 months tuning countless pearls and crystals. I haven't had a usable tune in 3 months now, and spending all your time collecting them to tune gets boring fast. Yeah and I have to beg BH's to give me enhanced cells for weapons or fork out cash for healing, DoT, and debuff enhancers because mine run out DOING MY JOB AS GROUP SUPPORT. Heck, I dont even get reimbursed still for healing. Cry me a river or you can use the one that I've already made.

Fourth, MDEF is getting more worthless by the patch. Currently, AI doesn't work on our server unless you activate it 10 seconds in advance of when you will need it. At least that's what I've heard from numerous Jedi on our server that are dropping it. As if the snare wasn't bad enough. Your skillset has nothing to do with CM. Why are you mentioning it here?

And finally, MLS doesn't seem to worth the grind when all you really get from it is speed. Most of it comes down to pearls and AB hits it would seem. But that's not coming from me, just the combat logs I watch from grinding with other Jedi and listening to the complaints on it. OK put that on the BH boards or better yet the Jedi forums where it belongs. Maybe you can even do some tests to make you seem legitimate instead of guessing at it.

Not trying to flame or anything, just pointing out alot of Jedi skills are nothing to drool over. But you did forget enhancer, those skills seem to still be working ok. Speed buffs, forcerun, channel, STASIS. But Jedi as a whole is getting less special, I have more fun on my other toons now, and my Jedi spends most time grinding pilot in space. Not trying to hide, just gets old having to keep killing the BH that is stalking, and I want to master pilot. Thats nice...

And a side note, the only BHers I cannot beat 100% of the time are the MCM combos with 75% AB resistant armor and uber weapons. I keep falling a hair short of being able to incap them sometimes. But I blame this on my LS mostly, with a few more decent tunes I believe I can take down the non-exploiters. Thats nice











Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

BadgerSmaker
Mon Oct 03, 2005 12:28 am
#23






Xalya_Shadowalker wrote:



Excuse me, I misspoke, I meant every second.


Critical-Ranged-Critical in three seconds versus a Jedi's Headhit.


And furthermore, there is a Jedi-specific speed bug, its the crystal bug wherin the speed modifiers on a lightsaber's crystals stop working after crossing a server boundary unless you empty a lightsaber and reload it, and those modifiers still add up to an extra second of speed, so even if every profession has the first speed bug, Jedi are still plagued with the crystal bug making them more bugged when it comes to speed.







Critical has a long cooldown, you can't possibly fire that fast.


Pistoleers have the same problem with mods and crossing server boundaries, we have to re-equip our weapon.


This has been reported to the Devs as a global issue with speed mods rather than the Jedi specific issue that many "hard done by"Jedi think it is.




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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Xalya_Shadowalker
Mon Oct 03, 2005 12:51 am
#24






BadgerSmaker wrote:





Xalya_Shadowalker wrote:



Excuse me, I misspoke, I meant every second.


Critical-Ranged-Critical in three seconds versus a Jedi's Headhit.


And furthermore, there is a Jedi-specific speed bug, its the crystal bug wherin the speed modifiers on a lightsaber's crystals stop working after crossing a server boundary unless you empty a lightsaber and reload it, and those modifiers still add up to an extra second of speed, so even if every profession has the first speed bug, Jedi are still plagued with the crystal bug making them more bugged when it comes to speed.







Critical has a long cooldown, you can't possibly fire that fast.


Pistoleers have the same problem with mods and crossing server boundaries, we have to re-equip our weapon.


This has been reported to the Devs as a global issue with speed mods rather than the Jedi specific issue that many "hard done by"Jedi think it is.







I've seen it and had it happen to me. I've had it done to me with headshot.


And unequipping and reequipping a weapon is vastly different from unequipping a lightsaber, emptying it, and restocking it with pearls, especially under combat conditions.







X
alya Shadowalker

Saviour of the Starsider Forums! Repelling all Morons with Logic!
X.X.X. Loots -(deliver all auction winnings here)-
3343 , 5015 Lok, in the City of Tal Kyrte
- Xalya, Pre-CU Jedi - Xalya', Medic- 'Xalya, Closet Entertainer -
-TLX-LRb, Black Sun Infiltrator - Jurek, Business Manager -
Pre-CU Jedi: When It Meant Something

BadgerSmaker
Mon Oct 03, 2005 12:58 am
#25






Xalya_Shadowalker wrote:





BadgerSmaker wrote:





Xalya_Shadowalker wrote:



Excuse me, I misspoke, I meant every second.


Critical-Ranged-Critical in three seconds versus a Jedi's Headhit.


And furthermore, there is a Jedi-specific speed bug, its the crystal bug wherin the speed modifiers on a lightsaber's crystals stop working after crossing a server boundary unless you empty a lightsaber and reload it, and those modifiers still add up to an extra second of speed, so even if every profession has the first speed bug, Jedi are still plagued with the crystal bug making them more bugged when it comes to speed.







Critical has a long cooldown, you can't possibly fire that fast.


Pistoleers have the same problem with mods and crossing server boundaries, we have to re-equip our weapon.


This has been reported to the Devs as a global issue with speed mods rather than the Jedi specific issue that many "hard done by"Jedi think it is.







I've seen it and had it happen to me. I've had it done to me with headshot.


And unequipping and reequipping a weapon is vastly different from unequipping a lightsaber, emptying it, and restocking it with pearls, especially under combat conditions.







Do you have the combat logs?



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
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