Combat Medic Archive
Thread: Defend your profession.
Message Edited by StormTroopercpt0 on 09-30-2005 06:07 PM
BadgerSmaker wrote:
I stopped going to that forum a long time ago.
i would agree, except when i want to get a laugh at all the crying
TenshiHanaKinu wrote:
Wow Zimal, you weren't kidding on the Pistoleer forums.
I got about 5 posts in before I lost interest.
Such is the life of the Combat Medic.
I know i shouldn't have,...
BUT I COULDN'T HELP IT!!!
this is what i posted there:
I've got the perfect solution!!
BH should get automatic states of:
Intimidate
Blind
Confused
and
KD
as soon as they see a Jedi.
Yeah, yeah,...
They can't heal or run from fear, they drop their weapon and cry
Oh yeah,... and their armor stops working
and it should just take us showing them our all-powerful and awe inspiring lightsaber for them to die...
and when we throw the saber at them, it should just cut them in half...
and because they came after us... they should go back to cl 1 when they die
TOLD YOU I HAD THE PERFECT SOLUTION!!!
Death_Blossom wrote:
The biggest problem with that whole arguement is that the jedi claim CMs beat them all the time. A CM CANNOT beat anyone. Our DOTs will not incap them, our debuffs do no damage, and paralyze is useless with a DOT already on them. A CM will lose 100% of the time, period. What's beating jedi are the weapons used by the BH. I tried to explain that to a jedi 4 or 5 times but they refuse to acknowledge that the weapon the BH has in their hand is what will kill them.
Example: I dueled a Jedi in my former guild for some PvP practice against lightsabers. We were spiced, buffed, and taking foods to make the fight real (although he used a weaker saber against me for awhile before switching to a much stronger one for more realistic training). My template is Master Pistols/Master Combat Medic/4000 Doctor. We started off at 10mrange, so I land stopping shot and closed using disarm shot. Once in close, I kd him and land paralyze followed by full debuffs and a second paralyze. I run out to 35m, disarming shot then DOT him. After about 5 or 6 minutes of kiting him, I got his health to 50%. He landed some serious hits after an armor break and stuck me in a healing loop for about 15 seconds. Stopping shot then disarm and kite out to recover. To make a long fight short, I lost because I ran my mind dry.
HadI gone with strictly CM attacks, I would have been dead in 10 seconds. CM is a support profession and supports any profession well. MBH/MCM has been called FOTM, but so is most of the jedi out there (MDef/MLS). MBH/MCM has serious advantages over the FOTM jedi template but is in no way overpowered or undefeatable. Knowing your opponents strengths and weaknesses in their template is a major factor in PvP as well as knowing your own.
I've made these points before (and had replies deleted for it), but jedi are too obsessed with getting an "I win ub3r 1337 pwnzord j0o n00b!!1!1!!!11!" button to even acknowledge the real reasons they lose. And for every jedi that gets a nerf call catered to, the non-PvP players suffer the consequences of the jedi selfishness.
QFE
The backlash against CMs is because for many Jedi the CM debuffs that are 'balanced' for normal professions are horribly overpowered against them. Here's why:
Thyroid Rupture: Right, its a speed debuff, no worries. The problem is Jedi speed is borked and Jedi use the base speed of their lightsabers instead of their modified speed. So instead of hitting at 1.17 seconds or so, theyre hitting closer to 2.51 and then have a speed debuff applied on top of that, whereas their opponent is hitting at .96 seconds. If they were hitting at their proper speed to begin with, this most likely wouldn't be an issue.
CMs heal for too much: Again related to the Lightsaber. Many post-cu Jedi lack the pearls or crystals to make a decent lightsaber and have sabers in the 400-500 damage range. When facing someone with 75% AB armor and CM heals, this is just not enough. It would be like fighting someone with a CL30 weapon. Jedi that have decent sabers (600-700) notice much less trouble with healing as they can actually do damage.
Traumatize: Basically its because Jedi heals cost far more than the corresponding CM/Doc heals and also drain the force bar. Usually to this one, i just reply "get sap."
Xalya_Shadowalker wrote:
Thyroid Rupture: Right, its a speed debuff, no worries. The problem is Jedi speed is borked and Jedi use the base speed of their lightsabers instead of their modified speed. So instead of hitting at 1.17 seconds or so, theyre hitting closer to 2.51 and then have a speed debuff applied on top of that, whereas their opponent is hitting at .96 seconds. If they were hitting at their proper speed to begin with, this most likely wouldn't be an issue.
The comparison to Jedi and CM's has only one place and thats at the Jedi/BH interaction level. Asking for changes will make Jedi more powerful against CM's but will detract from non-jedi interaction/groups. CM's are already hard pressed to manage group heals in high content PvE (dwb, vette, avatar) or PvP and many of us feel that 10% MIND is too high a cost.
Xalya_Shadowalker wrote:
CMs heal for too much: Again related to the Lightsaber. Many post-cu Jedi lack the pearls or crystals to make a decent lightsaber and have sabers in the 400-500 damage range. When facing someone with 75% AB armor and CM heals, this is just not enough. It would be like fighting someone with a CL30 weapon. Jedi that have decent sabers (600-700) notice much less trouble with healing as they can actually do damage. The crystal/pearl issue is pretty bad but is far from what most Jedi make it out to be. Unless they stop looking for better stuff, the tunes will eventually put out some decent ones. This is evident in the damage output that many newer Jedi are able to sustain. However, too many Jedi forego Master Lightsaber and still expect to have an incredibly high damage output. This is actually balanced as no partial combat profession should be that damaging when compared to a full combat profession (0/4/4/4 LS vs MLS its like comparing 0/4/4/4 rifleman to MR).
On top of that CM heals dont heal for too much at all. At 1200 for both toss and stab with a 10% MIND cost at MCM they are well balanced against the Jedi 4/0/0/0 1500 point heal in addition to the force infusion (/drool) which heals over time for tons more. In terms of healing vs. combat potential its very well balanced. Combining the debuffs decreases the amount of available skillpoints meaning no heavy speed and accuracy (MLS and even partial LS templates have more speed and accuracy than the single professions that CMs can take)
Traumatize: Basically its because Jedi heals cost far more than the corresponding CM/Doc heals and also drain the force bar. Usually to this one, i just reply "get sap." They soooo dont cost "far more" than corresponding CM/Doc heals unless you're comparing "total heal" which wipes all DoT's, states, wounds, and packs a 3k heal (/drool).