Combat Medic Archive
Thread: MCM and ?
When I'm paying close attention to what I'm doing I've never died. When I start to space out. . . well the cloner is in my future.
NIGHTSNIPE = TKM, Master Combat Medic, Novice Swordsman
Basically, the healing isn't as good as doc. But that speed debuffer is godly to get rid of there damage.
I heard the augumentation affects the cooldown time. Any difference between medic0400 and medic4400?
I haven't completly finished grinding my template out, but I find that tkm/mcm is a very good template to have. With tkm you get great defense +imp CoB (+500 defagainst melee and ranged). You get a free 10 minute +500 health boost, and force of will (when it gets fixed).
With MCM you get two 250 dots to help with the limited offensive capabilites of tkm, and when you actually do take damage, you can heal it all away
. Now lets talk de-buffs: You can use electro drain to snare someone for a good minute and a half (helps against those dirty kiters), you get PARALIZE which gives you 15 seconds to heal yourself, or apply more states. You can also reduce the attack speedby of someone by 40 (thyroid rupture), and take down their action and mind regen (hemerage and tramatize). Curently the skill that I find to be useless is infect which takes down the maximum health by only 2 or so every 3 seconds.
Overall I think that tkm/mcm is a force to be reconded with ![]()
Message Edited by Jack-Aubrey on 06-14-2005 12:42 AM
WranglerDekar wrote:
i enjoy my MCM/MSmugg/4000 pistoleer outfit i've setup. Of course i know pistols aren't POWER so i've learned to play my role as a mezz'n ranged support style fighter.
Yeap my alt is going to be similar setup insted of 4000 I'll go 0004 pistolsfor double root option, this is setup strictlly for pvp and even unfinished template is doing what it supposed to do I did tested out last night and had hell of a fun.