Combat Medic Archive
Thread: Combat Medic vs. Doctor and Area Effects
JudasTyberius wrote:
I respectfully disagree with your assessment of the situation regarding doc vs cm combat healing. Strictly speaking,a doctor can heal more damage to an individual, and different types of status effects, but I, as an MCM, can heal all of the physical damage done to all of my party members simultaneously, and keep them alive long enough for the Doctor to do his job.
The way I see it, a doctors place on the battlefield is in the rear. curing poison and disease, snuffing out those nasty fires (coming soon to a doctor near you), and rezzing/rebuffing the guys that got popped.
Todays battles see Doctors on the front lines all the time.
A combat medics place is more near the middle of the battlefield. Able to heal damage to the entire friendly population within their radius, drop poisons/diseases on the enemy, and possibly put in a few key shots here and there if they have a combat profession in their template. I have a macro that does /drag every 1 second repeatedly, so I also provide ferry service to get the deadies to the rezzers in the backfield.
I really do think i'm the best healer in combat. I can keep an entire group of 20 unbuffed players alive while fighting enraged bull rancors (and have done so numerous times). A doctor CANNOT do that, unless he's a CM too. Of course, with the glut of doctors around, seeing a party of any size that has a majority of players who are unbuffed is rather out of the ordinary these days...
That's true you can keep 20 unbuffed players alive easily but nowadays every single player is buffed to the hilt so a CM sees little in the way of healing. Anddon't get me started with PVP.Occasionally its a ranged heal or a top off AE if players are close enough. But healing isn't something a CM is thoroughly dedicated to in a fight.
I can spam heals like mad but it won't do my teammate any good if he is flat on his back doing the dizzy dance. I can't drag someone who is dizzy to a doctor and they have no way of moving themselves if they keep dropping to the ground. Dizzy is combat damage and I am a combat healer, yet I can't cure it? That's ridiculous.
If the playerbase wants CMs to strictly be the best battlehealers possible then we need to be able to heal ALL damage done in combat. I don't really care if it would make doctors useless in combat since they shouldn't be on the battlefield anyway. According to your comments, they should be in the rear with the gear.