Combat Medic Archive

Thread: Combat Medic vs. Doctor and Area Effects

Kirus
Tue Mar 09, 2004 8:55 am
#1






Loonytic wrote:
area cures won't stop the nerf crys (they don't like the idea of having to bring docs with them)... people won't be happy until they can get 100% protection against poisons






There is a 100% way to currently resist poison and disease.


Play another game.....





Kirus Hayden, Theed, Tempest
Master Combat Medic
Master Doctor

"The weak and the cowardly have no place in shuffleboard."
--Phil Hartman ("Worf," SNL)
Rchuno
Tue Mar 09, 2004 9:00 am
#2

Or don't PvP that is always an option. You can also organize PvP with rules such as no-poison if you want to. People are going to do whatever they can to kill everyone around them so bringing CMs to a fight makes good common sense. Now if you had 10 CMs V. 10 any other combat class (yes CM is a combat class) the CMs will die quickly unless they have a secondary mastered profesion. But I am talking only using CM skills. I'm sory, milk, aitha, muon and you live long enough to kill a wussy CM.



****************************
* Niccaurra {} Master DOC / Aspiring Merchant
*Niqe {DRUNK} TKM/Pist
****************************
krais99
Tue Mar 09, 2004 10:58 am
#3

The biggest problem that I have with the current area effect is the combat medics ability to hit every single person within the blast radius of their poison/disease. I'm a master combat medic/master rifleman and I've single handedly been able to destroy an attempt to take out a faction base using area effect poison/diseases. The last time I did this, I infected over 20 people with one shot. Sorry, but that should not happen..So, here's what I would like to see happen:


Area effect blast radius reduced to 20m max. The core of that radius (2m) receives the full power of the poison/disease. For every 5m outside of that core, the power of the poison/disease reduces by 20%. Thus making it so at the outskirts of that radius, a person affected by the poison/disease would receive 20% of the full power of the poison/disease. This would not detract from using area poison/disease, but bring them in-line with a typical grenade, instead of being a nuclear weapon.


Hate to say it, as I've been a strong opponent to any sort of nerf to combat medics, but we need to be. On Radiant, the ratio of combat medics is staggering.PvP is just not fun at all anymore because the outcome ofevery single battle is determined by the power of the poison/disease that is being thrown.


Gilean
JudasTyberius
Tue Mar 09, 2004 1:00 pm
#4

First of all, I was a Master Doctor - Master Combat Medic for 4 months. I'm a master CM master Pistoleer atm.


The way I see it, Master Combat Medics using Area Poisons and Area Diseases are the direct counter for Buffs. I think that Poison and Disease are, and should remain, an integral part of PvP combat in this game. I do not think that Poisons and Diseases are overpowered, aside from the spider venom poisons, which are incredible.


With that said, I would like to say that Master Doctors need and deserve the ability to Cure Disease and Cure Poison with an Area Effect.


What I propose is the following:MASTER Doctors gain the ability to create Cure Poison D and Cure Disease D, which confer no ability to heal at range, but have the effect of a Cure C to all friendly players within a 3m radius of the doctor. Maybe 5m would be appropriate.


This would not negate the effectiveness of the Combat Medic. It would simply make us less Nuclear, and more Conventional.


This would not negate the benefit of having ONLY the cures in doctor, but it would ENHANCE the benefit of being a Master Doctor.


This would make the Master Doctor more useful during PvP combat, as opposed to primarily before it, and it would let the doctor concentrate more on the overall flow of things,as opposed toworrying about whether he selected the right target in the thick of laggy combat.


Please provide any feedback you feel would be useful. Please be thoughtful of the overall picture of the game, the way we all want it.


Ledo Valasio - DS - Ahazi

Master Healer for Life



Ledo Valasio - Master Bounty Huh?
Merendel
Tue Mar 09, 2004 1:19 pm
#5

Intresting seeing this come from a CM but would love this when playing my doc. Sure I can usaly manage to cure teammates in a hurry in a good group but depending on the situation a CM could have thrown more poisen long befor I could have finished. As to a range I think 6m would be ideal considering thats a doctors curent range anyway. Basicly you can apply the cure stim to everybody you'd normaly be able to reach with a single. Way I see it it would be balanced anyway. To get any use out of the AOE the poisend people have to be clumped close to the doc. well as soon as the doc cures they are the perfect target for another hit sence the CM AOE poisens usaly have a radius much bigger than 6m. The cure would be very situational but potentialy useful.



nnnntnnnxgggggggggggggggggggggg)
To Upgrade something implies that you are adding too, enhancing, and fixing the thing that you are upgrading. The CU does not do this, it is not adding too, enhancing, or fixing the combat system that is in place, it is replacing the innovative SWG system with the generic one used by its competitors. Be honest and stop calling it the CU, Call it the CR (combat replacement) instead
Loonytic
Tue Mar 09, 2004 1:59 pm
#6

area cures won't stop the nerf crys (they don't like the idea of having to bring docs with them)... people won't be happy until they can get 100% protection against poisons
Jaelan
Thu Mar 11, 2004 6:09 am
#7

Your Ideas are quite intriguing indeed, but rather than give to a doc why not give this to a Combat medic who can heal in area affects with poisons/diseases. It is the, Combat medics, who make the diseases/poisons so why not allow them to be the ones to heal it. Just a thought.



Mavi
Mild-Breeze-Trooper
Thu Mar 11, 2004 7:11 am
#8

A suggestion could be like this:


Doctors cures should be the end all cure for poisons and resists. They should be able to experiment them to extreme efficiency against poisons and diseases (curing with one application).


Combat Medics should be allowed to cure posions and diseases, after all we are the ones who apply them in combat, why shouldn't we know how to counter them?


Two differences should be made in antidotes though. There should be the definite cure, appliable only by a doctor within a camp or med center (or with droid). This cures all traces of poison or disease and works with one cure for any bar on the HAM.


Then there should be the "on the fly"-cure. Appliable in normal stims by master medics and upwards and by Combat medics in ranged and area form. This cure is not avaiable for substats. Applying it will cause some wounds to the cured stat of the recipient (dont know what ammount but say 50). And it will have to be stat-specific. (Mind Poison cure, Health Disease Cure)


Doctors might get a second form of "on the fly"-cures which causes no wounds to the recipient or can clear poisons out of all stats at once.


This would keep doctors as the most powerfull healers but it would keep area cures where they belong (CMs) and it would make cures a bit more avaiable as well, due to the fact that Master Medics can get them as well.
It would give area cures (at some cost) to cover the area diseases and it will generally change the PvP situation to a more balanced enviroment.


Also (to prevent this to become a source of wounding grief) a on-the-fly cure should give increased resistance to the poison cured for a set ammount of time (30 sec?)


I don't know, this was just of the top of my head. It might be a stupid idea, but what do you guys think?





Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
Morik
Thu Mar 11, 2004 8:18 am
#9

Well just me, I dont really mind the CM poisons landing on me, even since dropping master Doctor, so long as they dont hit for 600 mind damage a tick. that is just rediculous that im dead in 2 ticks. It makes the GCW no fun. I dont know if that is with venoms though?



Nal Do'Urden - Teras Kasi Master (Pre-Boost) - Master Architect
Shop at -3240 750 (Kintan Naboo)
If you dont find what you need, send in an Order.

Former Master Bounty Hunter
Former Master Smuggler
Former Master Doctor (Pre-Boost)

Thank God for all of you non-FOTM TKMs
JudasTyberius
Thu Mar 11, 2004 5:31 pm
#10

600 is easily doable without venom.



Ledo Valasio - Master Bounty Huh?
Gnuut
Thu Mar 11, 2004 7:56 pm
#11




JudasTyberius wrote:

What I propose is the following:MASTER Doctors gain the ability to create Cure Poison D and Cure Disease D, which confer no ability to heal at range, but have the effect of a Cure C to all friendly players within a 3m radius of the doctor. Maybe 5m would be appropriate.


This would not negate the benefit of having ONLY the cures in doctor, but it would ENHANCE the benefit of being a Master Doctor.





Doctors already get plenty of benefits and is a class that is easily dabbled as it is. I agree giving doctors an area cure would help their class alot and may stifle some of the nerf crying. However this would just drive the CM profession further and further down a hole of uselessness.
Every single person that cries about CMs claims we are supposed to be the best healers in combat but this simply isn't true.There is little benefit to having a CM as a combat healer since we can only heal 5 types of combat damage whereas doctors can heal 12 types.

I'd be willing to agree to a point blank cure for docs if it required them to use CM made components or the packs themselves were made only by CMs. That or just give the AE cures to CMs.






This would make the Master Doctor more useful during PvP combat, as opposed to primarily before it, and it would let the doctor concentrate more on the overall flow of things,as opposed toworrying about whether he selected the right target in the thick of laggy combat.



Again, CMs are supposed to be the battlefield healers yet Doctors dominate that role since they are able to heal more combat damage than we can. Alot of people complain that CMs are a hybrid support profession yet they miss the fact that Docs are purely support and are the more favored battle healer. I have no problem with this other than giving them a tool that makes my class useless.



Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

JudasTyberius
Sat Mar 13, 2004 6:57 pm
#12

I respectfully disagree with your assessment of the situation regarding doc vs cm combat healing. Strictly speaking,a doctor can heal more damage to an individual, and different types of status effects, but I, as an MCM, can heal all of the physical damage done to all of my party members simultaneously, and keep them alive long enough for the Doctor to do his job.


The way I see it, a doctors place on the battlefield is in the rear. curing poison and disease, snuffing out those nasty fires (coming soon to a doctor near you), and rezzing/rebuffing the guys that got popped.


A combat medics place is more near the middle of the battlefield. Able to heal damage to the entire friendly population within their radius, drop poisons/diseases on the enemy, and possibly put in a few key shots here and there if they have a combat profession in their template. I have a macro that does /drag every 1 second repeatedly, so I also provide ferry service to get the deadies to the rezzers in the backfield.


I really do think i'm the best healer in combat. I can keep an entire group of 20 unbuffed players alive while fighting enraged bull rancors (and have done so numerous times). A doctor CANNOT do that, unless he's a CM too. Of course, with the glut of doctors around, seeing a party of any size that has a majority of players who are unbuffed is rather out of the ordinary these days...


Anyway, my 2 creds...


Ledo Valasio



Ledo Valasio - Master Bounty Huh?
Xytroncore
Sat Mar 13, 2004 8:09 pm
#13






Kirus wrote:





Loonytic wrote:
area cures won't stop the nerf crys (they don't like the idea of having to bring docs with them)... people won't be happy until they can get 100% protection against poisons






There is a 100% way to currently resist poison and disease.


Play another game.....









heh, even then... FF series has poison effects, Baldurs Gate series has poison states, Diablo series has poison states, WoW will have poison states...lmao, I could keep going... poison is a partin the majority of RPG's out there....so if you don't like poison don't play any other RPGs



_________________________________________________________
Manimal : Gunslinger
Page 1 of 2
Previous Next