Combat Medic Archive
Thread: Focus Thread: Infect With results
no.... 100 is still too much.... make it tike for 50 points every 3 seconds... but increase the duration to that of our poisen dot's
that would make it a very effective dot ![]()
but then again they would by crying for nerf on CM's again if we got that
well.... did some more testing on infect last night...
it does 2 or 3 points every 3 or 4 seconds....
goes for 1 to 1.5 min on ticking....
lasts for about 1 to 1.5 min
then starts going in reverse....
it looks like it does a total of 70-100 on the damage... hardly enough to be worth even the mind cost.....
but yes, wonder what they will do with this ![]()
just to answer:
it breaks paralyze
this ability is very worthless in current form.
I say make it % based, reduces health by 20% over 1 minute or something, then lasts for 4-5 minutes
Zimal wrote:
just noticed a new publish went live... will test infect again tonight and post results... see if it got stealth fixed with it or not
No noticeable change, still not worth firing off. Same reduction per tick.
It is sooooooo uber.....I bet 10 billion creds the devs don't do squat about it. They are too busybeefing up jedi right now.
I diseased some krayts for fun, if they would maybe let us keep stacking it we could make it useful. The time it would take for us to throw it over and over would probably get us killed, but it's a thought.
It is a possibility that Infect is in fact a debuff to health pool regeneration.
I very much doubt it.
Message Edited by Sturdune on 06-19-2005 09:35 AM
Message Edited by Sturdune on 06-19-2005 09:40 AM