Combat Medic Archive

Thread: Focus Thread: Infect With results

PsionicHawk
Wed Jun 08, 2005 9:47 pm
#1

If I could get some data on infect. At the Fan Fest it was stated that it was supposed to reduce maxium health, not cause wounds. In a recent post it was stated that someone noticed this occur.

Many CMs including myself thought this ability was broken or useless. I'd like to know, given this new data, if it is indeed broken. If possible I'd like multiple levels tested. I'll do testing myself tommorow, but it would be nice if I could get some backup data to compare to.

Message Edited by PsionicHawk on 06-09-2005 12:56 AM

Message Edited by PsionicHawk on 06-12-2005 12:09 PM



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FCM CorrespondentE
Alt: a TitanHawk a
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HappyGilmor
Wed Jun 08, 2005 10:48 pm
#2

i just tested it out and it seems to drop health by 2 points every 2 seconds. it droped my friends max health from 3k, to 2944... so its kinda worthless.. i only tested it once though



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Talondir
Thu Jun 09, 2005 1:39 am
#3

out poisons etc all seems pretty useless atm tbh



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Mustelafuro
Thu Jun 09, 2005 5:30 am
#4

It doesn't do initial damage like our other dot's either. Due to the extreme time it takes for infect to accomplish anything, it is basically worthless.
Tiphus
Thu Jun 09, 2005 8:20 am
#5

/agree
It's virtually useless. Funny though- I can always get it stick. I'd like to hear some success stories though. Let us know what the secret is.



_______________________________________________________


"...like a pheonix from the ashes, may you rise a thousand times..."

-Tiphus Val'Dein

Healer of Heroes
Jack-Aubrey
Thu Jun 09, 2005 7:27 pm
#6

Since your not actually doing any "damage" would this break paralize? If not, you could pop infect, then paralize, and watch as your opponents total health drops.



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Zimal
Thu Jun 09, 2005 10:09 pm
#7

infect does drop health, but it is at a rate of 2 to 3 points every 1 to 2 ticks.... It is barley noticable and due to extreme slow rate at which it works is uterly uselss. That and once it wears off their hp's go back to max almost instantaniously, so no paralize and drop max hp's for you. believe it stops at 100 hp reduction.... Different levels of skill do not affect damage just rate of stickyness.... they might affect duration but am not able to test that part.



=============================================
Xil - MCM, Mpistol
Instant Aggro Master
Where Mihosi is, Chaos Reigns
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Don't piss off a programer, WE READ YOUR EMAIL
Tervert
Fri Jun 10, 2005 1:59 am
#8

I tried it out tonight, it is indeed a waste of time, I'm gonna try the paralyze and infect thing next play session.



TerverT
- Master Commando-
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-THC-



fessestarsider
Fri Jun 10, 2005 5:37 am
#9

Hello all,


So far, the info i saw here reflects exactly my results ... hehe ! The effect is barely noticeable. In PvE this skill causes next tono damage compared to deut. toss or neurotoxin. And in PvP, it might be used in a run away target, to keep him ticking, but it does regenerate after the effect has subsided. One good thing about this is that the "stick rate" seems very reliable, at least in PvP. I'm trying to find some enhancers to see if the effect can be better with these.


Cheers,


Fesse


XoshinoZevien
Fri Jun 10, 2005 8:47 am
#10



Jack-Aubrey wrote:
Since your not actually doing any "damage" would this break paralize? If not, you could pop infect, then paralize, and watch as your opponents total health drops.




SOUNDS like a great idea, but you'd run out of mind from paralyzing him 10 times



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"The Famous Chocolateer"
PsionicHawk
Sun Jun 12, 2005 9:07 am
#11

My test results:

At master CM the duration is approxamently 4 minutes.

Max health is reduced by a total of approxamently 100 points over a period of time. The actuall number is random, seems to be in the range of 75-125, however not enough tests were run to verify the actual range.

The max health was reduced by 2 or 3 points every 3 or 4 seconds until it reached the maximum value.

Three characters were hit with this, a level 3, a level 15, and a level 76. It did not appear to be precentage based.

Also should add buffs that give disease resistance do indeed seem to work, not like it matters all that much .

Message Edited by PsionicHawk on 06-12-2005 12:11 PM



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

ZinaTheMaker
Sun Jun 12, 2005 3:34 pm
#12

poor pappi got infected for a good cause



Zina
Best served chilled
Mustelafuro
Mon Jun 13, 2005 11:33 am
#13

OMGWTFPWND......An uber attack with a .5 DPS.........



But the devs "fixed" it.



Give me back my area poison!

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