Combat Medic Archive

Thread: Question for a CM from a Non-CM

theonebountyhunter
Wed Apr 28, 2004 8:13 am
#1

Yesterday we were on a base raid with approximately. 20-25 rebels. It was made up of about 8-10 WOOK, 8-10 Yonas, and the rest were from Web and a few other guilds. The rest were hard core PvP'ers who use nothing but the best. They set up a perimeter and held it strong. I do have to give them props for doing such a good job. There was not one Overt Imp that could make it in the base or barely scratch us.



Now to the question for you CM's. 2 imperial CMs showed up. One went downstairs and after a few minutes went Overt and from downstairs was area poison and diseasing people all the way on the top floor. We then eventually killed the cm downstairs and then a different CM did the same thing to use from up stairs while we were in the basement healing up.


We had two of our own CM's on the scene attemting to do the same thing but every time they tried it would say "Cant see Target".


So basically 2-3 BH's and rifleman walked in and slaughtered us all. The Imps did not stand a chance until their CM hit us all.


My question is: Is it possible to area disease/poison through walls?? Obviously it is but why were our 2 CM's unable to do it??




Also there are alot of NERF CM threads out there please don't turn this into one guys. Yes there are some things I don't agree with but this is not the thread to discuss them in. I just want to fight fire with fire. I'll be buying poison/disease resist anything I can use as a wookiee and just keep going.


Hope to get a response or two.



Brutas / Raah
WOOK, Mos Kashyyyk, Tatooine, Eclipse
Winnings @ -6672 -5060 any Vendor
KestrelRaptor
Wed Apr 28, 2004 8:15 am
#2

There is a known exploit concerning CMs and tossing their wares through a base.

Hopefully this will get fixed soon, as it is frustrating for certain.



Obmil Stormcrow
Knights of Ash - Knight Elder
Knights of Ash Templars - Knight General
http://www.knightsofash.com
theonebountyhunter
Wed Apr 28, 2004 8:22 am
#3

What I don't get is our guys were unable to do the same back to them. Basically 2 imp CM, a BH, a Riflman and 1-2 other guys took out 20-25 skilled rebels. only people that were low in the pvp department was our BE, and SL.


anyway thanks



Brutas / Raah
WOOK, Mos Kashyyyk, Tatooine, Eclipse
Winnings @ -6672 -5060 any Vendor
Mild-Breeze-Trooper
Wed Apr 28, 2004 9:48 am
#4

There are two problems related to this.
One is the LOS bug that allows players to (given the right circumstances) attack through walls. This bug is planned to be fixed with patch 8.1 (along with the image designer improvements)

The other "bug" is the form of the AOE. Apperantly (correct me if I'm wrong on this guys) it takes the shape of a cylinder with an heigh equal to it's width. This cylinder goes through any floor in between the point of impact and it's "end" in both directions.
This makes it possible to poison a viable target on the base floor and get AOE to players on all adjoining floors. This is popularly known as "It's a gas that penetrates the ventilation system" it could also be called "a sloppy game engine"

The second bug has been listed by the developers as a feature and may or may not be removed from the game at their discretion. (But the solution for your CMs should be targeting a viable target in your LOS and hoping the AOE hits the opposing CM)



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
KestrelRaptor
Wed Apr 28, 2004 11:06 am
#5

AoE attacks are very important as a CM.

I've bounced area poisons off of Durnis, corpses, and on occasion even had an ally duel me in order to bounce a poison off him and onto someone exploiting from inside a base.


They really need to fix a bunch of line of sight and wall issues with CM, and the range thing, etc.

I still liked the idea way back that someone had that we should have a launcher weapon of some sort to use *shrug*



Obmil Stormcrow
Knights of Ash - Knight Elder
Knights of Ash Templars - Knight General
http://www.knightsofash.com
Rchuno
Wed Apr 28, 2004 1:47 pm
#6

Yeah glad to hear they finaly figured it out. The engine that SWG is based off of has had this problem through other games as well. Personaly I am ecstatic that it looks like they have figured out how to keep people from shooting through the walls. Throwing too.



****************************
* Niccaurra {} Master DOC / Aspiring Merchant
*Niqe {DRUNK} TKM/Pist
****************************
Brainplay
Wed Apr 28, 2004 2:42 pm
#7

The reason your CM's couldn't do it was because they couldn't find a target to bounce their area poisons. Poisons going through walls is not a bug and is functioning as intended. Shooting through walls IS a bug and needs to be fixed. CM's can't throw over, around, or through walls though. If your CM's had bounced an area poison off of a corpse or enemy theirs would have had the same effect. Area poisons have a sphere range to them so everything in their "area" whether above, below, or to the sides is affected. Think of it as a poison gas making its way through the cracks and crevices of doors until it dissapates. This is a common fact known to CM's but it seems yours didn't do their homework or got too caught up in the moment to think it through. Your doctors should have been able to cure your entire party before the second tick went off.


The fix with the walls will not allow someone to shoot through them as done before. However, plans to not allow area weapons to be used in such a manner are still speculation.







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

KestrelRaptor
Thu Apr 29, 2004 6:48 am
#8






Brainplay wrote:

Your doctors should have been able to cure your entire party before the second tick went off.







Sorry, but with the troop breakdown we were given above, even 1 solo CM who knows his stuff would be able to keep them busy. As a MCM we can toss poisons nearly as quickly as a Master Doc can heal them. With a group to look after, all a smart CM needs to do is toss an areamind poison, followed by an areahealth poision, and then repeat the process. Cure poisons will first cure Health, then action, then mind poisons regardless of the order in which they were applied. Chances are a smart doc will try curing himself first. This will cure the heath poision she has on herself. As she's trying to cure someone else's poision, unless they are smart enough to move out of range, they'll be hit by another poision. Eventually the doctor will get caught twice in a row without being able to get a cure off, and the health poisons will take precidence, causing the mind poisions to begin ticking.


Very few Doctors and CMs realize this works in this fashion.





Obmil Stormcrow
Knights of Ash - Knight Elder
Knights of Ash Templars - Knight General
http://www.knightsofash.com
jfang
Thu Apr 29, 2004 9:34 am
#9





KestrelRaptor, you said that the health poison cure takes priority, so a person may end up with an uncurable mind poison. However, in my experience, that is not the case.


I have tried poisoning a master doctor as an experiment. I stacked the strongest area C poisons I had on the doctor, a health, action, and a mind one. After all three had stuck, the doctor then proceeded to cure all three with one dose of a cure poison pack.(Granted the pack was effectiveness experimented, not charges experimented). So there would be no way for a doctor to "only cure the health pack, and the mind tick getting him or her."


Since the combat medic can toss area poisons about as fast as a doctor can cure them individual people, if the combat medic keeps tossing area mind poison C's, the doctor will have to keep round-robin curing people (so nobody ends up with several ticks in a row). So everybody will get a periodic poison tick. But nobody will get several ticks before being cured (depending on the doctor-patient ratio). However, it is my understanding that you can no way get somebody stuck with an uncurable mind poison, if the doctor is prepared and knows what he or she is doing, no matter what the combat medic does before the doctor can try to cure.
Brainplay
Thu Apr 29, 2004 4:33 pm
#10

I hope the CM has some top knotch mind and hp/action buffs. The stacking poisons will eat up his focus if he's not but the being planted for 4 seconds (5-7 depending on lag and your vid card) will get him eaten up when the enemy figures out who's throwing the "happy blue balls of luv" at them. Usually they just send a TKM/doc to kill assasinate or at least dizzy/KD the CM into uselessness.


Also area poisons are naturally less effective than single target. Against just brandy it will slow the deterioration down but against mind buffs and brandy...well I hope the CM has some good stuff.







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Gnuut
Thu Apr 29, 2004 7:45 pm
#11





KestrelRaptor wrote: Cure poisons will first cure Health, then action, then mind poisons regardless of the order in which they were applied.




Hehe I always use Creepers vs Docs






Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

KestrelRaptor
Fri Apr 30, 2004 12:21 am
#12

JFang -


I'll have to re-test this, as prior to publish 8 (right after the 'vette publish) when I tested it, it was still curing in order of Heath, Action and Mind.



Thanks for the info!





Obmil Stormcrow
Knights of Ash - Knight Elder
Knights of Ash Templars - Knight General
http://www.knightsofash.com
KestrelRaptor
Fri Apr 30, 2004 10:04 am
#13

Hehe.. Creepers..


My template is Master CM, Doc 4010, TKA 4010.


Whenever I Duel someone with doc skills I try and get a poison in then a lunge in, followed by a dizzy, intimidate and a warcry. Yes, I know warcry has been 'nerfed', but as soon as I get the warcry to stick I peace out. If I'm lucky and the Doc hasn't managed to get a cure off, that's one free tic for me. I still have a chance to dizzy/posture down the doc. It all comes down to a rock paper scissors kinda game, one which can be alot of fun.





Obmil Stormcrow
Knights of Ash - Knight Elder
Knights of Ash Templars - Knight General
http://www.knightsofash.com
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