Combat Medic Archive
Thread: No CM nerf or so it sounds like...
wyx1 wrote:
Give CM area cure at master.
The problem is that doctors should get *area* (and ranged) cures as much as combat medics should get area (and ranged) *cures*. Assuming area cures are good for the game, one of the two sides will have to give something of their uniqueness up. There is a great deal of symmetry in the arguments.
I am a fan of the "if you are a combat medic and a doctor you get some extra skills", but that is probably too hard to code. That being the case, I think it makes more sense for a doctor to get an area cure than a combat medic, as the combat medics have the poison which needs curing. (Otherwise it would be combat medic vs combat medics in regards to poisoning, which wouldn't be very diverse or as fun in my opinion...)
There are other options besides area cures though, so you shouldn'tget stuck on this one idea (innoculations being another possibility, for example). ![]()
jfang wrote:
wyx1 wrote:
Give CM area cure at master.
The problem is that doctors should get *area* (and ranged) cures as much as combat medics should get area (and ranged) *cures*. Assuming area cures are good for the game, one of the two sides will have to give something of their uniqueness up. There is a great deal of symmetry in the arguments.
I am a fan of the "if you are a combat medic and a doctor you get some extra skills", but that is probably too hard to code. That being the case, I think it makes more sense for a doctor to get an area cure than a combat medic, as the combat medics have the poison which needs curing. (Otherwise it would be combat medic vs combat medics in regards to poisoning, which wouldn't be very diverse or as fun in my opinion...)
There are other options besides area cures though, so you shouldn'tget stuck on this one idea (innoculations being another possibility, for example).
Having a problem with your logic here jfang. In what sense do doctors deserve an *area* cure? At the moment the ONLY class that can cure poison or disease is a doctor. However, with the addition of DoT weapons EVERY combat class has the potential to poison other classes (there's a guy with a mind poisonpistol that torchesalot of people on a regular basis on sunrunner) Both the CM and doctor professions are medical in nature while the doctor profession focuses on powerful single target 6m range actions while the CM focuses on long distance actions. Giving CM's the ability to cure diseases in a limited fashion would make perfect sense.
Another thing that chaps me is the constant mind set that doctors should be the ONLY cure all's in the game. They are the most unique in terms of combat in this game. They were given fire blankets and now they are suggesting delving into CM territory. Why not give CM's *area* cure pack A's and set the ability at Master CM. Not as good as cure C's, wont be a full cure the first time against anything that ticks for 600+. Combat ability wise doctors would still have the ability to revive, buff, and do full cures when faced with more than one CM.
Innoculations are one idea but then whats the exchange for that? The upcoming spice is perfect although I think they should have made it for all poisons and not just mind. Mitigation at a cost over time and provided by someone other than a doctor.