Combat Medic Archive
Thread: Mindheal not all its cracked up to be!
From my experience playing. (MCM/MD btw) Healing the mind to take mind wounds is not all that great. Yeah I can be usefull in some situations, but because of the damage it will be only so so. figure you can only do this a few times then you have to start peeling armor to keep decent enough mind stats to Regen and Heal without wiping out your own mind after just a few heals/Poisins.
SOE needs to rework damage distribution and take targeting the mind pool out of the game IMO. Your mind pool then just affects your actions(Surveying/Healing/Poisining/Specials for weapons/ability towear armors ect...)that way,if you get incapped in either Health or Action automatically reduce your mind pool to 0 also and let it start regenerating once you become unincapped. But take away targeting this pool. That would solve alot of problems with combat in this game if you really sit down and think about it. Meleer's could actually tank in groups! Yeah BH would complain since they can no longer be the elite PvP'rs with thier Eye shot coupled with dizzy's and knockdowns.Rifleman canbe just as effective targetting the Health or Action pool with thier weapons. CM's would suffer a little by not having Mind Poisins/Disease but again not really as health/Action Poisin in PvP is almostas effective(you can stop the special shots if they can not pay the ham costs!).With Doctor buffs PvP might actually last more than 10 seconds. Yeah I think there would be alot of whining about the change but IMO it would be a good change.
These are just my thoughts.
Markis wrote:
CM's would suffer a little by not having Mind Poisins/Disease but again not really as health/Action Poisin in PvP is almostas effective(you can stop the special shots if they can not pay the ham costs!).With Doctor buffs PvP might actually last more than 10 seconds.
These are just my thoughts.
With all due respect, I believe you're talking out of your ass again. Have you ever considered that most of PvP individuals are carrying stim Bs that can heal over 8-900 HAM? And you think the health or action poison will phase them after they incapyou with their900+ damage last ditch, 1200+ Flame Cone 2,dizzy/knockdown LLCcombo? I doubt you'll do enough damage tothemto make adifference.
Um One thing i should point out.
This should be on the test center forum. It aint been released yet. So there can be changes to it but it wont get seen unless you have tested it on the Test Center and as far as i know there is just one MCM on the TC.
I kinda agree with you!
I always thought mind shot was dumb! How does a shot to the head effect my mind??? and not give me more health damage? I meanhow many shots to the head could you take and then 1 minute later get up and say Well I am still healthy but I need to rest my mind to heal!
I guess I would rather not have shots hit the mind but have all shots do a small amout of damage to the mind I find that more realistic. Or if we can hitthe mind we should be able to heal it. Maybe we need the pysch class! Honistly I think the cantina+entertainer to heal mind is just dumb! But then who would be entertainers? But A pysch class could be neet. If you are in a group with one you would not take as much damage to your mind... Humm O.K. that might be dumb! Maybe that should be part of the entertainers thing! Isn't it already can't entertainers buff your mind??? humm!!!
Casper118 wrote:
Um One thing i should point out.
This should be on the test center forum. It aint been released yet. So there can be changes to it but it wont get seen unless you have tested it on the Test Center and as far as i know there is just one MCM on the TC.
yeah, but the TC forum is totaly borked right now. Feel free to discuss it here because it does effect us. Also there were some other mind healing Ideas that were floating on the correspondent board and I am not postive CM's are the ony profession to get mind healing.....wish I had patch notes
Gumbawumba wrote:
How does a shot to the head effect my mind???
Too, too funny.
Yeah the TC Forum is totally borked.
99% of it is filled with players whining about decay or other useless issues and 1% constructive.
But its all subject to change though i dont mind there is a cost to heal someone's mind pool as long as it is not to much. Maybe force the combat medic to get something special to make a mind stim.
Dathomir Berries or Endor Fruit or some other ludicrious item.
Oh i just figured out something KaveDawg.
when the insurance thing goes live. I think in 2 days you will start hearingthe nerf to CM's Diseases when players cant kill each other to get rid of the disease.
What makes you think insurance is going live in 2 days?
and yes...I agree if the decay rates doapply toPvP, there will be screams to Nerf CM AoE diseases
Kave,
I think it would be best for all involved if we were not the only class with this ability. SLs should have something, but I think not healing during battle, but rather either a buff to regen or a /equilibrate at a team level with in their squad to avg mind across players.
Jacore
Jacore wrote:
Kave,
I think it would be best for all involved if we were not the only class with this ability. SLs should have something, but I think not healing during battle, but rather either a buff to regen or a /equilibrate at a team level with in their squad to avg mind across players.
Jacore
Jocore,
I thinkthe idea of Squad Leader to have a equilibrate ability forthe entire teamis over-powered and would ultimately unbalance the game, not that it isn't unbalanced already.
About 2
TsunamiKata wrote:
With all due respect, I believe you're talking out of your ass again. Have you ever considered that most of PvP individuals are carrying stim Bs that can heal over 8-900 HAM?
Anyway...What I was trying to say is that about 2 weeks ago I began using mainly health poison and pistoleer skills to bring people down quickly. I have yet to encounter someone who self healed. If they did, I never noticed and the end result wasn't affected. I think you should actually try it before you dismiss it. In theory they could self heal but with 500 points of poison damage, 2 bleeds and a lot of chest shots they never do.
TsunamiKata wrote:
With all due respect, I believe you're talking out of your ass again. Have you ever considered that most of PvP individuals are carrying stim Bs that can heal over 8-900 HAM?
Wow, that was strange...multi posts
Tsu,
I don't think it has to be. It's merely a question of what type of scalar you throw on it. A 100% /equilibrate on mind pools may well be. But it doens't have to be that high and can scale by some factor of the squad leader's abilities. Further it should cost the SL mind and the SL can't benefit from the /equilibrate.
However, in all due respect Tsu, I think this ability for SLs (in almost any form) would be a lot less imbalancing than a realization of your quest for a 100m, 100potency, 1000 tick damage poison.
A SL ability to full /equillibrate among a group (PCs) even if every one of them have 2k mind has less is far less imbalanced than the rare occassions I choose to play raid buster and singlehandedly drop a group raiding Coronet.
While we tend to disagree frequently on conclusions please don't think for a second that I have nothing but respect for you, your love of this profession and your diligence in crafting.
Jacore MD/MCM, Tempest