Combat Medic Archive
Thread: Make up your mind Elenora
Quote Elenora from one pre-patch post (from: Putting the combat...):
"Considering we have taken no weapon skill and mastered ranged support and that applying the poison does take the place of an action, there is no reason dots should not do as much as a weapon..." "...Furthermore, they can be countered and as such there is no reason they shouldnt be powerful. If their wasnt a counter to dots i would fully agree that poisons should not be as powerful as they are."
And another pre-patch post (from: Top 5 issues...):
"The fact is basic poison/disease should be effective and poison/disease made with advanced components should be incredible deadly effective."
After the patch, that gave you excatly what you asked for, you say (from: Nerf the CM...):
"it is really seriously frightening how powerful we have become...and I implore SOE to fix this before the issue becomes out of hand and the image of aoe dots as ridiculously overpowered is etched into the minds of the other players"... ..."LOS should be kept but not with mind dots that do as much damage as this...50% damage reduction on the mid dots and they would still be extremely powerful right now...since mind damge is unhealable..."
But what really confuses me is this statement (also after the patch) (From: Major patch and...):
"75% damage reduction on a 410 damage mind dot is now 103 points...
question is how much of a difference is combat medic effectiveness gonna make?
honestly if the dot isnt doing more than 200+ a tick...we gotta ask the question is it worth it?"
Looks like youre having a hard time figuring out what you really think Ellie, why dont you make up your mind and stop farming while pointing in every direction?
Credability is earned through consistent fact-based and well thought out argumentation, not by the number of posts on your signature. If you have something clever to say, please, by all meanspost it hereon the forums, if not...
I agree 100%. I just hope SOE doesn't think she's speaking for all combat medics or every a good % of us...
-Seus
The simple fact is that we got left out of 75% damage reduction...
so pre-patch we were underpowered out gunned and complete outgunned...we were doing way less damage then everyone else.
Post patch everyone got nailed with 75% damage reduction and we didnt. The 75% damagee reduction did a couple of things. 1) Made healing very powerful 2) made our unnerfed dots very powerful. 3) made anyone that does mind damage way more powerful in PvP that before...
The Patch alos fixed AOE allowing us to AOE poison and heal 2 extremely powerful abilities.
So comparing a CM pre-patch and a CM post-patch is like comparing apples to oranges...its a whole different set of issues...
My pre-patch comments had to deal with the pre-patch issues and my post-patch comments have to deal with post patch issues...So i really dont think its fair to compare my prepatch comments from my post patch because in a way we arent even talking about the same class or the same PvP game...
Right now i would take a 100 damage AOE mindpoison over a 600 H or A AOE poison just because mind damage is so powerful...
Now if u have issues with my post-patch opinions not meshing together by all means post ur issues with my post patch comments...but comparing it to my prepatch comments is just ridiculous...
There is somthing terribly wrong with people asking for nerfs of the class they are playing. It may seem like the good and noble thing to do, it may even seem to win points in objectivity. I am sure that those that ask for these nerfs are probally sincere people, worried that if they dont take proactive action then the nerf that comes will be worse.
This however is never, ever the case. If you dont fight for your class, no one else will. And the Devs will be only to happy to oblige you and nerf the effectiveness of your profession into the ground.
Guys! LISTEN!!! Right now the Devs schedules are frantic. I mean absolutely FRANTIC. They are in the "put out the fire mode right now!" They dont have the time or priority, to sit down, test for weeks, compare CM with all the different classes, grouped, ungrouped, small and large battles etc etc.
They have time for one thing! Tweak or Nerf then leave it alone. They dont have time for anything else. Once CM gets blasted, they wont have another opportunity to correct the mistakes for months.
So fight for your profession, and stop trying to be magnanimous idiots asking for balance nerfs at this early stage. In time this class will be looked at. Worry not. Until things settle down...Months from now... Fight for everything you have.
Fastgun
I think if you scroll up and read it again youll find you contradict yourself on the 2 post patch posts as well.
And whats actually rediculus is you asking for something and then when you get it, you start to whine aboutit, even contradicting your own statements.-excatly whatthe quotes show you doing.
If you have read my suggestions form mind damge i suggested a 50% decrease and not a 75% in order to bring us in line with the other 2 major mind damage calsses BH and rifleman...I say bring the 75% pvp damge reduction for CM poisons...id still find a way to complete incap a party...I'd die more but heck the way poisons are ill come back in 3 mins and just deathblow all the incap corpses...
i still think that at 103 mind damge 8 secs without LOS i would still be more powerful than most classes....
Elenora wrote:
If you have read my suggestions form mind damge i suggested a 50% decrease and not a 75% in order to bring us in line with the other 2 major mind damage calsses BH and rifleman...I say bring the 75% pvp damge reduction for CM poisons...id still find a way to complete incap a party...I'd die more but heck the way poisons are ill come back in 3 mins and just deathblow all the incap corpses...
i still think that at 103 mind damge 8 secs without LOS i would still be more powerful than most classes....
i read your suggestions, i even quoted you on them ![]()
you dident seem to think a 103 mind damage every 8 secs withoutLOS was worthusing, you said we gotta askourselves if a dot below 200 was really worth it. now you say its fine? -thank you for supporting my point
Oh we have tried to fight for the class...we even put in our 'list' of issues...
but have the devs even bothered?
so excuse me for not rehashing on weeks old problems line CM crafting...Ranged Stim Es being 13 identical CDRMs...adv resilence compound not even loading...
What gets me is that we used to sit here and lament mind damage and how powerful it was and how we needed to be able to cure it...now all i hear from CMs is how mind poison is not overpowered...We used to lament how poor it was that people could spam one move like eyeshot or pistolwhip and just destroy other classes and we used to think that was unfair and unbalanced...now that we are on the otherside and people are saying that about us, we come out with arguments about how hard it is to make master CM (when really its not) or how we have to travel the galaxy trying to find all the right resources for poison (when in fact u can do like every other combat class does and go buy ur poisons from some1 thats willing to do all this). Have a little objectivity guys...
do u want a working class that balanced with the other classes in the game? or do u just wanna go around throwing dots and watching people incap all the time?
As for the issues pre-patch, like adding more combat/defense bonuses to the CM line in support like defense against posture down or KD or ranged and melee defense...i still think the class needs this..but we not gonna get crap if we are this overpowered...honestly take mind poison out of the game and nothing much in the class has really changed....
Elenora wrote:
If you have read my suggestions form mind damge i suggested a 50% decrease and not a 75% in order to bring us in line with the other 2 major mind damage calsses BH and rifleman...I say bring the 75% pvp damge reduction for CM poisons...id still find a way to complete incap a party...I'd die more but heck the way poisons are ill come back in 3 mins and just deathblow all the incap corpses...
i still think that at 103 mind damge 8 secs without LOS i would still be more powerful than most classes....
I disagree. Last night fighting in PvsP I took in less then 8 seconds over 1K in damage from BH. He literally was doing 300+ eyeshots every 2 seconds. A 300-500 dot in any of the HAM bar still doesn not compete with that. Literally he did more then double my DOT damage in the same amount of time, and I was KD'd the whole time
This tied in with other overpowering techniques like KD, Dizzying, bleedshots, IMO are all totally on par with each other. If CM poison got nerfed, they better do all the rest too cause then we definitely get screwed.
If they properly fix KD, reduce eyeshot damage, remove dizzying and stun, then Id agree with nerfing Poisons. But with all the other skills currently in game, Poisons are far from top dog as a problem IMO.
lol let me guess u dont think BHs are overpowered with eyeshot either?!
Now if u had said i got 1000+ mind damage from a commando or a squad leader in that amount of time, then I would say ok maybe we not overpowered...
BH is overpowered in my opinion too just because of eyeshot...
BH loses eyeshot and its not overpowered
again like i said any mind damage is overpowered unless it is balanced out like it is in the rifleman class
Khragon wrote:
I disagree. Last night fighting in PvsP I took in less then 8 seconds over 1K in damage from BH. He literally was doing 300+ eyeshots every 2 seconds. A 300-500 dot in any of the HAM bar still doesn not compete with that. Literally he did more then double my DOT damage in the same amount of time, and I was KD'd the whole time
This tied in with other overpowering techniques like KD, Dizzying, bleedshots, IMO are all totally on par with each other. If CM poison got nerfed, they better do all the rest too cause then we definitely get screwed.
If they properly fix KD, reduce eyeshot damage, remove dizzying and stun, then Id agree with nerfing Poisons. But with all the other skills currently in game, Poisons are far from top dog as a problem IMO.
i totaly agree up to one point > i totaly think the moves Khragon mentions are working totaly fine atm. The only thing we have to counter this is staying out of LoS. If structures as such are taken into account like i posted in the other thread (and i don't think that is hard to do, the game system already recognises this for actions as sampling/foraging etc, same mechanic just needs to get applied to firing off a poison or calculating weather it sticks or not)the biggest gripe about how Non-LoS is used is taken care of. Remember that our Dots depend on our own almost dailycrafting, everyone else just needs to buy a new weapon every month.
All I want is balancing. I'd still be very happy if the only change they make to us is to make our dots LOS. However, I still feel KD's(And many others agree), dizzying, stuns, and eyeshots are all overpowered. If they nerfed our poison damage, these are all skills which should definitely be nerfed right behind us. If they leave them, they should leave poisons. However what is getting things nerfed fastest is groaning, so we dont need our own profession yelling "nerf us!".