Combat Medic Archive

Thread: I'm going to surrender Combat Medic... this is why

erConte
Sun Sep 14, 2003 6:53 am
#1

There will be many considerations about why surrender a profession... Main consideration I did before surrender Novice Combat Medic is:



Why, when I took an elite profession, i have to rely almost on skills and abilities of corresponing base one?



When I took Novice CM I was thinking that, with ranged heal, I will be able to heal for an amount equal to Master Medic, but at increased distance, with distance increasing with CM levels...


Instead I am capable of heal at a distance just a bit greater than Master Medic for a value like that of Novice Medic!


Yes, you say that 15 meters are enough... but consider that in a combat all players are running up&down (without consider the warp bug), and if you want be succesfull in your healings you can't think to stay at 15 m from the others... main time you will be at 5 - 10 m or much more than 15 m.... moreover, when you heal a player who is betwen 5 and 15 meters away from you, you heal him for less than 100 points!!!!!
If I'm at least Novice CM phreaps I'm fighting mobs that do much more 100 damage per hit...


About Poisons I don't have anything to say... they are absolutely unusefull at all, so there is no consideration to do about...


Combat Medic is a nice profession, but it is usefull only if you are a Master, and, for an elite profession, it's the same to say totaly unusefull!




This are my 2 Eurocents opinion, btw




LeXahndros Snow a Rebel Commando

- I support the CURB, the Devs and the attempt to make SWG a better game! - You can too!
Sedriss_Demorte
Sun Sep 14, 2003 7:46 am
#2

Hey.


I don't know what level you are in CM, but I'm almost master and I can throw Ranged Cs up to 30m and Area As up to 20m and healing radius is 15m, And I still don't have the advanced stims... (**edit** crafting xp).


And my Cs can heal up 600 hp, area up to 400 hp.




Sedriss Demorte, Clan Demorte
Master Combat Medic, Master Surgeon, Trickshot
JediQuic
Sun Sep 14, 2003 8:34 am
#3

Au Revoir!


Shuey
Sun Sep 14, 2003 8:35 am
#4

I agree they need to boost CM at the novice level to be online with the other advanced professions. I wouldnt give up CM just because its lacking at the novice level, it rocks at the high end




Murashu
SularetalPallidimori
Sun Sep 14, 2003 9:23 am
#5

having the same frustrations... is it worth sticking in there? any master CMs?



~Va'ress~ |+|Teräs Käsi Student|+| {{Master Image Designer}} formerly sularetal of the radiant server
maxeh
Sun Sep 14, 2003 9:53 am
#6

Combat medic is pretty crappy until you hit master. Currently I'm throwing stims for ~60m and healing for 1000+ easily. Progressing through the CM tree I never really even used CM packs, I just used stim-d's and wound packs to get my medic XP. CM is kinda broken that once you hit the master levels the quality of your heals/poisons improves greatly.
SularetalPallidimori
Sun Sep 14, 2003 10:53 am
#7

bleh, i dunno if i really want to spend all the points it takes to *master* combat medic





~Va'ress~ |+|Teräs Käsi Student|+| {{Master Image Designer}} formerly sularetal of the radiant server
TampaxHoney
Mon Sep 15, 2003 5:24 am
#8

I can throw my ranged stims 60+ meters and they heal for atleast 1500 everytime, you need to get a doctor to make you components schematics, a CM cant make good poisons or stims on their own, they need the help of a master doctor to make the best ones.




Vengeance Imperium [-V-]

Meeyah Wallace

Elder Dark Jedi

Vendor Kaadara 5460 5501 Drop Winnings Here .......
Minaros
Mon Sep 15, 2003 6:55 am
#9

I have been a Master CM for atleast 2 months now. Yes it is much nicer at Master level and I think it should be that way. Maybe people feel this way cause most other professions don't give much when you Master them. This helps keep the dabblers out of our professionand only the ones who really want to be a CM in. When you get Novice CM you need to realize that unlike doctors our skills don't continue on from the Medic profession.Maybe it is just me buton my server there seems to be a sudden glut ofNovice CMs. I attribute this to the fact that Poison works very well in PvP and people want to be l33tPvPers. I expect SoE to do something in the near future to tone down our poison effects in PvP but we'll have to wait and see.


For others out there just starting; If you really like the concept of Combat Medic then the way to level up in my opinion is to get Master in the Support Line, followed by Distance, then Healing Speed. Of course during the whole time work on your Combat Medic Crafting skill( which will lag behind a good bit :smileysad. As you progress you will be able to heal entire groups up with one stim or toss a long range heal on someone running from something chasing them. You'll be able to help your group take larger mobs down a little faster by applying a poison appropriate to the groups capabilities.





Minaros Darkstar
Obsidian Alliance
Master Squad Leader/Carbineer
zandra
Mon Sep 15, 2003 7:13 am
#10

Im not quite a master cm yet only because I still have to finish the crafting tree.


I use my ranged stims c all the time. I can throw them approx 30-35 m away and get full heals on them. I do use advanced comp on them. I was able to get all my med exp for cm and for doc hunting with a group of usually around 3 or 4 people. being able to stand about 30m away from the group and heal them is very invaluable. Mainly cause most times you wont get aggroed on so you dont have to worry about healing yourself and also if a person does get incapped (mainly cause of loss of mind) you can drag them to where you are (although you will have to move up a bit to be in range of dragging) this way they can regen their mind back where you are and dont have to worry about being aggroed as soon as the incap timer runs out.


HoTron-rex
Mon Sep 15, 2003 7:25 am
#11

well, once you hit master its like a light at the end of the tunnel... ranged AOE Cs that hit for 1200/target at long range? unbelievably satisfying... aoe poisons at 300/tick and sitgle poisons at 500/tick. the crafting is still sucky and annoying and finding all htose resources is a bitch, but playing the master cm is FUN



------------------------------------------
High Chancellor- KGB SWG
Hotron - Master Riflewoman, Master Pikeman
Nereus - Master Doctor, Master Politician
Ysaanne - Secretist Extraordinaire
c0bra
Mon Sep 15, 2003 7:28 am
#12

Once your hit master CM don't you just run everything through factories?



whiskey tango foxtrot
Taeldan
Mon Sep 15, 2003 7:48 am
#13

Tampaxhoney,


Can you explain the having doctor help with schematics? I didn't quiet understand what you meant by that and would like some more information on that. If you coudl just incase this thread gets lost could you e-mail me the info?

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