Combat Medic Archive

Thread: CM and BH.....for you n00bs out there

pyromonkey89
Mon Jul 25, 2005 11:04 pm
#1


(please note this was wrote to be on the BH....CM and jedi forums (so its fair) so just shut up about wierd parts where i change sides off the battle field)




obiously none of you have fought a real MCM that knows wat the hell is abilities actually do (this is coming from a former MBH MCM (im regrinding my temp to a melee temp))


the n00b ....respec.....gankers......wat ever u wanna call them becus the sucky MBH/MCMcharacters out thereall throw on states like mad men at the beginning of the fight


but all a CM need these days is one ability to win.......Traumatize......this a jedi's WORST debuff agianst them the only jedi that shouldnt worry are the ones with Heal All States......you guys are perfectly fine it u wipe those states off (not too qickly though dont wanna have to do it more than once in a roll becus of those mad men out there


For all of you new to CM PvPing Traumatize is ............-50% mind regen (note there is another ability from them that does -50% action regen)


FORGET waiting for a jedi's force pool to run out.......the best way for a CM bounty hunter to kill a jedi is to get trauma on right away and then if would like to get some fire/poison on him/her (so when you are knocked down you are still gonna tick away some once in a while


all a BH needs to do is keep ur mark Knocked Down AS much as possible and shoot at him like a mad man or wat ever u want to do really.....just keep him focused on healing himself and not trying to pull combos on you and his mind pool WILL run out REALLY quick




basicly right now a jediis screwed if a CM comes for him and he doesnt.........have Heal All States....have a BH after him that knows his temp.......or have FR1


i guess this seasons new FTW temp is gonna be 4004 healer until the devs see the mass traumatization that is about to insue in a bit






my friend is got attacked by a CM that knew his temp and if he wouldnt have ran he would have died in under 5 min but he took off right wen he noticed his mind was gone


.....trust me i was a MBH MCM not too long ago (couple of days ago) i know how fast jedi go down now becus of CMs


the only way a jedi could probly beat a MCM that knew his abilities is to have a saber that has a HUGE damage output...DPS w/e u wanna go by and to be able to out damage a CMs healing ability




its all about temp now a xxx4 healer can probly beat a CM though becus they wont have to worry about there abilities..........so dont go saying MCM is too powerful...becus there are temps out there that can woop a CMs @$$....(i would know)



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Polizei
Tue Jul 26, 2005 3:51 am
#2

Traumatize isn't 50%, is it? and Jedi can heal while KD'd.

Message Edited by Polizei on 07-26-2005 07:52 AM





Chriztoph Vengerd
Stormtrooper
47th IEF, Imperial Army
IA Command Center - Naboo

Quandry
Tue Jul 26, 2005 4:41 am
#3

This prety much works on anyone you cant out damage if you can out heal them.


This makes it realy easy against jedi too because thanks to the sheep instinct and respec 90% of them are the same. All master defender 4000 healer and either master sabors or 0404 sabors the other skill points are flavor. THis is a strong build but with ALL the jedi being this...makes it realy easy to build against. Thanks jedi respec : ) And most of them dont realy know how to use it and lost to much exp to go back by the time they learn....



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MastemaBrother1
Tue Jul 26, 2005 7:59 am
#4

Yep, and the main reasons jedi are falling down before CM is cuz jedi build their template to fight OTHER jedi, not regular prof. so they go ''bah'' over the Healer skills.




..\ggggggggggggggggg[L.S.S.]ggggggggggggggggg/..

(F)(o)(g)(e) (And) (C)(a)(s)(i)(p)(a)

MBH/MCM - 12pts Chef/BE

;;;; Stole Your Sig ~ Lowca Sig Stealers.;;;;

../ggggggggggggggggg[-CC-]ggggggggggggggggg\..

nexiuz
Thu Jul 28, 2005 9:32 am
#5

/thumbsup @ threadstarter



you really know how to explain it to the people that the mbh mcm build is no I-Win strategy, since what it is built for is versus the current jedi. those jedi that can throw off the states or counter traumatize with force sap will still win versus the mbh mcm. just because there is a template that can be really succesfull the ppl start to moan about it, its really a shame. just last night we had a heated discussion on our server about cm skills.


sure, the cm skills are worth it, but on the other hand a guy that went cm needs those to make up the loss of offensive ranged or melee skills, thats what most people forget. the debuffs can partly be countered by doc buffs which usually are applied before combat and a cm always has to spend his mind for debuffs, dots and heals. which usually costs around 10% mind for each ability. a jedi uses 5-6% mind for a heal, around 10% or more for infusion, which is really low compared to cm stuff when it comes down to draining the opponents mind bar. include a force sap into this and you guess what happens with a cm that applies the neccessary stuff in the start (paralyze, rupture, electrolyte, traumatize). those 4 are a must at the start and that leaves you with 40% less mind than the other guy right from the start. chip in 2 dots and youre around 45-50% mind which leaves you heavily vulnerable right at the start, fail to apply a dot, cut another 5-10% mindfrom your bar. you get the picture?


sure, mcm is strong at the moment when you come in prepared but if the jedi community just likes to whine on US now instead of changing their templates accordingly to beat us... what the heck is going on here?


another thing I heard ppl moan about are the dots. dots that tick for around 250-350 every 10 seconds. you got 2 of those, make that an average of 600 damage every 10 seconds. divide this by 5 to get in line with the normal speedcap (excluding the override with speedbuff and pie) and you come to a result of 120 damage every 2 seconds. this in itself gets eaten up by force infusion alone, also the bacta infusion eats it away. so what? how are you supposed to beat an mdef with his aura macro running, valor too, which makes you miss way more often alot of times than the said 50% and then you hit the guy for maybe 200-250 points with your highest damaging specials, but they hit you for 500-900 depending on your armor and stance and their saber ofcourse. which brings me to the next point, duelist stance. this eats away mind, so an mbh mcm can basically scrap that ability because it would kill himself instead of helping him... compared to the massive defensive wall of the 500 def from the mdef with the fact that he usually only gets hit every 2nd shot or less when he is running valor, then this is just a sad joke.


and those guys will tell us mcm is overpowered? maybe start being less arrogant and ADJUST to us this time, thats what the bhs are constantly doing, they adjust to the jedi templates to work out their weakness and sting into that.


thanks for listening



::: Sheduur Votoid - disco cannon bountyhunter :::
Visit Mos Luna on Tatooine °
SITHDUKE
Thu Jul 28, 2005 9:57 am
#6






nexiuz wrote:

/thumbsup @ threadstarter



<Wall of Text>


thanks for listening




Ok so you design your templates to counter Jedi templates and expect Jedi to do the same? Let me put it this way. If your MCM sucked against Bounty Hunters in a BHer ranking system what would you do?





--------------------------------------------
Jedi Padawan
---------------------------------------------
Teras Kasi Master & Master Rifleman




supremejedi52
Thu Jul 28, 2005 11:01 am
#7

ok lets make this clear, traumatize is not all you need. THYROID is what I use only. that and dots. now im not a BH but I am a MCM/TKM and have beaten full temp jedi. The only time I use traumatize if if I see their mind is regaining faster than mine. other than that its a waste of mind since they will be losing more mind than me. also if you see that you are losing mind try kneeling. U can still attack and all that just cant move around but your mind will regain faster as well as your action. Hope that helps



Decetron
Light Jedi
Pooloot - Jedi Assassin/Proffessional "suck at looting"


MastemaBrother1
Sat Jul 30, 2005 7:44 pm
#8






supremejedi52 wrote:
ok lets make this clear, traumatize is not all you need. THYROID is what I use only. that and dots. now im not a BH but I am a MCM/TKM and have beaten full temp jedi. The only time I use traumatize if if I see their mind is regaining faster than mine. other than that its a waste of mind since they will be losing more mind than me. also if you see that you are losing mind try kneeling. U can still attack and all that just cant move around but your mind will regain faster as well as your action. Hope that helps






yeah, you said it, you TKM.


TKM Vs Jedi= 2 melee


MBH Vs Jedi= q




..\ggggggggggggggggg[L.S.S.]ggggggggggggggggg/..

(F)(o)(g)(e) (And) (C)(a)(s)(i)(p)(a)

MBH/MCM - 12pts Chef/BE

;;;; Stole Your Sig ~ Lowca Sig Stealers.;;;;

../ggggggggggggggggg[-CC-]ggggggggggggggggg\..

aekeem
Mon Aug 01, 2005 7:21 pm
#9







SITHDUKE wrote:





nexiuz wrote:

/thumbsup @ threadstarter




thanks for listening




Ok so you design your templates to counter Jedi templates and expect Jedi to do the same? Let me put it this way. If your MCM sucked against Bounty Hunters in a BHer ranking system what would you do?






i don't get why more jedi don't get forcesap, its action and mind regen debuff with only 0040 for the improved sap and would be extremely effective against both bhs and other jedi.
Heorot
Mon Aug 01, 2005 8:06 pm
#10



aekeem wrote:


SITHDUKE wrote:


nexiuz wrote:

/thumbsup @ threadstarter

thanks for listening


Ok so you design your templates to counter Jedi templates and expect Jedi to do the same? Let me put it this way. If your MCM sucked against Bounty Hunters in a BHer ranking system what would you do?



i don't get why more jedi don't get forcesap, its action and mind regen debuff with only 0040 for the improved sap and would be extremely effective against both bhs and other jedi.





because its a terrible debuff and not worth the skillpoints



A'noq
A'ker

Cpl_Fisher
Mon Aug 01, 2005 8:16 pm
#11

tramatize is a must, but if you are fighting on hilly terrain, I like to apply electolight drain to. it makes you about even with a pistol in your hand. you can always unequip your pistol to to open up a bit. paralize? I barely use it, i just apply debuffs through the fight, that way my mind doesn't take a huge hit at the begining of the fight.



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MastemaBrother1
Tue Aug 02, 2005 5:05 am
#12






Heorot wrote:





aekeem wrote:







SITHDUKE wrote:





nexiuz wrote:

/thumbsup @ threadstarter




thanks for listening




Ok so you design your templates to counter Jedi templates and expect Jedi to do the same? Let me put it this way. If your MCM sucked against Bounty Hunters in a BHer ranking system what would you do?






i don't get why more jedi don't get forcesap, its action and mind regen debuff with only 0040 for the improved sap and would be extremely effective against both bhs and other jedi.







because its a terrible debuff and not worth the skillpoints





What do you mean by terrible? short duration ? heavy force/mind cost? non-sticking?


cuz -30% on action/regen doesnt look terrible to me.






..\ggggggggggggggggg[L.S.S.]ggggggggggggggggg/..

(F)(o)(g)(e) (And) (C)(a)(s)(i)(p)(a)

MBH/MCM - 12pts Chef/BE

;;;; Stole Your Sig ~ Lowca Sig Stealers.;;;;

../ggggggggggggggggg[-CC-]ggggggggggggggggg\..

monkeylips1
Tue Aug 02, 2005 8:59 am
#13


MBH MCM Carbs 0400 is the template I am considering. i have posted on the BH boards trying to get feedback on this template vs the MBH MCarbs 4000 CM. It looks to me on paper that the MCM has a much better change against the MDef than the MCarbs. Any chance we can focus on this issue. It is gonna be a tough fight with a Master Def anyway, but I would like to figure out which template gives me the best chance before I go grind out the rest of CM




I am Lazurus
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~Rebel Pilot Ace~~Crimson Phoenix~

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