Combat Medic Archive
Thread: CM and BH.....for you n00bs out there
(please note this was wrote to be on the BH....CM and jedi forums (so its fair) so just shut up about wierd parts where i change sides off the battle field)
obiously none of you have fought a real MCM that knows wat the hell is abilities actually do (this is coming from a former MBH MCM (im regrinding my temp to a melee temp))
Message Edited by Polizei on 07-26-2005 07:52 AM
This makes it realy easy against jedi too because thanks to the sheep instinct and respec 90% of them are the same. All master defender 4000 healer and either master sabors or 0404 sabors the other skill points are flavor. THis is a strong build but with ALL the jedi being this...makes it realy easy to build against. Thanks jedi respec : ) And most of them dont realy know how to use it and lost to much exp to go back by the time they learn....
/thumbsup @ threadstarter
you really know how to explain it to the people that the mbh mcm build is no I-Win strategy, since what it is built for is versus the current jedi. those jedi that can throw off the states or counter traumatize with force sap will still win versus the mbh mcm. just because there is a template that can be really succesfull the ppl start to moan about it, its really a shame. just last night we had a heated discussion on our server about cm skills.
sure, the cm skills are worth it, but on the other hand a guy that went cm needs those to make up the loss of offensive ranged or melee skills, thats what most people forget. the debuffs can partly be countered by doc buffs which usually are applied before combat and a cm always has to spend his mind for debuffs, dots and heals. which usually costs around 10% mind for each ability. a jedi uses 5-6% mind for a heal, around 10% or more for infusion, which is really low compared to cm stuff when it comes down to draining the opponents mind bar. include a force sap into this and you guess what happens with a cm that applies the neccessary stuff in the start (paralyze, rupture, electrolyte, traumatize). those 4 are a must at the start and that leaves you with 40% less mind than the other guy right from the start. chip in 2 dots and youre around 45-50% mind which leaves you heavily vulnerable right at the start, fail to apply a dot, cut another 5-10% mindfrom your bar. you get the picture?
sure, mcm is strong at the moment when you come in prepared but if the jedi community just likes to whine on US now instead of changing their templates accordingly to beat us... what the heck is going on here?
Ok so you design your templates to counter Jedi templates and expect Jedi to do the same? Let me put it this way. If your MCM sucked against Bounty Hunters in a BHer ranking system what would you do?
nexiuz wrote:
/thumbsup @ threadstarter
<Wall of Text>
thanks for listening
supremejedi52 wrote:
ok lets make this clear, traumatize is not all you need. THYROID is what I use only. that and dots. now im not a BH but I am a MCM/TKM and have beaten full temp jedi. The only time I use traumatize if if I see their mind is regaining faster than mine. other than that its a waste of mind since they will be losing more mind than me. also if you see that you are losing mind try kneeling. U can still attack and all that just cant move around but your mind will regain faster as well as your action. Hope that helps
SITHDUKE wrote:
Ok so you design your templates to counter Jedi templates and expect Jedi to do the same? Let me put it this way. If your MCM sucked against Bounty Hunters in a BHer ranking system what would you do?
nexiuz wrote:
/thumbsup @ threadstarter
thanks for listening
i don't get why more jedi don't get forcesap, its action and mind regen debuff with only 0040 for the improved sap and would be extremely effective against both bhs and other jedi.
aekeem wrote:
SITHDUKE wrote:
Ok so you design your templates to counter Jedi templates and expect Jedi to do the same? Let me put it this way. If your MCM sucked against Bounty Hunters in a BHer ranking system what would you do?
nexiuz wrote:
/thumbsup @ threadstarter
thanks for listening
i don't get why more jedi don't get forcesap, its action and mind regen debuff with only 0040 for the improved sap and would be extremely effective against both bhs and other jedi.
because its a terrible debuff and not worth the skillpoints
Heorot wrote:
aekeem wrote:
SITHDUKE wrote:
Ok so you design your templates to counter Jedi templates and expect Jedi to do the same? Let me put it this way. If your MCM sucked against Bounty Hunters in a BHer ranking system what would you do?
nexiuz wrote:
/thumbsup @ threadstarter
thanks for listening
i don't get why more jedi don't get forcesap, its action and mind regen debuff with only 0040 for the improved sap and would be extremely effective against both bhs and other jedi.
because its a terrible debuff and not worth the skillpoints
What do you mean by terrible? short duration ? heavy force/mind cost? non-sticking?
cuz -30% on action/regen doesnt look terrible to me.