Combat Medic Archive

Thread: CM Master Mind Damage Poison needs to do more damage (read)

Evilseed_Flurry
Wed Sep 24, 2003 8:07 am
#1

Right now the most powerful mind poisons with EXTREMELY EXPENSIVE ingredients only do about 400 per tick. 1 tick seems to take about 15 seconds. That is 400 max mind per 15 second. Some comparisons:


Rifle's most powerful mind shoot = 1000 max per 4 seconds = 3750 per 15 sec


BH's Eyeshot = 200 per 1 second =3000 per 15 sec


As you can clearly see, Combat Medic's DIRECT DAMAGE MIND POISON MAX at 400 mind per 15 seconds is WAY underpowered. Please increase the damage or increase the rate it ticks away at.

shardy
Wed Sep 24, 2003 8:15 am
#2

i don't agree


1) we have AE poison, neither rifleman nor BH have access to ae mind attacks


2) our poisons are pretty much fire-and-forget missiles, once it sticks just get out of harms way. RM and BH have to stay engaged


shard MCM

Jacore
Wed Sep 24, 2003 8:16 am
#3

We will have more in the next publish when the Advanced RCs become active.


How much more...we'll have to wait and see.


Jacore

Happymob
Wed Sep 24, 2003 8:39 am
#4

Straight DPS calculations don't hold for a couple of reasons -


1) We have great area attacks


2) Our weapons are fire and forget (as is a rifleman mindshot) allowing us to do things other than stand there and get shot while the damage is occuring


Ultimately, it means we may be at a disadvantage one-on-one, but in group actions, all of our skills are enhanced.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Zarlor
Wed Sep 24, 2003 8:41 am
#5

Jacore: It may not be fixed in this publish, it may not be until next publish. We have no guarantees and I just wanted to point that out so nobody gets their hopes up too high. (I will say that personally I think it will be in this publish, though.)



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Jacore
Wed Sep 24, 2003 8:42 am
#6

True and fair enough. I'm sorry if i led astray.


Jac

Evilseed_Flurry
Wed Sep 24, 2003 8:42 am
#7

Take a group of 5 combat medics VS a group of 5 just about anything and the combat medics loose out.



I bet 2 BHs + 1 doc could take out 10 combat medics.

OpethRebel
Wed Sep 24, 2003 8:44 am
#8

You are calculating the maximum possible damage for the other classes, but not for yourself. In order for them to get max damage, they have to roll max damage several times consecutively.


If you want to calculate their max possible damage like that, and then compare it to your own damage, you have to calculate YOUR OWN max possible damage also. Multiply your 400 tick by the number of people it is possible to hit.


Do not make specific class comparisons. Why not? Because here's the next comparison: CMs can instantly fully heal from 50m away, but Bounty Hunters and Riflemencan only heal for ZERO damage, this is obviously unbalanced, we need to raise the bounty hunter and riflemanranged healing to be balanced with CMs.




-------------------------------------------------------------------------------------------------------------------

"6 Pikeman X $15 = $90 / month" - SOE's revenue generated by pikemen.
-Myrick-
Wed Sep 24, 2003 11:07 am
#9

I do think damage on all posions should be increased. My idea on it is for them to do about x4 what they do now and then hit them with the 75% effectiveness in PvP. This makes them just as useful in PvP but allows them to be worth while in PvE also.



Myrick

HoTron-rex
Wed Sep 24, 2003 11:12 am
#10

you people are either nuts or have never tried to do any pvp really... sorry if that sounds insulting but get with the program guys. we CANNOT solo in pvp and make faction. simple fact. if you're a CM you need freaking support out there cause if you dont have it, some BH or Commando or Pistoleer or CH will beat you down before you can blink at the master level. then you get to watch as he DBs you before your poison takes him/her. its a loosing battle all the time. sure, i can mind poison 10 people and piss them off, but in the end I get sent to the clone facility loosing faction, and they gain it every time.


when we're backed up with people in front of us, we are KILLERS, no doubt, but then again isnt a commando? or perhaps a rifleman using strafeshot2? in case you guys missed it, a rifleman using strafeshot2 can bust down a group of 3 or 4 people with one or 2 hits from a T21. support that rifleman and voila, many dead people.


comparing classes like some of you do just doesnt work out too well. every class has its strengths and weaknesses (except the poor chefs, DEs, and BEs) that need to be taken into account in the game. know your opponents effectivenesses and weaknesses and then stop bitching about how your opponent used his or her strength to target your weakness to kill you...




------------------------------------------
High Chancellor- KGB SWG
Hotron - Master Riflewoman, Master Pikeman
Nereus - Master Doctor, Master Politician
Ysaanne - Secretist Extraordinaire
-Myrick-
Wed Sep 24, 2003 11:16 am
#11

Keep in mind that the devs are favorable towards weapons with charges doing insane damage. Given this, I do believe poisons and disease should be increased in effectiveness in PvP



Myrick

Zanteogo
Thu Sep 25, 2003 4:29 am
#12

No way.


Good mind poisons from a master medic vs mind bleed from a master rifleman... poisons come WAY on top.




-Zanteogo-
Austrian
Thu Sep 25, 2003 4:53 am
#13

Hm, my current poison ticks for 494 and I am nowhere close to having great resources. I think CM damage is perfectly fine. And I think as well that you can perfectly solo as a CM (unless you get perma dizzied, but everyone is dead there). Just dont pick as your second proffession Master Artisan. Basically even a CM/Master Artisan/Adv Chef could beat the crap out of everyone. Just get some decent armor, a good shield, buffs, food, spice and you will outlast everyone in a 1 vs 1. You can heal the dmg they cause, but they cant heal yours. Heck even a Master Rifleman will be hard pressed to win against a CM.

Anyways, I think the poisons are fine, there is very much still to be discovered in the galaxy (Recently I made a poison pack with 90 charges) and I dont want to see another patch/nerf when the whole potential hasnt been realized yet.



Austrian Avenger

Master Combat Medic, Master Doctor
411 uR w0und5 4r3 b3l0ng t0 u5 !
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