Combat Medic Archive

Thread: New form of damage while spamming specials on Test

BigZoo
Wed Nov 26, 2003 11:19 am
#1

Has anyone heard of this? Apparently on Test, when you spam specials, your total amount of H/A/M (corresponding to whichever special) lowers, thus creating "temporary" wounds. Sounds kind of bad for us since a portion of the healing I do is because of specials.


Apparently the rate of regeneration for this is fast, but I guess it corresponds with your 2ndaries.


Does anyone know if this works with our mind pools when we heal?


Here's a link in the pistoleer forum:


http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=27779


Half-way down the Correspondant's post.


Sorry if this is old news, this is the first I'm hearing of it.




Leiniad Itaip
Master Pistoleer
Soon-to-be Master Fencer
Pappi
Wed Nov 26, 2003 11:28 am
#2

here's the correspondent TC forum post:


http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=39592


from the sounds of things, it's gonna be bad for us. i'll test it out this evening after my paper is due... oww, my carbine specials are gonna hurt nowthat i can't heal myself





stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Kyller_Relic
Wed Nov 26, 2003 11:29 am
#3

I dont like the sound of it at all... but I will have to wait and see atm...



------------------------------------------------------------
Master Medic; Master Combat Medic; Doctor
Medic FAQ: http://www.iootnega.com/medic/medicfaq.asp
Life is far too serious to be taken seriously...
BigZoo
Wed Nov 26, 2003 11:44 am
#4

Thanks for that link. I don't want to cause an uproar or anything, especially not until people fully test this thing (that's why it's on Test, I guess). It just sounded so bad for us combat medics, and medics in general, because when I PvE solo, I greatly rely on my stims to heal myself from using specials.


One reason I think we're valued in groups during battles (especially PvE, some PvP), is because we have the ability to allow most others to spam specials (except for riflemen). Melee, I would imagine would take an even greater hit.


I hope it doesn't affect the mind either, because with my willpower around 900 (i think), I have a pretty fast regen rate as it is.





Leiniad Itaip
Master Pistoleer
Soon-to-be Master Fencer
Lexy
Wed Nov 26, 2003 12:39 pm
#5



BigZoo wrote:

One reason I think we're valued in groups during battles (especially PvE, some PvP), is because we have the ability to allow most others to spam specials (except for riflemen).






You are aware that us Combat Medics have the ability to heal mind right? Thus we could allow EVERY profession to spam specials before. I have yet to get on TC (at work currently) so I can't see yet if this change will be good or bad, but it sounds like a small nerf to the medical professions.
Hassle
Wed Nov 26, 2003 12:41 pm
#6

I think the goal here was to get alot of combat classes to drop novice medic.


I think the biggest misconception I have read about these changes is that weapon specials no longer cause damage. That is not correct. They now cause unhealable damage.


Since 50% of the heals I throw are for 'specials damage' it makes me feel pretty useless in that respect.


I guess the whole argument over the past few weeks about 'are we mainly healers or a combat profession' has gone out the window. They have eliminated a huge portion of the healing we do.

Pappi
Wed Nov 26, 2003 12:44 pm
#7






BigZoo wrote:

Thanks for that link. I don't want to cause an uproar or anything, especially not until people fully test this thing (that's why it's on Test, I guess). It just sounded so bad for us combat medics, and medics in general, because when I PvE solo, I greatly rely on my stims to heal myself from using specials.


One reason I think we're valued in groups during battles (especially PvE, some PvP), is because we have the ability to allow most others to spam specials (except for riflemen). Melee, I would imagine would take an even greater hit.


I hope it doesn't affect the mind either, because with my willpower around 900 (i think), I have a pretty fast regen rate as it is.






i'm not sure if i understand the last part of your post. i logged online briefly to check out the changes, and when i shoot at a mob all 3 of my ham bar's base value decreased by the special cost. however, the regen is pretty fast, and it only took me a few seconds for my ham bar to return to normal. i haven't tested if willpower affects thebase valueregen though, i'll have to take a look tonight.




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
firespyer
Wed Nov 26, 2003 2:01 pm
#8

since our ranged meds should drop into the combat que are we going to get mind wounds from spam healing now?


There are times that I have had to throw 7or8 at a time, thats going to be kinda hard now




---------
firespyer (Jedi)- gave up!!
an'grod (BH) ((With out CM))gave up!!
**Hidden** (Smuggler) - Canceled
Odiss (Doc) - Canceled
Fuji (Doc) - Canceled
C'this (Shipwright) - Canceled
1imawookie1
Wed Nov 26, 2003 2:01 pm
#9

If this is meant to encourage people to drop novice medic its a terrible way to do it. Dabblers in medic aren't bad for medics because they can heal special move damage, they are bad for medics because you can make easy to use stim bs that heal so much damage that a healer type isn't usually neccesary.


I'm not the kind of person that thinks that SOE should fix every little existing bug/design flaw before they develop new stuff but its astounding that they have time to come up with a major rework of what seems to be one of the least complained about aspects of the game. I mean they have whole professions out there that are badly broken and THIS works its way onto the agenda?


Basically I want to know what the official benefit to this type of system is supposed to be. SOE has a habit of coming up with fixes that only relate in a goofy way to what is supposed to be broken and I'd be surprised if this isn't one of those cases.




imawookie
Carbineer/Combat Medic/Doctor
Resident of New Aldera, Talus, Lowca Server
BigZoo
Wed Nov 26, 2003 3:13 pm
#10

"i'm not sure if i understand the last part of your post. i logged online briefly to check out the changes, and when i shoot at a mob all 3 of my ham bar's base value decreased by the special cost. however, the regen is pretty fast, and it only took me a few seconds for my ham bar to return to normal. i haven't tested if willpower affects thebase valueregen though, i'll have to take a look tonight."


Pappi,


On that last part I was wondering if it meant that when we heal & poison, does our overall mind decrease? That could be really badif a head shot (or mind?) from a laser rifle or T-21 was coming our way.


Lexxy


I know we combat medics can heal mind, I just don't find it possible to allow riflemen to spam specials since we take such a hard hit with wounds. I guess in certain circumstances we could (near a cantina, an excessive amount of camping, etc.).






Leiniad Itaip
Master Pistoleer
Soon-to-be Master Fencer
meyer1215
Wed Nov 26, 2003 3:29 pm
#11

Least complained about aspect?


This equalizes all combat (melee and ranged) professions with respect to healing spam specials. Not all weapons are able to be heal the damage spaming specials costs.This equalizes it, because it is a dynamic regeneration of the damage.(The more special damage you get, the faster it regenerates).


I see this as the first step for fixing combat.


One thing that I saw Zarlar (doctor corespondant) mention, Since specials/actions no longer cause damage that can be healed, Doesn't this removed the main reason for removing mind healing from stims? Sure there are other reason that it was removed, but the main one was to prevent an infinte loop of doing somehting, healing, repeating. I'm sure the problems it causes in combat could be fixed to allow it to be added back.


--Rorrimot

Pahdbacca
Wed Nov 26, 2003 5:37 pm
#12

Quoted from the Pistoleer Correspondent:






As a practical matter I found that 1) it was much easier to spam specials WITHOUT having medic because the specials wouldn't actually cause damage to me and I recovered fully within a super short amount of time but 2) healing is less important because you no longer need it in order to spam specials.






I will be speaking with Zarlor and Traigus about this. I am worried because one of my many responsibilities on my guiild hunts is making sure that HAM bars are topped off while everybody is using specials. If this is not the case anymore 1) Young CMs will miss out on a lot of experience and 2) CMs will have a lot less to do in group battles.


Pappi (evil grin) I need to ask you, Kave and the other TC Combat Medics a favor. Besides the fact that my newbie Pahdecca on TC hasen't gotten Corr terminat privs yet, I haven't been able to log him on in the last 48 hours. Can you guys give me some info when you get the chance? I'd really appreciate it. (after your paper is finished, of course)


Thanks in advance,




-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Zarlor
Wed Nov 26, 2003 9:20 pm
#13

I think healing XP is going to be a primary concern for us. But I also think that becasue of something like this it may give us the ammo we need to loosen up a few restrictions, such as no XP for pet healing.


If nothing else I would jsut ask that everyone keep in mind that not only is this just something in the testing phase that may not even make it into this next publish, but it may never make it to Live at all, depending on how it all seems to be working out. The funny thing is that at face valoue we may have less damage to worry about healing, but in the bigger picture we get the same benefit opening us up for other opportunities, such as XP from pets and a FULL mind stim capability. THink about, Ranged Stims Es that work on the mind, and AoE Stim C as well? We can finally be complete healers on the battlefield, I think.


But it may end up a mjor nerf instead. That's why we need to hit TC and see what we can do to check things out and give it a try. Please try it with an open mind, though, and then see if we can give our feedback here and on the Test Center forum so we can get some constructive, testedand consideredresponses back to the Dev team.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
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