Combat Medic Archive
Thread: Is the Combat Medic Overpowered?
That in itself isn't a problem but when it's me and 20 other people all at the same time it becomes one.
Either take a 75% pvp reduction like everyone else or stop it from being an AoE.
Our PA is intelligent, and has established Master crafters in each class. (I'm one of the best AS on server myself) I went to our CM crafter, picked up some psycho poisons & diseases, and went to town.
My first reaction to the class was: Wow. TK was very powerful, but CM was unbelievably abusable. You just have to play it smart, and you can decimate people, esp in base wars. For a lot of combat, we setup a forward line of CM's, Docs, and Riflemen. CM's toss at 76-88m with our poisons, darting up, & back out. If anyone chases us, the Riflemen target them, & take them out. If they send a lot of people against us, we rain down poison & disease, and evac. As they chase us, the poison/dis tick away. The people that burst get pwned by the riflemen. The ones that don't back off will die to the rifles after hitting 0 mind in about 16 seconds.
It's almost too easy. Just gotta abuse it right.
MCM - 169 pts
Master Elite Combat - 92pts
Master 2 Elite Combat Ranged or melee - 169pts
Master 1 Elite Melee and 1 Elite Ranged - 184pts
The Elite Combat professions recieve various defences and offensive abilities, but a MCM only recieves 2 offensives abilities and zero defensive ones. Yet the MCM is ruining the game as will are deemed overpowered.
Many indicate that the MCM is akin to heavy artillery support, perhaps but we have other abilities which define our class.
Before you run off and decide to cry of the nerf, look at the class as a whole.
XingYuen wrote:
Master CM in a few hours... Spent another hour buying all the resources I need. Another hour crafting my final products. Instantly could handle any other elite combat profession without issues.
Try playing a CM for more than a month...
I remember before the 75% damage reduction in pvp I got killed by BH's eye shot in 2 hits poison killed me in 2 ticks but no one used it because it was too much work for the SAME result. Now it takes eye shot takes 10-20 hits to kill me, but the CM poison still kills me in 2 ticks, thats why people use it now, you get BETTER results than a combat class. Before you didn't. the 75% reduction was not to give you an edge the devs are jsut slow.Its been 6 months and they jsut fixed the carbineer spelling for heven sake.
for those of you who say its only fair becase you have to make your own stuff well as a pure combat class I would love to make my own weapons but I can't unless I become a weapon smith, you get a choice pure combat classes don't get.
Ummm.. yeah, but it would take 20 seconds for those 2 ticks. An MBH should be able to get in 20 eye shots in that same time frame for more damage, so I'm not sure I see the point there.
sony-is-a-thief wrote:
I remember before the 75% damage reduction in pvp I got killed by BH's eye shot in 2 hits poison killed me in 2 ticks but no one used it because it was too much work for the SAME result. Now it takes eye shot takes 10-20 hits to kill me, but the CM poison still kills me in 2 ticks