Combat Medic Archive
Thread: how to fix CM once & for all....
/flail No, no, no,no! There is no "Fixing CM" The only thing its getting is a:
NERF
Gnuut wrote:
We aren't buffers, leave that for the Docs. We should be combat healers (i.e. able to heal any form of combat damage) first and foremost. Give us the ability to AE cure states, poison, disease and fire. Give CMs a longer drag range. Make CMs the only class able to heal while in combat. Doctors and Medics should not be able to deal with battle stress and heal at the same time. Only the Combat Medic is trained for this. The day that happens you can take away my poison and disease abilities.
Agreed... nice to see constructive posts around
Message Edited by Pappi on 06-03-2004 12:10 AM
i dont think we need fixing.
i do like the idea of CM's the ones able to heal while in combat. but lets hope they dont take away our ability to heal while NOT in combat......
we create piosons and diseases and YES we should be able to cure the stuff we make. so IRL yay look at me! i just made some nasty stuff that will drop a rhino...but...um.....i dont have an antidote.
honestly CM's rock. i really dont understand some of the whinning about our profession. w can master the marksmen profesions and nearly master the melees too. master doc master Cm. our profession is fun and throughly enjoyable.
Iseballa
Valycn
Muse