Combat Medic Archive
Thread: Now that the range bug is fixed, can we revisit the poison incap issue?
catalyst1234 wrote:
i have no problem with poison incapping
when u all ge ur 1/4 pvp damage like everyone else
u can afk grind cm over night so differences in master and novice are only a couple of tumbling hours
"Blah..blah..blah"
I can afk grind rifleman over night as well, so what are you trying to say?
hell, u can even add a 4sec delay to a rifle and i'll still talk
Protteus wrote:Pick up doc really isn't a valid excuse anymore.Leave Combat Medic's how they are, don't let poison incap, don't reduce their damage.HoweverI do believe fire spider venom shouldn't have been introduced, I have to camp the thing so much just so my CM buds will be any good. Ticks that hit 800+ are a little out of balance. 800 tick to 20 people, and really doesnt require any mind to throw it.Change fire spider loot, leave everything else.
Everthing has a counter. A doc with Havla and Janta blood Poison Cures (My best is a 863 power Cure Poison C). I make standard Janta Poison Cures at 672 power, 90 med use, 35 charges. I make lots of them too, to keep doctors on my server supplied
cRaZNazN wrote:
gimme a rifle that NEVER misses anyone no matter what their defenses/dodge/counter attack/block and remove the dmg reduction then we'll talk
hell, u can even add a 4sec delay to a rifle and i'll still talk
We can grant you thatif Riflemen have to make their own rifle that shoots 30 shots and need to be replaced and look for resources that doesn't spawn for 4-5 months (IE Class one Radioactive currently, and Tollium Gas prior). Then, after that, every time you shoot, you're rooted for 4 seconds and have an additional4 seconds pause before you can shoot again. Oh, not to mentionyou get no damage mitigation what-so-ever so everytime you get hit, you're taking full damage, and in addition to that you haveno defense vs states or range/melee defense. If you want all that, we can talk. Oh, let me just add one moretwist to this. How about Rifleman can no do any damage on the initial shot regardless of how manytimes he/she can shoot and the damage will only applied to the target 10 seconds later and if the target and "cure" the damage, then no damage will be suffered, despite the fact that the rifleman can stack 4-5 of these delayed damage type on the target.
And by the way, on your theory of rifle that NEVER miss. Try to hit someone with a poison pack that has 68 potency, let's see how often that sticks. Your point is moot, the reason poison sticks is because I crafted so that it sticks. I use the highest quality resource so it will not get resisted.
Message Edited by TsunamiKata on 07-14-2004 09:13 AM
And by the way, on your theory of rifle that NEVER miss. Try to hit someone with a poison pack that has 68 potency, let's see how often that sticks. Your point is moot, the reason poison sticks is because I crafted so that it sticks. I use the highest quality resource so it will not get resisted.
Sorry to shoot a little hole in your argument there (shoot. get it
)but honeslty you never have any low potency poisons on you ever do you? Everyone from a novice to a master canhave poisons (may have to buy it but we all can have it) that have a high enough potency to stick all the time. There is no way to craft any other weapon that hits everytime.
I hate to feed the trolls but his point on that peice isn't moot. He can't leave his low accuracy rifle home and take his high accuracy rifle out to play.CMs can.
Mmaxx wrote:
Sorry to shoot a little hole in your argument there (shoot. get it
)but honeslty you never have any low potency poisons on you ever do you? Everyone from a novice to a master canhave poisons (may have to buy it but we all can have it) that have a high enough potency to stick all the time. There is no way to craft any other weapon that hits everytime.
I hate to feed the trolls but his point on that peice isn't moot. He can't leave his low accuracy rifle home and take his high accuracy rifle out to play.CMs can.
Only when you don't have the resource to craft advanced component, then you're stuck wtih 89-90ish potency poison packs which will have an approximately 7-15% chance of resist and in-order to incrase the potency, either effectiveness or range will have to be sacrificed.
So really it's moot.
Do I detect a bit of contempt here for our Wookiee brethern? Are we feeling a bit emotional today? Is the whole world down on TsunamiKata today? I'll give ya a couple gold stars..
TsunamiKata wrote:
Go ahead Morath, youwookie, I know you want to put in your 2 cents in. Oh, by the way, feel free to one star me, I've already turned off the rating system, besides, I got 4 forum accounts to5 star myself.