Combat Medic Archive

Thread: 2 questions about paralyze..

Dobe76
Tue Sep 06, 2005 6:26 am
#1

how long does it last with cm xxx3 ? and is it the same effect as stasis from enhancer?



'Roland Deschain'
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Eclipse

BadMedic
Tue Sep 06, 2005 6:46 am
#2

at 0003 its 5 seconds from what i can tell, and at master its 15



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Wimpanzee
Tue Sep 06, 2005 7:45 am
#3

it doens't last nearly as long as stasis. stasis is 40 seconds (maybe 45) and paralyze is 15.

however, both are complete mezmerizers, prevent any action, and break on any damage.




PAK

population regulation committee
Rizrun
Tue Sep 27, 2005 3:30 pm
#4

master Paralyze is actually 20secs, it is nice when getting jumped or you need a few seconds to self heal



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Damian-j
Tue Sep 27, 2005 5:21 pm
#5






Wimpanzee wrote:
it doens't last nearly as long as stasis. stasis is 40 seconds (maybe 45) and paralyze is 15.

however, both are complete mezmerizers, prevent any action, and break on any damage.





The only difference is that with Paralyze, you can stack all your debuffs on a pralyzed target and not break the mez.

I wish Stasis worked like that......lol




Damian-J Lightfoot, Exiled PreCU Jedi Knight
-GUILE-


(gnn[[[[[[[[[[nnnnWX9gggggggggggggggggggggggg)

Wotanabin
Tue Sep 27, 2005 9:03 pm
#6

nice
Chaind2f8
Tue Sep 27, 2005 9:05 pm
#7






Damian-j wrote:





Wimpanzee wrote:
it doens't last nearly as long as stasis. stasis is 40 seconds (maybe 45) and paralyze is 15.

however, both are complete mezmerizers, prevent any action, and break on any damage.





The only difference is that with Paralyze, you can stack all your debuffs on a pralyzed target and not break the mez.

I wish Stasis worked like that......lol






Do Jedi have any debuffs that don't do damage? I'm just a bit curious on this.



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Damian-j
Tue Sep 27, 2005 9:53 pm
#8









Chaind2f8 wrote:






Damian-j wrote:





Wimpanzee wrote:
it doens't last nearly as long as stasis. stasis is 40 seconds (maybe 45) and paralyze is 15.

however, both are complete mezmerizers, prevent any action, and break on any damage.





The only difference is that with Paralyze, you can stack all your debuffs on a pralyzed target and not break the mez.

I wish Stasis worked like that......lol






Do Jedi have any debuffs that don't do damage? I'm just a bit curious on this.





ForceShock, ForceSap, ForceWave. They all do pretty much 1 point of damage and apply their relevant Debuff.


ForceShock reduces targets state defense, same as CM shock, but ours does 1 point of damage.


ForceSap is the same as CM Hemorrage and traumatize, but don't last as long, again it does about 1 point of damage.


and Wave is the same as electrolite drain with less duration and again does 1 point of damage.



Either they should remove the stupid 1 point of damage, or add 1 point to the CM debuffs to equal them all out.





Damian-J Lightfoot, Exiled PreCU Jedi Knight
-GUILE-


(gnn[[[[[[[[[[nnnnWX9gggggggggggggggggggggggg)

Brainplay
Wed Sep 28, 2005 4:08 am
#9






Damian-j wrote:









Chaind2f8 wrote:






Damian-j wrote:





Wimpanzee wrote:
it doens't last nearly as long as stasis. stasis is 40 seconds (maybe 45) and paralyze is 15.

however, both are complete mezmerizers, prevent any action, and break on any damage.





The only difference is that with Paralyze, you can stack all your debuffs on a pralyzed target and not break the mez.

I wish Stasis worked like that......lol






Do Jedi have any debuffs that don't do damage? I'm just a bit curious on this.





ForceShock, ForceSap, ForceWave. They all do pretty much 1 point of damage and apply their relevant Debuff.


ForceShock reduces targets state defense, same as CM shock, but ours does 1 point of damage.


ForceSap is the same as CM Hemorrage and traumatize, but don't last as long, again it does about 1 point of damage.


and Wave is the same as electrolite drain with less duration and again does 1 point of damage.



Either they should remove the stupid 1 point of damage, or add 1 point to the CM debuffs to equal them all out.







Jedi debuffs also use only ACTION which regens fast while combat medics use MIND which takes forever to regen even with food and spices.


If jedi want to get rid of the 1 point debuff thats fine. Just be sure to make it a MIND reduction while you're at it. The speed and cost for jedi to apply those debuffs is no where near what it costs to apply all of the corresponding CM debuffs.







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Damian-j
Wed Sep 28, 2005 4:10 am
#10






Brainplay wrote:


Jedi debuffs also use only ACTION which regens fast while combat medics use MIND which takes forever to regen even with food and spices.

If jedi want to get rid of the 1 point debuff thats fine. Just be sure to make it a MIND reduction while you're at it. The speed and cost for jedi to apply those debuffs is no where near what it costs to apply all of the corresponding CM debuffs.








Jedi Debuffs use mind also, not much, but they do use mind.

Jedi debuffs also last alot less than the CM debuffs.




Damian-J Lightfoot, Exiled PreCU Jedi Knight
-GUILE-


(gnn[[[[[[[[[[nnnnWX9gggggggggggggggggggggggg)

Zimal
Wed Sep 28, 2005 12:15 pm
#11






Rizrun wrote:

master Paralyze is actually 20secs, it is nice when getting jumped or you need a few seconds to self heal





Master Combat Medic Level Paralyze is 15 seconds not 20. With a reuse timer of about 14-15 seconds



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Samurai_XD
Wed Sep 28, 2005 10:49 pm
#12

master paralyze is 16 seconds.......



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Theelopeone
Thu Sep 29, 2005 1:27 am
#13

if they take out dmg from jedi debuffs then they need to cut how long stasis lasts cm debuffs last loger cause they take more mind to apply no way stasis should last 45 se still all the jedi cried cause mcm paralyze used to be 45 sec and it got nerfed i say its time for the stasis cut



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