Combat Medic Archive

Thread: enhancements

Kwisats
Sat Aug 09, 2003 11:21 am
#1

Hi all! Just made Novice Doc and made an 'A' enhancement....problem is I cant seem to get it to work! I have the first med use skill with +60 med use, and the action enhance indicates it requires +50. When I try to use it, nothing happens; no error message at all. Any Ideas?



Xtremegene
Sat Aug 09, 2003 11:37 am
#2

Do you have Advanced Wound Treatment? I'm betting not, because you actually need the skill /healenhance before you can actually use the enhance packs (just like any other medic/doctor skill that uses a med too, actually).


If you do, I have no clue what's wrong -_- but I'm 99.9% sure you don't have Adv Wound Treatment because that's what people before have said when trying to use enhance packs, having enough med use, but don't have Adv Wound treatment




------------------
Xtremegene
Medic going on Doc
Rebel Pilot in Ragnarok 9

No forced interaction (in an MMORPG?), but hey, the expansions sure seem forced.
GG_Crew
Fri Aug 15, 2003 5:36 pm
#3

I was having this same problem, and I'm betting this will be the solution.



I'll report back with my findings.



- GG Crew

UzeDaFarce
Tue Sep 30, 2003 6:23 pm
#4

Oh man! I bashed my head against the wall trying to figure out why this wasn't working for me for three days.After hearing why, I feel like such a moron for not noticingthat. LOL.
waaha
Tue Nov 25, 2003 2:26 pm
#5

Ive heard npc's mobs in towns drop them



ive yet to see a drop yet anywhere so i hear ya....



killed 10's of thousands of things and the loots are janky


project entropia used a system of " credits cost real life cash"


there game dropped wayyyyyyyyyyyyyyyy more loots of value and its in ther ebest intrest NOT to since the games losing money when they do that considering the economy was and is based on real life cash



SWG needs to get on the ball and give us more looted items, OMG like thats gonna hurt gameplay





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RogueArcher
Wed Nov 26, 2003 1:26 am
#6

did they remove skill enhancement loots in the game? or do you make them and the like? I have been looking for some, but no one ever drops them. Later later.



Rifleman spend our time face up!

OkawieThorn
Thu Dec 04, 2003 6:53 pm
#7

hello im a weaponsmith on the starsider galaxy i just want to know if there is a list of the enhancement somewhere and what weapons i can use them on


i notice an advanced blaster power handler has a slot for an enhancement but i dont have a clue what i add if any one can provide me with a list please of what kinda tissues or glands or what ever is used on what kind of componets or weapons i would greatly apprieate it


thanks





Okawie Thorn 12 pt. Master Weaponsmith ORC Weapons
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Soar
Thu Dec 04, 2003 8:06 pm
#8

Here is the thread you seek

http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=24095
BloodyBuddy
Sat Mar 13, 2004 4:24 pm
#9

what is best for making enhancements decay resistance,malleability,overall quality,shock resistance or unit toughness


Tharsas
Sat Mar 13, 2004 7:48 pm
#10

On the crafting chart, it will say what each item depends on for quality. Mostly it will be OQ and PE, but UT will come into account on some.



Tharsas Thibadeux -- Master Combat Medic / Master Doctor
Brotherhood of Darkness
Gorath Server
ZaneDvarschiller
Sun Mar 14, 2004 12:47 am
#11

It tells you right in the schematic what stats you need for the effect you desire. For example if you wish to experiment power, I believe, is 66%OQ + 33%PE or something like that... Just check the schematics...



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Agent001
Sun Mar 14, 2004 3:22 pm
#12






BloodyBuddy wrote:

what is best for making enhancements decay resistance,malleability,overall quality,shock resistance or unit toughness








You need all of those, except shock resistance (ther is no med that uses shock resistance)as high as possible to get the best result.
Aynsun
Sun Mar 14, 2004 4:06 pm
#13

About same as above OQ+PE (0.5+0.5 or 0.66+0.33), UT for charges and DR for power and duration on enhance packs



Account cancelled and business closed, Bye bye all
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