Combat Medic Archive
Thread: Patch = Slap in the Face/outrage
This is what the entire medical community has to show from the 'big patch'. Apparently we're falling on deaf ears. Combat medic got another pointless change/nerf. Normally I wouldn't be so pissed off.. but check the notes for other classes.. namely commando (they needed it tho) .. rangers.. Pistollers (**edit**) and CH's (**edit** again..)
adding to this the 30 sec KD timer wasn't enough.. they had to decrease the delay.
Making applying poison now completely suicidal.. yippie!
Spam starts here..
... (edit) I tried to post it .. it went OVER the 20,000 max character limit.. as sad as that is.. here's the Link below...
http://patch.starwarsgalaxies.com:7070/patch/web/swg/motd/patch_message.html
All this bull-**edit** above.. and we got one nerf..
My Ranged -E stim.. still 13 bec's.
My components.. still use Doctor crafting.
I mean seriously. .I would say I'm considering looking at a new class..
but I'm considering looking at a new game instead.
It takes an MMORPG about 6 months to a year to properly balance and fix classes. its been 2 months and were a better class than what we launched as so It would be hasty imo to jump ship over class issues.
Dissapointed, yes.
it doesnt really hurt us...except the kd timer...but the fact that ABSOLUTELY nothing was done on the rather long list of problems we currently have...and yes I'm overjoyed i can start playing my commando on eclipse...but only cause they got it working and CM is getting rather defunct...hoping that they get around to fixing cm before my subscript comes up for renew...
CMs are far from defunct we still have issues but were from from totally broken.
Commandos up until this patch have always had the short end of the stick I am glad they got some loving.
That being said I hope we get a complete look over for the next patch ![]()
Par for the course for us, I'd say.
WhiteRaven wrote:
It takes an MMORPG about 6 months to a year to properly balance and fix classes. its been 2 months and were a better class than what we launched as so It would be hasty imo to jump ship over class issues.
Dissapointed, yes.
WR, you and me are fighting this battle way longer than 2 months now. even though you were not a CM pre-launch if i recall right.
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=394421
My point is .. Nothing is being done and the medical communities aren't being heard.
Notice we've had the CM correspondant AWOL for over TWO WEEKS?
No dev has seemed to notice.. glad they check the forums regularly.
With the LoS added.. and the KD nerf (I assumed it would be 30 sec time per target.. it's 30 sec timer.. period) Stun time reduced from 15 to 5 secs.
Meaning there is no time to apply any disease or poisons.
I'm dropping CM.. and carabineer.. see you on the commando boards..