Combat Medic Archive

Thread: Patch = Slap in the Face/outrage

Hydrotricithline
Thu Sep 04, 2003 5:29 am
#1

Medic changes

  • New medic skill names and descriptions.
  • Combat medic dot attacks now place a TEF on the combat medic.
  • Reworked the auto medicine select logic to more smartly handle normal and ranged stimpacks.

  • This is what the entire medical community has to show from the 'big patch'. Apparently we're falling on deaf ears. Combat medic got another pointless change/nerf. Normally I wouldn't be so pissed off.. but check the notes for other classes.. namely commando (they needed it tho) .. rangers.. Pistollers (**edit**) and CH's (**edit** again..)


    adding to this the 30 sec KD timer wasn't enough.. they had to decrease the delay.


    Making applying poison now completely suicidal.. yippie!


    Spam starts here..


    ... (edit) I tried to post it .. it went OVER the 20,000 max character limit.. as sad as that is.. here's the Link below...


    http://patch.starwarsgalaxies.com:7070/patch/web/swg/motd/patch_message.html


    All this bull-**edit** above.. and we got one nerf..


    My Ranged -E stim.. still 13 bec's.


    My components.. still use Doctor crafting.


    I mean seriously. .I would say I'm considering looking at a new class..


    but I'm considering looking at a new game instead.





    My thoughts;

    Not yours.


    -Tumblak Illumanaki-
    "Spreading lies and misinformation since 04/15/2003..."
    WhiteRaven
    Thu Sep 04, 2003 5:33 am
    #2

    It takes an MMORPG about 6 months to a year to properly balance and fix classes. its been 2 months and were a better class than what we launched as so It would be hasty imo to jump ship over class issues.



    Dissapointed, yes.




    -----------------------------------------------------------------------------------
    The GCW needs serious attention. If you agree with that also please post a reply on this thread

    http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=28469

    GCW Leader SWGXpansions.net
    Khragon
    Thu Sep 04, 2003 5:53 am
    #3

    I dont get it, how does this hurt us?
    ShadowoftheVoid
    Thu Sep 04, 2003 5:58 am
    #4

    it doesnt really hurt us...except the kd timer...but the fact that ABSOLUTELY nothing was done on the rather long list of problems we currently have...and yes I'm overjoyed i can start playing my commando on eclipse...but only cause they got it working and CM is getting rather defunct...hoping that they get around to fixing cm before my subscript comes up for renew...




    Haydir Ter-Luceyn TKM/mBrawler
    Tyranny Jedi
    Krys Ter-Luceyn Dancer/Doctor
    Tomas Ter-Luceyn Artisan/Architech/Musician
    Luceyn l60 NE Hunter - WoW
    WhiteRaven
    Thu Sep 04, 2003 6:02 am
    #5

    CMs are far from defunct we still have issues but were from from totally broken.


    Commandos up until this patch have always had the short end of the stick I am glad they got some loving.


    That being said I hope we get a complete look over for the next patch




    -----------------------------------------------------------------------------------
    The GCW needs serious attention. If you agree with that also please post a reply on this thread

    http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=28469

    GCW Leader SWGXpansions.net
    vortexala
    Thu Sep 04, 2003 6:15 am
    #6

    doesn't hurt us...doesn't help either.

    Par for the course for us, I'd say.



    ~Texxie Xetrov~
    Retired Mayor of Vesania, Corellia, Chilastra
    Retired Combat Medic Correspondent(Feb 04 - Dec 04)

    "A Day without sunlight is like.... night."
    A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
    Play at your own risk, but don't blame us...
    Ghost151
    Thu Sep 04, 2003 6:16 am
    #7

    You notice we did not get the Terrain Negotiation Bonus that was specifaclly promised us by the Dev's, our one and only promise for this patch.
    Merrin
    Thu Sep 04, 2003 6:29 am
    #8

    I believe that at the time they mentioned it, the Terrain Negotiation Bonus was something that they were considering, not implementing. This isn't really a slap in the face, as long as they didn't break anything for us I feel it is reasonable to wait until next update for "major" changes. Silly little things like typos should really be immediately addressed though...it doesn't take any sort of major coding in new build to change 13 to 3.



    ---------------------------------------
    Merrin Nightwind
    Master Doctor, Master Combat Medic, Carbine Specialist
    Starsider, Test Center
    #starsider @ stratics.frws.com
    Nerf Image Designers!
    http://www.pvponline.com/phpads/adimage.php?filename=roe_strip2.gif&contenttype=gif+
    Ghost151
    Thu Sep 04, 2003 6:59 am
    #9

    Not tryingnit pick or anything but the same Dev post that mentioned the patch for all the Commando fixes also mentioned the Terrain Negotiation bonus. They sure seem to have fixed a lot in Commando.
    MycroftTHan
    Thu Sep 04, 2003 7:56 am
    #10






    WhiteRaven wrote:

    It takes an MMORPG about 6 months to a year to properly balance and fix classes. its been 2 months and were a better class than what we launched as so It would be hasty imo to jump ship over class issues.



    Dissapointed, yes.






    WR, you and me are fighting this battle way longer than 2 months now. even though you were not a CM pre-launch if i recall right.
    Gimptacular
    Thu Sep 04, 2003 7:56 am
    #11

    Screw implementing more Terrain negotiation, would be nice if they gave us the 10 we get at master or just removed it from the **edit** skillbox altogether.



    Olriech
    www.phank.com
    PlasticBoy
    Thu Sep 04, 2003 8:10 am
    #12

    I can't see how this is a surprise, Holo announced two weeks ago that healers were getting nothing in this patch:
    http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=394421



    --
    Ackava Doci, Master Combat Medic
    Visit the SwgWiki at http://plasticboy.com/swgwiki
    Hydrotricithline
    Thu Sep 04, 2003 9:48 am
    #13

    My point is .. Nothing is being done and the medical communities aren't being heard.


    Notice we've had the CM correspondant AWOL for over TWO WEEKS?


    No dev has seemed to notice.. glad they check the forums regularly.


    With the LoS added.. and the KD nerf (I assumed it would be 30 sec time per target.. it's 30 sec timer.. period) Stun time reduced from 15 to 5 secs.


    Meaning there is no time to apply any disease or poisons.


    I'm dropping CM.. and carabineer.. see you on the commando boards..




    My thoughts;

    Not yours.


    -Tumblak Illumanaki-
    "Spreading lies and misinformation since 04/15/2003..."
    Page 1 of 3
    Previous Next