Combat Medic Archive

Thread: Good stats for mind disease C kits?

__Jagang__
Tue Dec 16, 2003 10:46 am
#1

I know stats on kits vary depending on server based on resources available, but I am a new MCM and bought mind disease kits recently and they just don't impress me much. I was wodering if you some of you could tell me if I just bought bad kits or if the wound damage is just lower than I was expecting. Here is what I remember of the kits..


Single target mind disease C -- Eff 78, Range 23


AE mind disease C -- Eff 32, Range 23 (less sure on eff here, but pretty sure on single target eff)


While I'm at it, here are the mind poisons...they seem nice, but I haven't found any volunteers for testing


Single target mind poison C -- Eff 248, Range 23


AE Mind Poison C -- Eff 172, Range 23


Thanks for any info!

TsunamiKata
Tue Dec 16, 2003 12:43 pm
#2






__Jagang__ wrote:

Single target mind disease C -- Eff 78, Range 23


AE mind disease C -- Eff 32, Range 23 (less sure on eff here, but pretty sure on single target eff)


While I'm at it, here are the mind poisons...they seem nice, but I haven't found any volunteers for testing


Single target mind poison C -- Eff 248, Range 23


AE Mind Poison C -- Eff 172, Range 23


Thanks for any info!




Those are some horrible stats. I don't remember my disease off top of my head but my single mind poison has these following stats.


Single Poison C packs:


37 Range


123 Potency


311 Effectiveness


Area Poison C Packs:


37 Range


123 Potency


244 Effectiveness(?)


I could be short on the effectiveness on the area C pioson, I'll verify once I get home. Those are made with best material available on Bloodfin, bare none, you'll find no better except those exceptionally experimented components or final schematics.


I'll also post my disease packs when I return but I distinctively recall having disease pack's effectiveness ranging around 114 for single and 101 for area with same range and potency stats.


Hope that helps and again I'll verify my exact stat.







TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
Yiner
Tue Dec 16, 2003 2:52 pm
#3

No, potency is basicallychance to hit. The higher the better. 60-70 is like 60-70%. Also potency determines how hard it is to have a Doctor cure poison. If it is higher it is harder for a doc to remove the poison. Experament with ease of use to get the potency higher.
__Jagang__
Tue Dec 16, 2003 3:03 pm
#4

Thanks all, it looks like I am going to have to start saving up resources and crafting my own MCM supplies *sigh*
Srednii
Tue Dec 16, 2003 4:28 pm
#5

does higher potency make poisons/diseases harder for TKM's to meditate off?



------------------------------------------------------------

Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
_Macabre_
Tue Dec 16, 2003 11:00 pm
#6

TKA meditation works by removing some number of points of poison per tick until there are 0. To make a TKA have to meditate longer, use a poison that does more damage per tick.



Jiawa,
Teras Kasi Master / Master Doctor
Master Smuggler (Retired)
Master Creature Handler (Retired)
Yiner
Wed Dec 17, 2003 1:44 am
#7

The desease is pretty bad. The poison is decent and would be good to use PvP. But post what your potency is. Theres only one reason to blame for CM's not being able to craft good poisons. Most of us ran out of resources a long time ago.

__Jagang__
Wed Dec 17, 2003 1:54 am
#8

The potency on all, if I remember correctly is between 60 and 70. Is potency the duration? Sorry, n00b here...

SpinalInjury
Wed Dec 17, 2003 8:31 am
#9

My poison Cs are potency 127, Eff 317

My disease Cs are potency 127, eff 109



Kijan Darkblade
The Regulators -TR
Master Combat Medic
www.bloodfinpvp.com

The Regulators build empires...
Fight builds clubs
__Jagang__
Wed Dec 17, 2003 9:07 am
#10

SWGCraft.com has been down all week. Does anyone have a good link to another crafting site so I can find out what components I need for each item and how the stats affect the item? For instance...I know I need Eleton Reactive, but does it use just OQ or also DR (or whatever the other stat is).


Thanks!

Srednii
Wed Dec 17, 2003 9:26 am
#11

I miss that crafting website big time , heres some stats I have written down.



Disease C (non ferrous metal, insect meat, radioactive, plus the components)


Experimental Charges:
charges OQ-66% UT-33%
Range OQ-66% Conduc-33%


Experimental Ease of Use:
Potency OQ-66% PE-33%
Ease of Use OQ-66% PE-33%


Experimental Effectiveness:
Area Effect OQ-66% Conduc-33%
Duration Decay-60% OQ-40%
Power OQ-66% PE-33%



AdvancedDispersal Mechanism (class 2 liquid petro, yavinian fiberplast)


charges OQ-66% UT-33%
Effective Range OQ-66% Conduc-33%
Area Effect OQ-66% Conduc-33%



Advanced Infection Amplifier(eleton reactive gas, titanium alum)


Power OQ-66% PE-33%



Advanced Resilience Compound (tolium reactive gas, class 1 radioative)


Potency OQ-66% PE-33%
Duration Decay-60% OQ-40%




------------------------------------------------------------

Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
__Jagang__
Wed Dec 17, 2003 10:19 am
#12

Thanks Srednii. I had a friend that sent me a link to this site, that gives the comps, but not the %.


http://www.iootnega.com/combatmedic/schematic_select.asp

__Jagang__
Wed Dec 17, 2003 10:49 am
#13

By the way, is the Advanced Resilience Compoundstill broken? I read on some site that it wasn't working correctly so you had to use the basic one.



Thanks!

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