Combat Medic Archive
Thread: The Power of Poisons
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as a cm i can take havla and throw every 2 seconds. which means that in 12 seconds i can stack area a,b,c along with single a,b,c's on you. now all those routinely tick for 3k points of dmg and above -- and youre pretty much defenseless. in the age of pvp where people where 80 base 40 stun there is no way youll be able to take me down in 12 seconds, even with quite a few people firing at me, which means that i am free to do 3k damage to EVERYBODY IN YOUR GROUP every 10 seconds with only 12 seconds of work. now you might say ... but poisons are curable! umm, right. you see when im throwing with havla you have NO chance of keeping up with me, sure the docs might be able to keep it off themselves but as long as im stacking theres no way theyll be able to heal anybody else.
now what repercussions does thie entail?
well i can essentially take ANYBODY in the game down in 12 seconds, and it has nothing to do with how good they are -- they could be the best pvper on the server but they are all the same vulnerable to my poisons.
now, the reason most cms dont understand why people call for crys for nerf is because the majority of cms (as i learned at the fan fest) dont stack like myself and other cms do. instead they might throw an area c, a few diseases, and then be done with cm ... content to go with headshot or their other combat profession. now in this case i dont feel cms are overpowered, but when you give somebody the CAPABILITY to do 3k points of damage through everything they could muster in 12 seconds something is wrong (especially, again, in the day of 80 base 40 stun armor).
now, how do i propose to fix this?
1. make havla not work for poisons and diseases ~~ DONE
2. increase the timer between throwing ~~ DONE
3. limit the range to 64m MAX, including aoe effects ~~ DONE
4. get rid of stacking on a single pool
4. give doctors a range cure (which the devs have already stated they will do) ~~ DONE (hell ill take area over ranged anyday)
now who will this effect?
in short this will effect the stacker, the person who gets bitched at after battles because they just ticked for 3k mind damage. now, who this wont effect is the everyday cm, because the speed wont hurt him, since he doesnt stack poisons - because he might only throw a couple. at the fan fest i also learned that most cms dont throw singles because it take so long, so negating stacking wont effect them either. now notice the big thing here -- it also doesnt change the damage at all -- so theyll have the same powerful dot. in effect, what this would do is limit the maximum power a combat medic could dish out, while keeping the majority of the cms at their same power level.
while we're at it, we might as well increase the combat medics power by 4, and then do the 75% reduction. so they do the EXACT SAME DAMAGE in pvp, but pack much more of a punch in pve.
Message Edited by Tranced on 07-29-2004 01:25 PM
See my post on the CM forum front page. It is insanely wicked the damage one CM can do to an army.
I am very delighted to not only see one of you take the responsibility to point that out as a CM yourself, but very excited to see the information about just how much a CM can stack and further propose very very nice solutions to those issues.
A+ bro
Tranced wrote:
i posted this on the gcw forum too, but i wanted the cm community to take a look at it as well and tell me what you think:
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now what repercussions does thie entail?
1. make havla not work for poisons and diseases- sounds good
2. increase the timer between throwing- dont think this is a good thing. If you nerf halva the problem is resolved. We die to fast to every other profession as is if we throw more than 1 poison/disease type (8sec is a long time in pvp)
3. limit the range to 64m MAX, including aoe effects- agree with 64m range but leave aoe effects out of it. We'd still have to bounce a poison/disease off of someone in the 64m range for the aoe to work.
4. get rid of stacking on a single pool- try increasing innate resistances. Being able to actually land an A or unexperimented B pack is kinda lame. Potency should have a real hand in this.
4. give doctors a range cure (which the devs have already stated they will do)- pure and utter CRAP. Whats with giving doctors all of the good stuff. Are the sheep to used to having doc's cure them? Try giving CM's a ranged cure. Doctors dont have to pay for the ranged ability by learning "ranged support 1-4". Cancel a CM with another CM, its only fair!
while we're at it, we might as well increase the combat medics power by 4, and then do the 75% reduction. so they do the EXACT SAME DAMAGE in pvp, but pack much more of a punch in pve. - This sounds like a great idea
Ternque01 wrote: Here is a statement given by Tranced, a CM from Starsider: Here is the link: http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=34233
Tranced has never been a CM. He is a Rifleman/Doc so his suggestions would greatly benefit him and other Docs. He has been a longtime supporter of CM nerfs so his opinion is obviouslybiased. His suggestions:
1. make havla not work for poisons and diseases Fine but remove the 4 sec delay when tossing. Otherwise keep Havla effects the same.
2. increase the timer between throwing Wrong El Nerfo Supremo
3. limit the range to 64m MAX, including aoe effects Fine limit the range, remove the 4 sec animation but the AE stays. No way CMs will give that up.
4. get rid of stacking on a single pool No way. It's not that bad as it is now. A doctor can use Havla with well made Janta blood cures and completely negate the stacked poisons. Heck well made non janta cures can cure 1k tics in one shot.
5. give doctors a range cure (which the devs have already stated they will do) LOL I'd like to see where the DEVs stated they would add in a ranged cure for Docs. Ranged and AE healing is for CMs only. You pay the points and you can be a CM too.
I posted some possible solutions that many felt were well balanced toward CMs and non-CMs alike. Here's the thread.
I personally want the CM profession to be the end all be all of combat healing. But when we are limited to healing 5 out of 13 types of combat damage and Doctors can heal 12 out of 13, then you can see that "balance" is way off. I'd be perfectly happy with poisons and diseases being removed from our profession as long as the healing aspect of CMs was increased. That means we would be able to heal states, fire, poison, disease. True enough it would make the Doctor profession useless in PVP. Of freaking well. A Doctor has no place on the battlefield anyway. Give us back the primary role of Combat healers and many CMs would be willing to give up their offensive abilities. Till then I will use 100% of all abilities given to me as a CM. Welcome to Blackbar City.
kkthxgg
Message Edited by Tranced on 06-08-2004 02:56 PM
Message Edited by Gnuut on 06-08-2004 09:47 PM
Gnuut wrote:
Tranced has never been a CM. He is a Rifleman/Doc so his suggestions would greatly benefit him and other Docs. He has been a longtime supporter of CM nerfs so his opinion is obviouslybiased. His suggestions
Since you are a MCM your opinion would be just as bias as a non-cm.
Every thread discussing cms boils down to:
Non-cm: Nerf cm
Cm: Don't nerf us. We are just fine.
CM fotm'ers make me utterly sick. Typical CS kiddies who wanna "pwn" so they take up CM. They don't wanna get nerfed or fixed because they just wanna pwn pwn pwn. Fortunately there are some long time CM's out there that see there are many problems with combat medics that need fixing.
anything else yould like to know? or would you rather just keep dodging the issue at hand.
DarthVillanus wrote:
Since you are a MCM your opinion would be just as bias as a non-cm.
Every thread discussing cms boils down to:
Non-cm: Nerf cm
Cm: Don't nerf us. We are just fine.
Although I am an MCM I have still offered balanced solutions. The point of my post was not to flame but I still have to point out that Tranced while he may have played an MCM for the day doesn't have a true grasp of what would be fair to CMs. It is evident enough in his post that are nothing more than the same typical BS that every nerf caller before him has asked for. Don't get me wrong I don't want the CM profession to ruin PVP. But I don't want you misinformed players the opportunity to kill the CM profession either.You better curb that FOTM talk around me son. I am so far from FOTM it isn't even funny.
MCM and Fencer and you say you're not a fotm?
Anyways I was a MCM for 3 months. I gave it up because frankly it was extremely bland and boring. I hit my poison hotkey andI won. I never saw myself as a good pvp'er when I was a cm. I know the cm profession inside and out. I know all the bugs with it too. I am far from "uninformed".
The devs have said they'll fix the 64m range bug for poisons and diseases.
I agree that havla should not allow poison spamming...
I do think that we should have our animation removed...a bursting Teras Kasi at 64m can catch you before you stop throwing and take you down in5 seconds flat.
Standard damages are not really that obscene...I would like to see some of Jfang's crafting changes come into effect. I already do similar things to him, but tha'ts b/c I have 12 experimental points. The Range on packs is already at 40m (80m at master), so unless that gets changed to more like area stims (where standard is about 28m--requiring a few points to get up to a 64m range), we never need to experiment in the charges/range.
about slowing poison down id agree that for this to be fair the cooldown should be longer but the animation shouldnt be longer. ideally ranged heals and doc stuff should go off a different timer than poisons.
as far as stacking goes, reason i stated this is because, again, you have the ability to do SO much damage in pvp, whether or not you do that is up to you ... but the fact that its there, and some people do, makes it overpowered. removing stacking would not cut your damage drastically, in fact it in most situations it would leave your dps esentially the same (remember the devs only argued at the fan fest with the stats of one poison -- never of stacking). the real problem lies -- and where the calls for nerf come from -- are the people who do stack, and i know how powerful it is because when i was a cm i use to do it all the time.
as far as ranged poison cures, the devs at the fan fest already stated that they are going to look into it, and have said that this seems fair. reason being is because as of now doctors have to constantly chase people during the course of the battle. i doubt the range on them would be very far (maybe 15m), but with lag you can be standing right on top of somebody and getting an error message that theyre too far away. this is one way to fix that.