Combat Medic Archive

Thread: Offical Combat medics should be the only 1's to apply inocs thread! PLEASE /sign

Coeus-Slaba
Mon Aug 09, 2004 5:12 am
#1


Combat Medics should be the ones making and applying inoculations becuase


a.doctors shouldnt know everythign abotu posion and desiease i mean this is deadly stuff


b.even a combat medic should have a chance of accedently infecting his client (where using live posion for inoculations u know)


c.only a skilled combat medic knowlagable in toxicology can safly administer inoculations with such dangerous desieases


d.this would mean u would need a combat medic to protect yourself in COMBAT from another combat medic it totally makes sense


PLUS THIS WILL GIVE CM'S SOMETHING TO SELL MAKING THEM USEFULL IN THE MARKET DEVS PLEASE ANSWER WITH A REASON UR GIVING DOCTORS WHO ALREADY HAVE BUFFS ANOTHER BONE AND FORGETING US!! AHHHH!!!!




PLEASE /SIGN IF YOU AGREEE!

PLEASE SIGN SO DEVS WILL SEE THIS

THANKS




unless of course u liek doctors taking all our stuff

Message Edited by Coeus-Slaba on 08-09-2004 05:21 AM



Rebelion Forever!

So funny it had to go in my sig
http://gamefiles.blueyonder.co.uk/blueyondergames/trailers/ROFL.STARWARS.NERDS.wmv
Tinozza
Mon Aug 09, 2004 5:22 am
#2

I think that the real problem isn't who get this or who get that. The real problem is the fact that devs are going to push live solutions to a problem without even knowing the meaning of the word "balance".

An innoculation should need a full CM poison pack IMO. This will make them pool specific and will give docs a new toy to play with, giving as a consequence a brand new market to every CM. And everyone would be happy, i think.

Obviously the tweaking problem of the innoc potency is another matter.



Ragphen Robec, Master CM of the Starsider Galaxy since launch
Rikilii
Mon Aug 09, 2004 9:16 am
#3






Tinozza wrote:
I think that the real problem isn't who get this or who get that. The real problem is the fact that devs are going to push live solutions to a problem without even knowing the meaning of the word "balance".

An innoculation should need a full CM poison pack IMO. This will make them pool specific and will give docs a new toy to play with, giving as a consequence a brand new market to every CM. And everyone would be happy, i think.

Obviously the tweaking problem of the innoc potency is another matter.






I think:


1. Docs should get the innocs, andcrafting themshould require a full CM pack of the corresponding type (so you'd need a total of 9 innoculations to get all stats for both poison and disease)


2. CMs should get the area cures, with the area cure requiring a full poison or disease cure pack from a doctor to craft.





---------------------------------------------------

Ahazi: Tekhap Ybrae--Former CM and Homeless Nublar Extraordinaire.

TC: Avaro Tribec--Co-founder of the TC-GCW, and Self Proclaimed Leader of the Imperial Legions
Tinozza
Mon Aug 09, 2004 10:43 am
#4

My thought exactly Rikilii.



Ragphen Robec, Master CM of the Starsider Galaxy since launch
Rikilii
Mon Aug 09, 2004 11:22 am
#5






Tinozza wrote:
My thought exactly Rikilii.






Ok, after reading texxies post about testing this stuff, I'm gonna have to retract that stuff about the innocs. Given the fact that they only last for 30-40 minutes, I think 2 innocs is enough. Having 9 would create a real nightmare for docs and all their packs, and we'd just have to wait around all that much longer to get prepared for combat.


Maybe if the pack required 5 or 6 CM components, it would do the trick.




---------------------------------------------------

Ahazi: Tekhap Ybrae--Former CM and Homeless Nublar Extraordinaire.

TC: Avaro Tribec--Co-founder of the TC-GCW, and Self Proclaimed Leader of the Imperial Legions
MataHairy
Mon Aug 09, 2004 11:40 am
#6






Rikilii wrote:





Tinozza wrote:
I think that the real problem isn't who get this or who get that. The real problem is the fact that devs are going to push live solutions to a problem without even knowing the meaning of the word "balance".

An innoculation should need a full CM poison pack IMO. This will make them pool specific and will give docs a new toy to play with, giving as a consequence a brand new market to every CM. And everyone would be happy, i think.

Obviously the tweaking problem of the innoc potency is another matter.






I think:


1. Docs should get the innocs, andcrafting themshould require a full CM pack of the corresponding type (so you'd need a total of 9 innoculations to get all stats for both poison and disease)


2. CMs should get the area cures, with the area cure requiring a full poison or disease cure pack from a doctor to craft.








Agree 100%. Combat medics should be the front line healers and have area cures. Not doctors.



Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
-nRo-Swaz
Mon Aug 09, 2004 1:32 pm
#7

Good Riddens.. CMs were made for support... mostly healing but with some combat damage ability.CMs still have all there healing and that its self is strong enough if used right. If you use CM just for damage you are getting nerfed and shuold be. Combat Medics can heal Health and action damage much much better than docs plus they can heal minds that in its self is plenty for a healer class. The damage CMs do has gotten way out of hand.. its about time they were put in there place.
rhaspede
Mon Aug 09, 2004 3:08 pm
#8

When was the last time you needed a health or action heal? And that /healmind...please. 4 of those and I'm dead. If I"m in a 5-man group, everyone gets 1 mind heal; except me cause I can't heal my own mind.
neutrineaux
Mon Aug 09, 2004 3:16 pm
#9






-nRo-Swaz wrote:

Good Riddens.. CMs were made for support... mostly healing but with some combat damage ability.CMs still have all there healing and that its self is strong enough if used right. If you use CM just for damage you are getting nerfed and shuold be. Combat Medics can heal Health and action damage much much better than docs plus they can heal minds that in its self is plenty for a healer class. The damage CMs do has gotten way out of hand.. its about time they were put in there place.






shoo! back under your bridge of ignorance, troll!



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


Menoetius
Mon Aug 09, 2004 4:16 pm
#10



MataHairy wrote:


Rikilii wrote:


Tinozza wrote:
I think that the real problem isn't who get this or who get that. The real problem is the fact that devs are going to push live solutions to a problem without even knowing the meaning of the word "balance".

An innoculation should need a full CM poison pack IMO. This will make them pool specific and will give docs a new toy to play with, giving as a consequence a brand new market to every CM. And everyone would be happy, i think.

Obviously the tweaking problem of the innoc potency is another matter.


I think:

1. Docs should get the innocs, and crafting them should require a full CM pack of the corresponding type (so you'd need a total of 9 innoculations to get all stats for both poison and disease)

2. CMs should get the area cures, with the area cure requiring a full poison or disease cure pack from a doctor to craft.




Agree 100%. Combat medics should be the front line healers and have area cures. Not doctors.




Lets twist this around, if CM gets a AoE Cure, then Docs get an point-blank Poison/disease.

BTW Where is the counter for the Doc's flame blanket?? Perhaps we should petition for new offensive pack, one that gives flame dot.



Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
Ocain
Mon Aug 09, 2004 4:16 pm
#11

K U GUYS CAN HAVE THE INNOCS, IF U GIVE THE DOCS DISEASE AND POISON
vortexala
Mon Aug 09, 2004 4:19 pm
#12

Alright CMs, remember...Just tag and release the trolls, folks. Tag and release.


Life on these forums becomes much less of a headache.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Coeus-Slaba
Mon Aug 09, 2004 5:12 pm
#13

damn u mean i cant kill the trolls? man



i wanted to wip out my saber and own the lil troll boy! i guess ill have to move along



Rebelion Forever!

So funny it had to go in my sig
http://gamefiles.blueyonder.co.uk/blueyondergames/trailers/ROFL.STARWARS.NERDS.wmv
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