Combat Medic Archive

Thread: Tired of no FIRE SPIDER VENOM drops? File a bug report!!! Or take this so called BUG/NERF lying down

Iaceez
Thu Feb 10, 2005 6:02 am
#1

So they fixed loots?

How?

By removing venoms? By removeing the Gorax drops?

Call it a bug if you want, if they wanted these problems fixed they would have fixed them by now.

Enough people complained about the rubberband issue to get a fix patched out.

Time to complain in mass my fellow CM's if we want a fix.
PsionicHawk
Thu Feb 10, 2005 6:10 am
#2


just FYI, the Devs are aware. It's also affecting armorsmith RIS drops. It's not intended and has been classified as a bug. No ETA for a fix.

Message Edited by PsionicHawk on 02-10-2005 01:06 PM



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

Mustelafuro
Thu Feb 10, 2005 7:59 am
#3

Yep I noticed the ris thing as well. I'm digging into my venom stockpile while I wait I figure I'm going to just go crazy til the revamp hits, I thought about holding some venom back to see what is going to happen, but I figure we are going to get hit a little with our poisons, so may as well have some fun...lol I can't see where venom will fit in to the new system, with buffs being nerfed down to reasonable levels, it would be a game breaker if we were still tossing 1k or better poisons.


So I'm going to offense crazy for awhile, because I'm really hoping the revamp makes us the support class I wanted to be in the first place.
Aetari
Thu Feb 10, 2005 8:55 am
#4

Support? *twitches* N.. n.. NOOOOOO!!!!!



-TANSTAAFL-

Killing rebels isn't just my job, its a calling.
vortexala
Thu Feb 10, 2005 9:07 am
#5






Iaceez wrote:

Call it a bug if you want, if they wanted these problems fixed they would have fixed them by now.








It's a bug that was introduced during one of the publishes, now the Devs must track down the wayward code that has affected the loot drops. These things take time.


It ain't like dusting crops, boy...



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
PsionicHawk
Thu Feb 10, 2005 11:00 am
#6

I should also say filing a bug report couldn't hurt anything (just don't send in ten at a time).



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

cydonia
Thu Feb 10, 2005 4:30 pm
#7

maybe they removed the spawn because it RUINS THE GAME!!!!!!!!!!!!







ever think of that?



Why are you wearing that stupid man suit?
Zal'hanan
PsionicHawk
Thu Feb 10, 2005 4:40 pm
#8

No. Too many things were affected at the same time, tell me how are RIS components gamebreaking.


If they did remove venom from the game I wouldn't shed too many tears but I at least would have been notified. However that's not the case. It's a most definatly a bugthat affectsCombat Medicsand as such I'm pushing as much as possible to get it fixed.



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

DessTortion
Fri Feb 11, 2005 5:49 am
#9

Ruins the game? Where have you been? Not PvPing sounds like.

With buffs hitting 2.7k and POISON/Disease resist buffs up to and over 200being made?????

Most of a 10 point Master CM's Exper points have to go into Exper onUSE to boost potency just to get close to breaking the resist.

You end up with a lot less Effectivness cutting your ticks way down.

We need VENOMS just to balance out the reduction.

NOT TO MENTION (Theres always a doc around throughing area cures before it can tick now?)

If you don't like venoms maybe you should drop CM and go Doctor to save the game. LOL
CMMaster
Fri Feb 11, 2005 8:12 am
#10

I will go along the lines of what I originally thought of Spider Venom...


Its not needed.


CM is not a real proffession to dabble in, if you are master than your poisons are still hardly resisted. Maybe removing a lot of the dabblers, will help drop some of the monkey's off the back of this proffession.



Don't Bother______________
Masta' Shake
I really have no more witty statements to say anymore about this damn game

nikko11
Sun Feb 13, 2005 8:12 pm
#11



CMMaster wrote:
I will go along the lines of what I originally thought of Spider Venom...
Its not needed.
CM is not a real proffession to dabble in, if you are master than your poisons are still hardly resisted. Maybe removing a lot of the dabblers, will help drop some of the monkey's off the back of this proffession.






From the words of the Masta', couldn't have said it better myself.





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visit the:

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countpopeula
Sun Feb 13, 2005 11:05 pm
#12






Iaceez wrote:

So they fixed loots?

How?

By removing venoms? By removeing the Gorax drops?

Call it a bug if you want, if they wanted these problems fixed they would have fixed them by now.

Enough people complained about the rubberband issue to get a fix patched out.

Time to complain in mass my fellow CM's if we want a fix.







Wah. I can't make 1000 tick poisons. Wah.


Everyone is effected by the loot gagglefu<k, people in power know, just stop acting like the CM Messiah.







Ranick Menisoc
Exiled Dark Jedi
Former SWG Addict
"A shame, really. This game had promise, and alot of the things seen here are the future, but it was just all implemented with the foresight of Ray Charles." - Ramsey
hamhamthe3rd
Sun Feb 13, 2005 11:45 pm
#13

its not needed but it should be there to be looted. still im just happy those who are camping for it are coming away without it. i wish we could get venom from many other creatures, randomly of course, to reduce the crazy camping.


also about rubberbanding. it affected everyone who played the game, this game. not finding special loot doesnt, sorry. thus the patch isnt likely to come as fast.
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