Combat Medic Archive
Thread: Combat medic
Just a little question if someone or a few ppl have time to answer it.
If you could only have 3 of the skills trees in the Combat medic pro what 3 are the best to have.
Range healing distance?
Range healing speed?
Combat Med Crafting?
Combat Med Support?
I like to use the posions and cool stuff like that to.
Thank you for your opinions
Depends, If you don't mind buying your weapons from another CM, then ditch crafting. If we want to make master, focus on speed last. I suggest Use be the number 1 you go after, followed by range and crafting then speed.
Just my opinion
Start off at a minimum with 0/0/0/4 first.
Then if you want to be able to make your own stuff, go with 4/0/4/4
If you are ok with buying stuff from someone else, go 4/4/0/4
Swooper is right. If you can buy, no crafting. Otherwise, no speed.
But understand that due to the big range and effectiveness mods at master, you will have about 1/8th less range and 1/8th less damage than a master using identical meds/poisons. That might be ok if supplemented with other complementary skills, but it is a pretty serious hit.
Ok just another question say you had flamethrower to back it up would it be worth it?
you will be able to throw poisons c, aoe poisonsb's..with a good crafter making your items:-)
diseases require higher skills, I have to exp on med use skill to get a 'b' aoe disease down to the 75 cm skill you have..
so to answer your questions, the "SUPER" poisons and diseases <aoe> require a cm skill of 90+