Combat Medic Archive
Thread: CM's are overpowered for the new Patch
I would not panic too much.. the new patch is not working right at the moment, wait and see what happens when they sort it out.
and until they fix it think I'll have a little party in AH tonight
Ahakdo wrote:
Okay guys. Thought I would post this first. With the new damage reduction on PvP, CM's will never die. Throw a mind buff on from a master dancer and you will own consistently for hours on end. Here is how it works. Basically a BH with LLC4 will do 200 damage on you max while he loses close to 200 action himself. Our poisons have not been reduced in PvP. Now then that means we can take alot more hits now from anyone and dish out considerably more than anyone else in PvP. I protest the 75% reduction even more because we all know that in 2 or 3 days we CM's will be nerfed so much that it wont even be worth it to be a CM. Just my 2 cents.
Was there additional reduction in damage that I'm not aware of?
Tsu
lets see, i have 1200 mind now, Max entertainer buff is 1000 ,IF they can get it to work, Everyone else can also get that buff by the way, And lets see, i should be able to heal anywhere from 10 to 11 more times non stop,
Thats if they dont immidiatly single out the guy healing and throwing poisens and 1 shot my 800 health and action, since i cant wear armour, i cant afford to lose that focus or willpower,
Either imlazy and stupid (which is more likely actually) Or your a whiner, Since ive lost the ability to tell the defferance between things like this, i will leave you with these words,
NI! NI NI NI NI NI NI NI NI NI!
Now shut up and bring me a shrubbery
i dont know about doing much nerfing to combat medics...maybe me make the poison modules miss more often...like commandos with thier flamethrowers. i thinks trandoshans should have poison resists also...since they are reptilian and numerous reptiles are poisonous...yes i am trandoshan
....man im tired...
Perhaps what he should have done was post the facts.
PvP Damage has been reduced again with this patch. all weapons but Heavy Weapons now do about 50-70 dmg with Top of the Line specials(Stopping shot/Eyeshot ect.) HAM costs are the same however, so weapons HURT THE SHOOTER MORE THAN THE TARGET NOW. Armor is also Broken, AR factor no longer works.
Exceptions? Combat Medic Poison was again NOT affected by the reduction. Nor was CH pet damage.
That is what he ment. Not sure why he would post it here, its not Combat medics faults hehe.
There are some reports of PvP damage going down more than it was before. If this is true and it's not a bug and they didn't decrease poison damage in PvP to go along with it (a lot of if's, but who knows what SOE is up to), then combat medic poisons are overpowered in PvP post-patch. No one seems to have a clear picture what actually was done to PvP right now.
I definitely need to do some PvP testing tonight.
You know I never got this concept.
People who are not in the class come into a professional forum and proceed to gripe about the profession then act suprised when people get defensive.
It unfortunately seems to happen a lot in the forums I frequent with Bounty Hunters who seem to feel they have eminent domain over the entire game.
With this being said, as PvP is tweaked, its definately time to look into bringing the CM into line. I don't want the profession to become a haven for the Flavour of the Week players.
Inhocmark wrote:
You know I never got this concept.
People who are not in the class come into a professional forum and proceed to gripe about the profession then act suprised when people get defensive.
What amazes me more is people crying for nerf immediately after a clearly buggy patch was released. Let's see what really changed. Let's see what is a bug (armor seems messed up too which could explain the additional damage reduction in PvP). Let SOE fix the bugs. Then talk about balance again. People shouldn't ask for a nerf until they know what the baseline really is.