Combat Medic Archive

Thread: Wow...everyone goes Doctor/Combat Medic huh?....

RyushiYoshi
Mon Nov 03, 2003 6:18 am
#1

Well, im already headed there, lol, too late for me to turn around now..... =0)



Imperial Colonel Ryuten Mizu
Former Master of Force Powers and Lightsabers
Serving since June 30, 2003

jexra
Mon Nov 03, 2003 6:52 am
#2

yea I'm goinf doc / cm just just to master doc then drop it after I make mucho adv components for my CM side. Your halfway up the skill ladder might as well master it once and drop it.



Aspile member and all around (word describing a female k9)
*points finger away from herself* Avada Kadavra!!
Manchmal mag ich wie ein Huhn gackern! (german-Sometimes I like to cluck like a chicken!)
¡Su madre era un hampster y sus olores del padre de bayas del saúco! (Her mother was a hampster and your father smells like berries of the elder)
Mangez chez Joes. (eat at Joes)
Nostradamas o]ŒYyfåX`c_(nostradamas was a know in all)
SpinalInjury
Mon Nov 03, 2003 7:29 am
#3

No, I have no use for master doctor. I gained enough doctor skill to buff myself, and everything else is in pistol. As I gain enough XP for pistoleer, I drop something from doctor. My character will eventually be:

Master Combat Medic
Master Pistoleer
Marksman 4-0-0-4



Kijan Darkblade
The Regulators -TR
Master Combat Medic
www.bloodfinpvp.com

The Regulators build empires...
Fight builds clubs
Detchi
Mon Nov 03, 2003 7:57 am
#4

Not really interested in Doc...experimentation tapes give me enough of a bonus to be able to concentrate fully on becoming a Master Carbineer - with a ranged knockdown and area shots its nice to have on Safari.



Millenix
Detchi Osvos
________________
Sithe

Post_Beta_Tester
Mon Nov 03, 2003 7:57 am
#5




SpinalInjury wrote:


No, I have no use for master doctor. I gained enough doctor skill to buff myself, and everything else is in pistol. As I gain enough XP for pistoleer, I drop something from doctor




I agree. A doctor/CM combo is way too highly overrated... especially considering the upcoming changes (ie: poisons stopping at +1 HAM, CM subcomponents being moved)

BenderTheGreat
Mon Nov 03, 2003 8:01 am
#6

Interestingly enough, if you look at the (now out-of-date and quite inaccurate) Prima strategy guide you would see that the CM/Doc combination would not have even been possible.


Not having been a beta tester, i really don't know if CM's really were originally required to actually master the Marksman prof. But knowing that at some point someone thought we should have to gives a little more credence to the idea that we are in fact a combat class


Any beta's (though aren't we all, lol) know if it was that way at one time? And if so, why was it changed? To allow for the CM/Doc combination?




::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Ailix Fry - assassin/doc/jedi
"What you must know is how man reacts.
Weapons change, but man who uses them changes not at all.
To win battles you do not beat weapons - You beat the soul of the enemy."

::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Happymob
Mon Nov 03, 2003 8:06 am
#7

One of the reasons that many combat medics do pick up at least some doctor is that /revive and /enhance in particular are incredibly useful field skills andthey already have the pre-reqs for doctor. It is not as common for master doctors to pick up combat medic skills (since dabbling benefit is limited).


There are many more effective templates for people that just want to be a poisoning/killing machine than master doctor/master combat medic, but that combo does give a nice balance of usefullness in PvP and PvE, group or solo, though it is definitely most useful in group settings.





Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Daota
Mon Nov 03, 2003 9:19 pm
#8

Combat medics don't really have a lot of options for a secondary profession. Basically they can take doctor, pistoleer or carbineer (or rifleman, but that's hard on the mind). This is mostly because the Medic profession doesn't qualify you for very much.


I fact, I think Combat Medic is possibly the most restrictive profession in the game as far as a useful secondary profession goes. If a master combat medic wants to be reasonably effective with a weapon they need at least some pistoleer or carbineer, which leaves insufficient points for anything else worthwhile.


Even a Bounty Hunter has more options for useful allocation of leftover points (Pistoleer, Carbineer, Medic, Ranger, Creature Handler, and Squad Leader) since "dabbling" in non-combat professions works better if your primary profession gives strong combat skills.


--


Daota

RottaBetito
Tue Nov 04, 2003 4:11 am
#9

/agree




Rotta Betito
MASTER DOCTOR/SHARPSHOOTER

RyushiYoshi
Tue Nov 04, 2003 5:13 am
#10

Heh heh, I like to hunt in groups and I like to be the group doc....so yeah, I guess it is good for me, lol. I mainly play a support role all the time, and really mainly going to CM for the ranged heals, but I hate dabbling, it leaves unecesarry gaps in my profession template, lol, so I decided to Master it as well. Mwuahahaha, can't wait to be able to heal people from range, tired of being chased around as I have to go right next to a brawler guildie to heal and then get aggro'd.



Imperial Colonel Ryuten Mizu
Former Master of Force Powers and Lightsabers
Serving since June 30, 2003

Soulforger
Tue Nov 04, 2003 8:19 am
#11






BenderTheGreat wrote:

Interestingly enough, if you look at the (now out-of-date and quite inaccurate) Prima strategy guide you would see that the CM/Doc combination would not have even been possible.


Not having been a beta tester, i really don't know if CM's really were originally required to actually master the Marksman prof. But knowing that at some point someone thought we should have to gives a little more credence to the idea that we are in fact a combat class


Any beta's (though aren't we all, lol) know if it was that way at one time? And if so, why was it changed? To allow for the CM/Doc combination?







Not sure if this was ever the case, but I do know this guide is the most horrid one I've ever seen (and the most expensive). It also can't decide if you have to master brawler or marksman to get BH (it's marksman). It references an appendix of schematics that doesn't exist. The list goes on, but those are some of the worst - and now that it's out of date it's that much more worthless (that much I did expect ).


Enough about the guide... I just topped out my character and went with Artisan 0-0-0-2, Pistoleer 0-2-0-0, Doctor 0-4-3-0, and Master CM. I love the buffs for Doctor, they're worth the skill points there. I would have liked cure poison/disease, but it was more important to me to be able to fight, and survey for resources than cure poison. And there was no way I was going to do ANOTHER crafting tree .




-Accari (Rebel Warrant Officer II)

Master TKA
2000 Commando

Mastered: Medic, Combat Medic, Pistoleer, Doctor, Dancer (Holo 1), Tailor (Holo 2, Silent), Entertainer, Artisan, Scout, Creature Handler, Teras Kasi Artist, Ranger, Marksman

Bartle: A:60 S:53 K:53 E:33
Longspoon
Tue Nov 04, 2003 9:36 am
#12

This is my target template...


Medic 4,4,4,4


Marksman 0,0,0,4


Combat Medic 4,4,4,4


Scout 4,0,4,1


Creature Handler 4,4,0,0


will prolly change with the CH nerfs i mean updates...




Therfore bihoveth hire a ful long spoon that shal ete with a feend. -Geoffrey Chaucer, from The Canterbury Tales, "the Squire's Tale"
TheGreatOne00
Tue Nov 04, 2003 11:41 am
#13

Well, I started out as a CM, and then went doc to get revive. Next thing you know I was a Master Doc Ienjoy playing support clasases in online games. Its just what I enjoy to do. Maybe things will change, but who knows.



Ovonn Ig'A
Master Doctor
Master Fencer
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