Combat Medic Archive

Thread: Best PvP CM template ?

Tuskenterminator
Sun Sep 19, 2004 12:15 am
#1

Im master CM



PINKLEPURP ABUSER , UBER n00b FJB , LORD OF THE SPAM
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THIS GAME USED TO pWn BUT NOW IT SUCKS MORE THAN PARIS HILTON
-i supported hammeh's mum but i will not support SOE and its p00 ideas or sh@t customer service , anyone for cyb0r ?
Saborcoco
Sun Sep 19, 2004 12:56 am
#2

MTK, CM 4404.
-Akar-
Sun Sep 19, 2004 5:14 am
#3

depends if you run in larger groups nothing beats Rifleman/MCM if you have ppl to hide behind or know when to run
TheBane
Mon Sep 20, 2004 7:47 am
#4

4004CM/Novice Doctor/Master Swordsman
Novice Doctor gets you /stand;/healstate macro
Swordsman gets you mind smashing
4004 CM Gives you poisons :
Pump the rest into FS. (I believe you have 18 pts after nov doctor or something close to that)
So..
Melee Speed
Melee Accuracy
Melee Defense
Whatever







Joo-Quui Nton - Merchant Extraordinaire
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csretailnoob
Mon Sep 20, 2004 1:27 pm
#5


Dont tell anyone I told you this but here is the most evilest should be nerfed now template ever... Pay attention to the bold text and think....



MCM

Smuggler 0010

Novice pistoleer

TKA 4000


Abs:


Feign Death


Force of Will


Intimidate


1Warcry


Master Combat Medic









Sig removed by admin, due to harassment.
csretailnoob
Tue Sep 21, 2004 12:57 am
#6



This be my favorite..


CM 4104

Doc4240

Rifle4404


Skill Points: 250 of 250 used. (100%)

Experience needed

Apprentice620(0.02%)

Combat445,550(11.58%)

Medical724,250(18.82%)

Medical Crafting11,500(0.30%)

Rifle2,666,000(69.28%)





Total Experience3,847,920
Skill mod Summary:

Alertness+10
Block+10

Carbine Accuracy+10
Carbine Speed+5

Combat Medic Effectiveness+65
Combat Medicine Assembly+20

Combat Medicine Experimentation+20
Combat Medicine Use+75

Cover+80
General Ranged Aiming+30

Healing Range+75
Injury Treatment+100

Injury Treatment Speed+75
Medical Foraging+100

Medicine Assembly+60
Medicine Experimentation+60

Medicine Use+90
Melee Defense+42

Pistol Accuracy+10
Pistol Speed+5

Ranged Defense+48
Ranged Injury Treatment Speed+20

Ranged Mitigation+2
Rifle Accuracy+120

Rifle Aiming+60
Rifle Concealment Chance+95

Rifle Speed+70
Terrain Negotiation+40

Wound Treatment+35
Wound Treatment Speed


Ability Summary:

Aim

Apply Disease

Apply Poison

Conceal Shot

Cure Disease

Cure Poison

Drag Incapacitated Player

First Aid

Flurry Shot 1

Flurry Shot 2

Head Shot 1

Head Shot 2

Head Shot 3

Heal Damage

Heal Enhance

Heal State

Heal Wound

Medical Forage

Mind Shot 1

Mind Shot 2

Overcharge Shot 1

Point Blank Area 1

Point Blank Single 1

Quick Heal

Sneak

Sniper Shot

Strafe Shot 1

Suppression Fire 1

Surprise Sho

tTake Cover

Tend Damage

Tend Wound

Threaten Shot

Tumble To Kneeling

Tumble To Prone

Tumble To Standing

Warning Shot


Link = http://swgcb.yogn.net/swg-cb.php


Message Edited by csretailnoob on 09-20-200401:00 PM


Message Edited by csretailnoob on 09-20-200401:03 PM

Message Edited by csretailnoob on 09-20-2004 01:03 PM



Sig removed by admin, due to harassment.
Tuskenterminator
Tue Sep 21, 2004 1:28 am
#7

THNX GUYS U HAVE HELPED ME A LOT



PINKLEPURP ABUSER , UBER n00b FJB , LORD OF THE SPAM
//////AGI'NOR DEMANDRED \\\\\\
nnnnn DARKI'NOR DEMANDREDEOUS nnnnn
\\\\\\ DARKE MURPHEOUS //////
THIS GAME USED TO pWn BUT NOW IT SUCKS MORE THAN PARIS HILTON
-i supported hammeh's mum but i will not support SOE and its p00 ideas or sh@t customer service , anyone for cyb0r ?
Brainplay
Tue Sep 21, 2004 4:41 am
#8

Master Rifleman/Master Combat Medic.


You can dabble all you want but due to the new resists and the 5% chance you'll miss, you can no longer rely solely on a poison/disease combo to beat your opponents.


With master rifleman I still get the great accuracy bonues, a major increase in speed over any dabbler, and a special that can and will come in handy for a few PvP but especially for PvE situations. With the new resists you'll need a master level combat profession to do any sort of damage should the poisons fail and they will fail. A jawa ion rifle and headshot2 isn't going to cut it anymore and if against a defense stacker you need your accuracy bonuses and a dxr-6b to land a stun and blast their MIND pool to pieces.


With master Combat Medic you get +25% effectiveness, greater range, and /healmind. Now that area cures have been changed effectiveness is a major consideration. Thats even more so with the high potency expectations you need to add in order to beat the new resists.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

TheBane
Tue Sep 21, 2004 7:34 am
#9






csretailnoob wrote:


Dont tell anyone I told you this but here is the most evilest should be nerfed now template ever... Pay attention to the bold text and think....



MCM

Smuggler 0010

Novice pistoleer

TKA 4000


Abs:


Feign Death


Force of Will


Intimidate


1Warcry


Master Combat Medic













Warcry breaks with poisons now.
However... Feign death is hillarious in this situation. Obviously a way broken template, be prepared for hate tells lol.







Joo-Quui Nton - Merchant Extraordinaire
Eleventh Hour Outfitters - Loots, VetRewards, Craftables
Rori 5392 6564

KnightHawk420
Tue Sep 21, 2004 5:45 pm
#10






csretailnoob wrote:


Dont tell anyone I told you this but here is the most evilest should be nerfed now template ever... Pay attention to the bold text and think....



MCM

Smuggler 0010

Novice pistoleer

TKA 4000


Abs:


Feign Death


Force of Will


Intimidate


1Warcry


Master Combat Medic





Evil right up until you meat a doctor + combat professionor another enemy CM




Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
KnightHawk420
Tue Sep 21, 2004 5:52 pm
#11






Brainplay wrote:

Master Rifleman/Master Combat Medic.


You can dabble all you want but due to the new resists and the 5% chance you'll miss, you can no longer rely solely on a poison/disease combo to beat your opponents.


With master rifleman I still get the great accuracy bonues, a major increase in speed over any dabbler, and a special that can and will come in handy for a few PvP but especially for PvE situations. With the new resists you'll need a master level combat profession to do any sort of damage should the poisons fail and they will fail. A jawa ion rifle and headshot2 isn't going to cut it anymore and if against a defense stacker you need your accuracy bonuses and a dxr-6b to land a stun and blast their MIND pool to pieces.


With master Combat Medic you get +25% effectiveness, greater range, and /healmind. Now that area cures have been changed effectiveness is a major consideration. Thats even more so with the high potency expectations you need to add in order to beat the new resists.







Don't go worrying too much about the resist buffs, they have had in reality relatively little impact. In most cases it just takes the CM a little longer to kill you, but then again maybe it works just like it always did. It's way too random to be considered all that usefull. CM dabblers can do just fine, resist buffs really haven't changed that much. It really doesn't matter if I gotta throw 10 poisons at you to land 1, as long as I land 1


Invariably though I've seen plenty of CM's give up on poison after a single resisted effect, or a single doc cure.... suckers....


Poison/disease deathis alive and well people. I'd only say that it seems to me the majority of the CM population are either lame or dumb and don't really press it beyond a single application. Personally, I've chucked poisons at doctors repeatedly until they screwed up on the heal and died for it. Most CM's won't go that far.




Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
KnightHawk420
Tue Sep 21, 2004 5:57 pm
#12




There really is no such thing as the "Best CM PVP Template". It does not exist.



TKA - 4/0/0/0 Doctor - 3/0/0/4 CM = Getting shot at hurts ALOT. A CM seriously intent on killing this combo could, but could not just casually do so.


Master Rifle/Master CM = The only people that kill this combo are other CM's, jedi's and fencer/docs with uber stun batons.


Master TKA- 4/4/0/4 CM = poison,disease get kited for 60 seconds you die.


Rifle 4/4/0/4 - Doc 4/2/4/0 - CM 4/1/0/4 = Dabbling rifles just does not work.



4004CM/Novice Doctor/Master Swordsman = Not such a bad combo, but I think dumping the remaining points into fs skills is a bad idea. Master swordsmen I don't think are terribly feared in pvp either.

Message Edited by KnightHawk420 on 09-21-2004 06:04 PM



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Sevven
Wed Sep 22, 2004 4:16 am
#13

Well this will sound crazy but i am a mastercarbine/4 0 0 4 cm/3 0 4 0 doc

But the kicker is i have 4 carbines all with plus 500 ticks two on mind one on heath one on action Never been beat in duel not even by jedi knight



Out ForBlood - Nas
BRING IT, DON'T SING IT
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