Combat Medic Archive

Thread: SOE needs to get their act together.

Melampus
Thu Aug 14, 2003 6:29 am
#1

Melampus
Thu Aug 14, 2003 6:49 am
#2

Was just going to leave it like that but decided not to.


Anyways, I get home last night and decided to use the things that have been broke.


So i go and make an area mind disease pack A and a mind disease pack A(might have been B, can't remember)


Only reason I didn't make better was because of the 1000's of precombines I keep in my factory none of them are the pre combines for diseases.


So I make my first one. Woot, some rebels are in town in a building with an elevator and are staying at the bottom while the imps are at top. So I join the imps up top and go down real quick toss out the area mind disease. Of the 10 rebels and 8 pets everyone resisted except for 1 person.
As we stayed uptop and watch his mind he went to 524/900 which isn't bad but that took forever.


Then i decided to duel my friend to show him how they work. so i had him take his gun off and duel me. After tossing the first three non area disease packs he finally didn't resist the 4th. This one was pitiful. It maybe did 100 wound damage in 10 mins so we ended duel and walked in the cantina for 15 secs and all was fine.


so I go back to my house and pick up the areastimpack A's and B's I made forever ago and put in the floor because they were broke. Then I made a couple AE stim C's.


Go to the cantina and can't toss them even thou the C's have a CM med use of 64. I get the error message that It requires 54 med use and I only have 50...so I try the B's same message only that it takes 51 med use and I only have 50. So I break out the area stim A...I was able to use that one. SO I went to the cantina and join the band and did some AE healing..well only did about 100 to each bar so that kinda sucked so I'm wondering with the new healing in combat nerf how crappy the one area stimpak is going to be.
Also after a battle with IMPs we were trying to heal pets using stim Ds and were only getting around 360 heals..come on we aren't in combat and healing things with 11k hams takes time even when healing for almost 2k.


Anyways I take the area stim A and go to the med center and give it to a master medic..Guess what..HE CAN USE IT.


So apparently SOE wants me to make Area Stims but just sale them to Doctors because I can't use them.


How long has this been happening? How long have we been complaining about the same things?


Filthy, Do you job. Tell them it's a game breaking issue when we can't use the stuff we make. We can't make it as good as doctors when we do it gets resisted 75% of the time


If I resited 75% of the attacks from someone else I wouldn't worry about them.


GET IT FIXED



Apollo

Minaros
Thu Aug 14, 2003 7:04 am
#3

Pre-existing med/stim packs keep their existing Medicine use skill. Only new crafted ones will be correct with Combat Medicine Use skill.




Minaros Darkstar
Obsidian Alliance
Master Squad Leader/Carbineer
CilianT
Thu Aug 14, 2003 7:39 am
#4

Yup, go craft yourself some new AoE stims and then try them. Plus, you tossed an A, Im not surprised it only healed for 100ish, seems the same on a ranged stim A. Im sure you can build those Cs now to be 800+ on a good toss, not to mention even higher with all the advanced components resorces now fixed.
Elenora
Thu Aug 14, 2003 9:39 am
#5

lol u are trying to use level A poisons is why they sucked...


my level C dots gets resisted about 3-5%....


and does 400+ on aoe and 500+ damage on sinlge targets...




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
CilianT
Thu Aug 14, 2003 9:40 am
#6

Elenora, you want to make me some poisons?
A_Random_Guy_01
Thu Aug 14, 2003 9:55 am
#7

so elenora you think it makes sense that i can do more damage unarmed with no brawler training than i can from a skill from an advanced profession?


it is logical to you that a novice artisans cdef pistol with no experimentation and using lousy materials has a higher dps/range/chance of hittingthan an novice combat medic's poisons regardless of what materials are used?


i was bored last night. so i made some single target mind poison -a. it took approximately1 minute 20 seconds to kill a baby nuna. after 6 resists. total time from engage to kill 2 minutes 11 seconds.


i created a newbie artisan on another server just to get a comparison. i equipped the cdef pistol they gave me. and ran directly into the feild. without training any skills.


i killed a baby nuna in 15 seconds with that pistol.


after unequipping the pistol i attacked another nuna. it died in 22 seconds.


i mean for heavens sake i should at least do as much dps as a complety untrained artisan.




ShufIrathe
Thu Aug 14, 2003 9:58 am
#8

IMHO poison and disease pack A's shouldn't be as useless as they are right now. It's nice that C packs are so good, but correct me if I'm wrong don't u need master CM to use the things? You can craft them without master CM, but given the way that med use progression is with CMs can you use them at support IV? I'm not gonna be a master CM. I'm gonna have enough skill points to max out two branches in the tree and right now I'm looking at crafting/support. It bums me out that I'll be able to craft things I can't use and that the stuff I can use barely works.


I dotted a flewt the other night that conned blue to me with a health poison A. First off the components required to make this thing should make it more effective. It took me three charges to even get the DOT to stick. Then it only ticked off half of the flewts health. In comparison I hit the flewt with one healthshot with my pistol and killed it.


The way I see it, almost any CM is gonna have some weapon DOT as a result of getting all that combat xp to make CM. So the basic CM dots should be at least as effective as the weapon dot, otherwise why use them? And small blue mobs should not resist the A packs so effectively. I can see high level NPCs or bigger mobs shrugging it off, butI should be able to depopulate a small area of blue mobs with an A pack.

Elenora
Thu Aug 14, 2003 10:04 am
#9

AOE mind dot was 91 CM med use base when i made it....


I think mastering the support line gives u 75 CM med use...


which is enough for the single line mind dot...


then again the +25 Cm effectiveness probably pumps dot damage up a lot




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Melampus
Thu Aug 14, 2003 10:13 am
#10

The area C's were made last night and still broke.


a CDEF doesn't miss more it just hits for less..same should be true of the A/B/C's disease packs


if you are only gettting resisted 3-5% that's well sweet considering i'm missing about 3x as much now with a carbine.


This stuff needs to be fixed not left out to dry because we'd rather sit and talk about problems instead of corespondants bombarding SOE with the probs.


BE's can make pet stimpaks that heal mind damage, but CMs can't make anything that heals player mind damage? How Unbalanced is that If I could heal 100 mind while healing 1000 health it would be an improvement.



Apollo

CilianT
Thu Aug 14, 2003 10:16 am
#11

I don't get why a pet needs a mind heal. One /trick and BOOM full mind on the pet. Or did they nerf that too?
Melampus
Thu Aug 14, 2003 10:17 am
#12

Even with the adv components I don't have the time to go looking for stuff on yavin 4 or thalus.


plus because I am doing Carbineer I no longer have the skill points left to survey.


So it would be alot easier for someone that Wants to be a CM but not do combat themself.


I'd rather use my carbine and shoot and heal when needed as oppose to throwing stimpaks around and disease packs. Others on here that just disease and poison to do their damage must not trust their skill with a gun


Apollo

Elenora
Thu Aug 14, 2003 10:25 am
#13

Lol when u find a gun that does 400 mind damage with a area of effect for 25 that doesnt require LOS or a move that doest 500 mind damage from 48m while remaining in a building ill admit that carbineers are more powerful than CMs...



--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
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