Combat Medic Archive
Thread: Nerf train and the future of CM...
Don't forget our new AoE heals. We just got a MASSIVE boost in our group healing abilities. As much as I hate to admit it, we ARE going to be nerfed sometime very soon. Everyone enjoy it while you can.
My dots were doing this kinda damage before this patch. Just not in AOE form. And aoe's don't tick as much as single target dots do . I think it's fine the way it is imo. This will make doctors more valuable. A good doctor can stop a cm's poison's with 1 stim each. A GOOD group kill's the dmg dealers first.If you don't think cm's are the #1 hit list then your wrong . #2 Would you actually like a -200 dmg dot every 6-10 seconds of health or action? How pathetic is that? Smugglers doing their thing for 900+ in pvp still.... /shrug
Maybe cm's should get a knockdown stim my as well if we gonna have them fight with oven mits on
Kama
lol again i dont think u have been out in pvp with damage reduction...we are out damaging every class in the game with mind damage...
also i checked cure rates with a master doctor...it incapped him before he would cure the poison the 3rd time...basicailly he cure poison 2 times got hit by 2 ticks of the dot and went incap on the 3rd...
the 3rd stim try after he work up cured the poison...
now a doctor takes 3 tries to apply a poison, but we apply in one try...
so please go out and test this stuff before you talk about smugglers doing 900...
cuz people are doing hardly 300 damage on me with panic shot now....
The thing is, Elenora, CM poisons don't land in one application. The fact of the matter is that poisons are mostly worthless until master. I think the biggest issue is the mind damage we can do. I can see Health and Action poisons in the power we have now, as being perfectly balanced. I hope that perhaps the innate problematic system of mind damage is fixed; in other words, right now our mind poisons are overpowered, and our health and action poisons are balanced. What's the solution? You nerf poison damage, and health and action poisons become worthless.
The whole mind damage system needs to be looked at. As it stands I can't see very many reasons for playing anything other than a Zabrak. I find in my tusken groups the last few weeks, that the only people not worrying about PvE mind incaps were the Zabraks.
PvP mind incaps are a whole different situation. But Elenora, have you seen eyeshots? Pistols have double the DPS of rifles and carbines, at least on my server. A BH with eyeshot can do twice the mind DPS as a rifleman. And with the damage reduction, any raid force with decent medics can't be killed unless you can mind incap them.
PeanutButterCoffee wrote:The thing is, Elenora, CM poisons don't land in one application. The fact of the matter is that poisons are mostly worthless until master. I think the biggest issue is the mind damage we can do. I can see Health and Action poisons in the power we have now, as being perfectly balanced. I hope that perhaps the innate problematic system of mind damage is fixed; in other words, right now our mind poisons are overpowered, and our health and action poisons are balanced. What's the solution? You nerf poison damage, and health and action poisons become worthless.
The whole mind damage system needs to be looked at. As it stands I can't see very many reasons for playing anything other than a Zabrak. I find in my tusken groups the last few weeks, that the only people not worrying about PvE mind incaps were the Zabraks.
PvP mind incaps are a whole different situation. But Elenora, have you seen eyeshots? Pistols have double the DPS of rifles and carbines, at least on my server. A BH with eyeshot can do twice the mind DPS as a rifleman. And with the damage reduction, any raid force with decent medics can't be killed unless you can mind incap them.
Does a new improved functional Area of Effect poison not have a chance to hit a group in one application?
Have any of the non-master combat medics tried any of the weaker poisons yet? The game is not the same game today as it was yesterday, so alot of what we know about our class and how it interacts with others is going to change (and then it will probably change again)
Elenora I'm really happy to see you post this. Watching you attack people in the cantina while you were outside the by the musical instruments was nuts.
I refused to even try to get into that. It's obviously hugely overpowered. I mean lets face it, combat medic is a supporting class to the combatant classes. I think it's a very necessary and vital role to fulfill. But when it move from the role of primary healing with some aoe attacks that *might* work to one that is almost purely offensive I see a problem.
I don't blame you at all for doing what you did. I just think I would've gotten bored before you did
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SOE needs to seriously rething what they've been doing lately, this patch has really messed up A LOT of balance and player issues, rather than tweaking, they've created an entirely new dynamic. And from what I can see ALL combatants now have to have med skills to survive even being solo hunting mobs.
Elenora I applaud you for posting this, my respect for you has increased dramatically. And AOE mind poison was doing up to 400 dmg a tic btw. Now this wouldn't be so bad.. but there is NO aoe cure for it either. So unless everyone has a doc around for them .. about 2 turns and everyone is incapped. Serious issue. I'm not sure which is worse, this or the HUGE nerf to the TKM's.
Professions need to be looked at as how they interact with people not just individually, this I think has been a major problem with SOE in this game so far.
Oh i totally agree that it was ridiculous....i was just trying to get enuff FP for my next rank...i think that and left otherwise I would have left a lot earlier..
I think dots would be pwoerful but as they are right now its just a joke. Its not even fun. Well it was fun for about 10 mins then got boring fast and mostly stayed to to get a few extra fps....
I would love to see the dots be effective weapons in combat but they are just way to overpowered...DOots should be powerful especially if you let them run without medical attention but to have it do so much for so fast it ridiculous...
I am almost thinking that making poison tick for more the longer you leave it on might make sense...something like 100 the first tick 200 the second then up to a max of 500ish. That way there would be some importance to get cured now rather than later. It would also also a person more time to chase down the CM. Right now you have about 15-30 secs depending on your mind pool to catch me and its dang near impossible with the range i can toss my dots...
I waslo think that doctors should be aoe cures and packs taht are capably of stopping equal level dots in one application. So if a master CM dots a master Doc it should be able to stop the poison dead cold in one application. But scaled so if a master CM doted and a lesser doctor tried to cure it it would take several applications.
Would love to keep the non LOS nature of dots tho, they are very cool as a tactical weapon for sieges or large battles and city warfare...but seriously the damage needs to be downgraded...Like someone said in a post here i dont want an uber profession,I want a working one...
Guess we gonna get nerfed before anything gets fixed...
I just spend 2 hrs in Moenia alone with a smuggler in the star port holding off 6 or so rebels with nothing more than aoe mind dot...it was ticking for 310 ish onthe aoe and about 400 with my single target...
now this is all LOS on top of that..
as much as i loved to see CM get a boost in this patch i think SOE really overdid it...its digusting how much damage i can take and how much damage i can dish out...the only way to kill me is to KD and perma spam it so i cant heal or dot for about 45 secs...
now the class had issues outside of the dots and i think that many of these issues wont get fixed now because of the power of the dots...
personally i think mind dots are way to overpowered and need to be brought down to reasonable levels...150 on aoe and 200 on single...right now im ridiculously powerful...
I want the game to be balanced and fun....not just spamming mind dot...
Elenora wrote:
lol again i dont think u have been out in pvp with damage reduction...we are out damaging every class in the game with mind damage...
also i checked cure rates with a master doctor...it incapped him before he would cure the poison the 3rd time...basicailly he cure poison 2 times got hit by 2 ticks of the dot and went incap on the 3rd...
the 3rd stim try after he work up cured the poison...
now a doctor takes 3 tries to apply a poison, but we apply in one try...
so please go out and test this stuff before you talk about smugglers doing 900...
cuz people are doing hardly 300 damage on me with panic shot now....
Bug#1: the Doc's treatment and treatment speedskills did not apply because he was using stuff on himself, else he would have gotten 2-3x the amount of cures in and the poison would have been off after 1 tick
Bug#2: Cure Packs have the same problem as first aid, they are too weak and don't scale
Issue#1: 3 Panic shots = 3-6 seconds = 1 tick of a poison = dead CM
Issue#2: sitting in the middle of the starport, you can apply freely to people running inside the starport building. this is not a LOS issue but an issue with firing grenades through reinforced concrete and i don't remember seeing windows there. no LoS is fine, what is needed, is a check if both persons are in the same structure or not.
and Elly, don't say people are not playing the game. we might not be playing it your way, but we do and some of us a bit longer than you. Mind Damage hurts any Medic type but that is exactly what it is supposed to do. it limits us in our effect on combat, less in PvE where we can choose not to fight at all but more so in PvP. Picking up Doc now means something else than just tending wounds now and that is great. Let's hope the duration on chef buffs get's soon where Holo said they would be and everything is fine.
no .... It's insane. Just because you exploit a LOS issue doesn't mean we need nerfed. Fix los yes, How about now in day 2 you don't exploit elenora? Don't exploit the los bugs and AOE dot your targets. If you can continue to do it W/O a tef and nobody knocks you down then your server is a bunch of noobs. AOE knockdown is still way overpowered. If you wanna start something get that nerfed.
Kama
Oi... can't you folks see what she's doing?! She's WARNING us. Bringing this to our attention so we know what's to come. While those of us who aren't Masters can't do nearly as well as she is, she is raising some good points.
Watch out for the Shadows, sometimes they NERF back.