Combat Medic Archive
Thread: Gas Masks: A solution to reducing power of Combat medics...and a new item line?
Xytroncore wrote:
I wouldn't care one bit if they put in gas masks to stop us, I'd just pick up riflemen so fast and hit your un-composite-armored head so fast it's notfunny.
This is why I generally don't support Gas Masks. It would force Combat Medics to pick up rifleman as their third mastery. I would rather like Combat Medic to be viable on its own and working in tandem with any combat mastery.
Plus as you say, gasmasks that don't protect against anything else will just cause any head attacking character class to own the day beyond funny.
If gasmasks are to be introduced they should be a integrated part of a new helmet. New and specific look, providing (at best) amedium protection against normal damage and providing either:
1) Up to 40% resistance to poison and disease (not my favourite alternative though)
2) Up to 60% damage reduction per tick. The poison still enters your system but you don't get as high a dose as if you were unprotected.
3) Prolonged tick-time, up to double the usual time.
But as have been stated earlier, let's wait out the combat revamp and then see what needs doing after that.
What would be cool is if maybe artisans could craft "Breathing Components" .. that maybe take up a socket in your helmet, instead of giving a penalty to hit this component removed one of your helmets Special Protection layers. This way you might have to buy acouple of "Breathing Components" and a couple of helmets so that you can keep that great stun layer
.
I like this idea, I also like your opinion that there should be solutions not nerfs.
This actually would go a ways to making combat in SWG more interesting. It follows the "combined arms" idea.Basically, you can defend well against either Combat Medics, or Riflemen, but not both at the same time.
It's like back in the napoleonic wars, infantry in tight formation was very effective against calvary, but were particularly vulnerable to artillery(cannons). In modern warfare, to defend against a ground attack, you need to concentrate your forces, however, that's the exact opposite of what you do to defend against attacks from the air. Thus, the key to battle is to combine both types of attack.
Good idea, may want to expand it so that the protective measures are incorporated into full armor suits (not just a face mask). The combat medics create the layer and the armorsmiths incorporate it. Also, change the delivery system for the disease and poison, a grenade works well for the area effects (leave as is), but to offer an advantage to the combat medics (since the protective layers will weaken their AOE attacks), make the SR combat pistol (or a new one based of teh launcher pistol) a combat medic weapon where you apply power-ups (the single target) to apply a specific poison or disease (the gun must have light armor piercing to allow a bypass to armor adn give the combat medics some good pistol dmg potential). They can have multiple weapons that they can change between if they choose to apply a variety of poisons.
I DONT WANNT TO HAF TO WARE SPESJAL KLOTHIN TO BE IMUN TO PSON!
NERF CM NOW!
Or something along those lines... I'm suprised we haven't heard that yet... ![]()