Combat Medic Archive
Thread: Please Help Me Out Here....
I know most of you have seen a thousand posts like mine, but I will just add to the complete frusteration that many people are having.
I simply can't understand why a Single Person can throw upwards of 3 poisons on a single unhealable pool / wearing very good armor / with skills other than Strickly for DoT'ing someone's mind. It's the "I win" option .... No matter how much +X Poison Resist attachments you find, it does no good - there is simply no defense against this form of Bio-Hazzardous warfare.
Do one of three things too make this pvping experience worthwhile:
A.) Reduce the 600 tick mind poisons
B.) Make Applying Diseases/Poisons a Master Combat Medic Ability
C.) Area Poisons must infect the thrower, friendlies, and enemies (Much like a Commando's Grenades.)
This would get rid of the dabblers and leave those who are only true to the Combat Medic Profession. Ive played this game for well over a year and I'm just about done with it. This is game breaking, it makes SWG Experience not worthwhile, and the Developers are doing nothing to eleviate these issues. I have no trouble with CM's using poisons for PVE reasons, but something MUST be done in pvp.
/wavesgoodbye
- Takai
- Takai
Chabian wrote:
I simply can't understand why a Single Person can throw upwards of 3 poisons on a single unhealable pool / wearing very good armor / with skills other than Strickly for DoT'ing someone's mind. It's the "I win" option .... No matter how much +X Poison Resist attachments you find, it does no good - there is simply no defense against this form of Bio-Hazzardous warfare. Actually innoculations and area cures are on the way but if you take the time to read about it you would have known that.
Do one of three things too make this pvping experience worthwhile:
A.) Reduce the 600 tick mind poisons <==This is not venom enhanced (address the issue of the HAM vulnerability and lack of all stat healing first then worry about poisons)
B.) Make Applying Diseases/Poisons a Master Combat Medic Ability <== Joo R dum (lets make meditate master TK, buffing master doctor, and any sort of special master level while we're at it)
C.) Area Poisons must infect the thrower, friendlies, and enemies (Much like a Commando's Grenades.) <== Joo R berry dum (and this is a direct attack on CM's and not a fix. Why do you not think commandos never use grenades?)
This would get rid of the dabblers and leave those who are only true to the Combat Medic Profession. Ive played this game for well over a year and I'm just about done with it. This is game breaking, it makes SWG Experience not worthwhile, and the Developers are doing nothing to eleviate these issues. I have no trouble with CM's using poisons for PVE reasons, but something MUST be done in pvp. Jedi are the new game breakers now....well them and the lack of content, lack of equality between ranged and melee, lack of actual in game supervision, etc etc etc. Btw, PvP is gimp. There is no real reason to do it other than to satisfiy your ego. No rewards, no loot, no standing other than on the Jedi rank scale, no challenge.
/wavesgoodbye BYE BYE
- Takai
Instead of solutions you post nerfs and ideas that would benefit other classes that are already "god-like" in a world without poisons. I'm really looking forward to the HAM revamp, armor nerf, and most importantly doctor buff nerf. No doubt we'll take a reduction in our poisons then but at least it will still be viable in combat.
p.s.= If you're going to cry NERF then at least title you stupid post accordingly. I thought you needed help with Combat Medic field craft or similar. You got no sympathy from me for that. ![]()
Message Edited by Brainplay on 07-28-2004 08:47 AM
Brainplay wrote:
Chabian wrote:
I simply can't understand why a Single Person can throw upwards of 3 poisons on a single unhealable pool / wearing very good armor / with skills other than Strickly for DoT'ing someone's mind. It's the "I win" option .... No matter how much +X Poison Resist attachments you find, it does no good - there is simply no defense against this form of Bio-Hazzardous warfare. Actually innoculations and area cures are on the way but if you take the time to read about it you would have known that.
Do one of three things too make this pvping experience worthwhile:
A.) Reduce the 600 tick mind poisons <==This is not venom enhanced (address the issue of the HAM vulnerability and lack of all stat healing first then worry about poisons)
B.) Make Applying Diseases/Poisons a Master Combat Medic Ability <== Joo R dum (lets make meditate master TK, buffing master doctor, and any sort of special master level while we're at it)
C.) Area Poisons must infect the thrower, friendlies, and enemies (Much like a Commando's Grenades.) <== Joo R berry dum (and this is a direct attack on CM's and not a fix. Why do you not think commandos never use grenades?)
This would get rid of the dabblers and leave those who are only true to the Combat Medic Profession. Ive played this game for well over a year and I'm just about done with it. This is game breaking, it makes SWG Experience not worthwhile, and the Developers are doing nothing to eleviate these issues. I have no trouble with CM's using poisons for PVE reasons, but something MUST be done in pvp. Jedi are the new game breakers now....well them and the lack of content, lack of equality between ranged and melee, lack of actual in game supervision, etc etc etc. Btw, PvP is gimp. There is no real reason to do it other than to satisfiy your ego. No rewards, no loot, no standing other than on the Jedi rank scale, no challenge.
/wavesgoodbye BYE BYE
- TakaiInstead of solutions you post nerfs and ideas that would benefit other classes that are already "god-like" in a world without poisons. I'm really looking forward to the HAM revamp, armor nerf, and most importantly doctor buff nerf. No doubt we'll take a reduction in our poisons then but at least it will still be viable in combat.
p.s.= If you're going to cry NERF then at least title you stupid post accordingly. I thought you needed help with Combat Medic field craft or similar. You got no sympathy from me for that.
Message Edited by Brainplay on 07-28-2004 08:47 AM
I am aware of innoculations and area cures.
I have 600 Tick Mind poisons (Venom Enchanced = Spider Venom Power 280)
Why not make a "MASTER" box actually worth something....
And for god's sake, quit saying "Joo R Dumb" - I can not wait for school to start. If your going to bash me, at least do it in a language anyone over the age of 16 can understand.
- Takai
Chabian wrote:
After dying , yet again, to a Spider Venom Enhanced Mind Poisoning Covert Imperial, I have decided never to participate in the form of Player Vs Player fighting again. Thank you please come again
I know most of you have seen a thousand posts like mine, but I will just add to the complete frusteration that many people are having. /groan
I simply can't understand why a Single Person can throw upwards of 3 poisons on a single unhealable pool / wearing very good armor / with skills other than Strickly for DoT'ing someone's mind. It's the "I win" option .... No matter how much +X Poison Resist attachments you find, it does no good - there is simply no defense against this form of Bio-Hazzardous warfare. Could always bring a Doctor or have one around. Or you could have a template like some of my friends have. TKM/Fencer 3440/Doc 4000. With a good supplier of doctor supplies you can do well. However if your complaint is that you can't find a Doctor to make you good cures then that is not a CM problem. You can't have your cake and eat it too.
Do one of three things too make this pvping experience worthwhile:
A.) Reduce the 600 tick mind poisons That's normal single tic poison not venom.
B.) Make Applying Diseases/Poisons a Master Combat Medic Ability Then what would you suggest we give Novice CMs until they reach Master?
C.) Area Poisons must infect the thrower, friendlies, and enemies (Much like a Commando's Grenades.) Tell you what let's just make the game full of friendly fire and also institute the process of critical failures in combat while we are at it. Let's grief anyone any chance we get.
This would get rid of the dabblers and leave those who are only true to the Combat Medic Profession. Ive played this game for well over a year and I'm just about done with it. This is game breaking, it makes SWG Experience not worthwhile, and the Developers are doing nothing to eleviate these issues. I have no trouble with CM's using poisons for PVE reasons, but something MUST be done in pvp. So what you are saying is only a Master CM should be able to have the power you described as game-breaking?
/wavesgoodbye Bye don't let the door hit ya where the good Lord split ya.
1) CM does not need changed because DPS is in fact low. -This has been refuted so well that it is laughable to even bring up. For example, do the numbers as a DPS calc over 5 minutes instead of 10 seconds.
This is your opinion not fact. Affecting enough players to calculate a high DPS is one side of the argument as no one ever takes into account just how much a buffed player can regenrate per second.
2) Its all the fault of the unhealable mind pool. - This too has been refuted quite easily. The problem really is the unhealable poisons for every one but a doc and the strength and duration. Only the rare uber character with the 10mil rifle can take down a person as fast as the CM and that is if he is in constant sight.Of course I am talking about a well prepared PVPer. Not a new guy.
Why is it that the majority of the so called uber classes are the ones with some type of mind hit? Swordsmen, Riflemen, CMs, TKAs, BHs, and now even Jedi all are subject to the same criticisms of being able to hit the mind pool. The only difference I agree with CMs is that our attack is mostly unresistable. However no one class should be able to be wholly invulnerable. If you are a defense stacker then you shouldn't have enough points leftover to pickup Doc skills. If you pickup some Doc skills then you should have less points for stacking your defenses etc.
3) Get doc.- Again easily refuted due to the fact that everyone but a few see that it is really bad to force people to be something simply because ofONE profession. There is not one other profession that forces you to pick up another profession to counter it. If you want to try to put dot weaps in there dont. They are managable and there is no stacking with them or if there is the delay in switching weapons causes it to be managable.
Do not invalidate DOT weapons. Take a Master Pikeman/Pistoleer 0040/Doc 4030 and you have a a self curing, state layingplayer with access to some of the easiest to obtain poison disease and fire weapons in the game. Even with a delay to switching it still won't matter as the stacking of multiple poisons, fire and disease still increase your BF to the point where disease tics will multiply. The only way to manage it is if you can cure or you have someone around who can cure you. You better thank the DEVs they didn't give CMs the ability to apply fire too.
4) Quit whinning. Adapt or die.-A feeble mind trying to express itself forcefully. -LOL... Just kidding. The same ones keep crying about it too. Do they truly lack any imagination that they must use the same excuses over and over again? Or maybe they just can't think a way past the problem other than crying nerf? They refuse to make any change to their uber kill-all template. Like I have said before, you can't have your cake and eat it too.
Its mainly the same ones saying the same thing over and over. However, the day is coming. Soon the cures and Innoculations will prevent the CM from being the end all. At that time I hope CM gets something to help them in PVE. That is not balanced I believe either.
The day has come. They fixed the nerf and set a cap on throw time. I got alot of PMs and in game emails from players flaming me how "Now that your profession has been totally nerfed I can't wait to pwn j00r azzz" I'm still killing those same noobs because they refuse to adapt and I have.
Many of the hardcore CMs are still around. Now you nerf criers want more because you see you haven't fazed us. The CMs have learned to adapt, improvise and overcome. You guys are still learning how to crawl in this game.
Chabian wrote:
What ruins your credibility is the "There is no permadeath, only PWNAGE". When your older and realize just how much of a jackass you sound coming off writing things of this nature, you'll feel what the rest of us have for a year.
Have you read the whole thing? It's a sarcastic parody of the Jedi code and what it should be changed to. Man you are so off base you just need to stop. You just came off looking like even more of an idiot there.
There is no permadeath, there is only pwnage.
There is no risk, there is no reward.
There is no point, there is no GCW.
Why should every player (Who Roleplays a Rebel) and is forced into being turned Overt (Through Scans), be subject to including poison curing in his/her template for the sole basis of taking premptive measurse against a combat medic?
It's absolutely assnine for you to come in and say everything is fair. It's not fair on many levels. I have not whined about this in the past - im only speaking my mind b/c im sick of the "I Win" feature known as Mind Posions.
Every other class can be countered with the Exception of Jedi Lightsaber - but even then, you can still build some sort of defense through dodge, toughness, etc.
Why do poisons never miss? Why does 99% of PvP combat Medics Target the Mind Pool? Why does your poison have no invulnerabilites other than a Doctor curing it?
Please answer those questions for me.....
-Takai
Message Edited by Chabian on 07-28-2004 03:47 PM
Gnuut wrote:) Why not give CMs the ability to apply fire too.
Another thing, how about moving fire healing to Master Doctor and giving commando's the ability to AOE Fire DoT's with Proton grendades and have them tick for 1000 damage every 10 seconds in the mind pool. Do you see how this might become overpowering?
- Takai