Combat Medic Archive

Thread: -----To those whinning CM is over powered-----

SomeUser
Fri Jul 22, 2005 8:59 am
#1

I read this post on the BH forums. Really sums up the whole "nerf x profession" very nicely. Thought I would share it with yall:






Spookibus wrote:

I normally don't read the Jedi forums, but there are quite a few threads referring to how BH / CM is overpowered and unfair to Jedi.


Let's be honest here. MBH / MCM is FOTM because it can stand up reasonably well against MDef / MLS templates, which happen to be all the rage with Jedi. Most Jedi I know have either MDef or MLS, and many have both. All my recent losses, in fact (except for one death-by-Feral-wookie, with the Jedi de-cloaking for the DB) were to Jedi with both.


As the hunters, it is we who adapt to them. That is, the BH chooses a template based on what he is likely to face. Someone in the woods hunting deer doesn't stomp around listening to Nelly on a boom box while he hunts. A fisherman doesn't put scented candles on his fish hook. The deer hunter becomes invisible to the deer, and the fisherman puts something on the hook that is attractive to the fish. The hunter adapts his tactics based on his prey. Many BH's are choosing CM because it counters popular Jedi templates. IfJedi started going forMaster Healer in great numbers, you'd see a lot less MBH / MCM's.


Rather than calling for "Nerf this" or "nerf that," if you're regularly getting your butt handed to you by a certain template, change your template in response.


Here's a line I saw on this forum earlier this week that I thought summed things up nicely:


My template is Paper. I think Rock is balanced. Scissors is overpowered and needs to be nerfed.







Vezek


mmaness
Fri Jul 22, 2005 9:07 am
#2

Amen, /agree Ive been saying this all along... we are adapting and the hunted is not. We aren't even strong against all templates, just the vast majority, some of us BHs (me not included, cause I love CM) had to bite the bullet and find something that worked, just as the BH TKMs before us!



Bring back the CU or at least Pre-CU... its better that this MMO Third Person Shooter bullcrap
MX13
Fri Jul 22, 2005 10:40 am
#3

Your healing is overpowered, just like ours was according to everyone else before they nerfed us. Your's and Doc's, it rediculous. It's not about skill, although I'm sure there are some "win button" CM's who would say that. If that's true, drop CM and try to win with something else. Prove me wrong.


CM's & Doc's healing are overpowered. Your states abilities and DOT's are not. But they need to fix the resists to balance them. That's SOE's fault, not yours.


Now, for balance, your healing should be brought down. But speaking as a Jedi, they don't need to nerf you, just fix Jedi. Bring back our healing to where it was. Fix our resist states so not everything you throw sticks.


Speaking as a MBH that DOESN'T want to be forced to do Doc or CM to PVP, bring down your healing ability. Healing isn't a PVP "skill", it's an easy out and I understand why some CM's don't want to loose it.


Proposal you won't like: Remove Doc's and CM's ability to heal themselves with Bacta (they could still heal others) and add a stim timer reduction bonus to themso at master they can use stims twice as fast. Also, remove the agro they draw. This would keep their value in groups well intact while balancing them in PVP.





I am a SOE customer. Now, if they would only treat me like one...

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Done and done... 3 accounts canceled, but I still have 5 months on the account so expect more rants...

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SomeUser
Fri Jul 22, 2005 11:01 am
#4








MX13 wrote:

But speaking as a Jedi, they don't need to nerf you, just fix Jedi. Bring back our healing to where it was. Fix our resist states so not everything you throw sticks.







Looks someone wants their "I win" button back themselves LoL


However, just a FYI, not everything a CM throws sticks.






MX13 wrote:

Speaking as a MBH that DOESN'T want to be forced to do Doc or CM to PVP, bring down your healing ability. Healing isn't a PVP "skill", it's an easy out and I understand why some CM's don't want to loose it.







Healing isnt a PvP skill? ROFL


I love how you say that healing is just an "easy out" and dont know "why some CM's dont want to loose it" (spelled lose not loose btw) yet you yourself want Jedi to get their healing back LoL LoL


If it isnt a PvP skill and is just an "easy out" then I would assume Jedi should be HAPPY with their nice healing NERF!!!








MX13 wrote:


Proposal you won't like: Remove Doc's and CM's ability to heal themselves with Bacta (they could still heal others) and add a stim timer reduction bonus to themso at master they can use stims twice as fast. Also, remove the agro they draw. This would keep their value in groups well intact while balancing them in PVP.







Ah yes, a "fix" to reduce the efficiency of MBH/MCH on the MLS/MD template! You are a PERFECT example of the typical whinny Jedi that is the VERY personification of the:


I'm paper. Rock is balanced but scissors needs to be balanced



LoL






Vezek


TenshiHanaKinu
Fri Jul 22, 2005 11:12 am
#5

Make it so Jedi can't attack me while I'm SF and then we'll think about it.



___________________________________________________________________
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mmaness
Fri Jul 22, 2005 11:34 am
#6






MX13 wrote:

Your healing is overpowered, just like ours was according to everyone else before they nerfed us. Your's and Doc's, it rediculous. It's not about skill, although I'm sure there are some "win button" CM's who would say that. If that's true, drop CM and try to win with something else. Prove me wrong.


CM's & Doc's healing are overpowered. Your states abilities and DOT's are not. But they need to fix the resists to balance them. That's SOE's fault, not yours.


Now, for balance, your healing should be brought down. But speaking as a Jedi, they don't need to nerf you, just fix Jedi. Bring back our healing to where it was. Fix our resist states so not everything you throw sticks.


Speaking as a MBH that DOESN'T want to be forced to do Doc or CM to PVP, bring down your healing ability. Healing isn't a PVP "skill", it's an easy out and I understand why some CM's don't want to loose it.


Proposal you won't like: Remove Doc's and CM's ability to heal themselves with Bacta (they could still heal others) and add a stim timer reduction bonus to themso at master they can use stims twice as fast. Also, remove the agro they draw. This would keep their value in groups well intact while balancing them in PVP.








ROFLMAO, so you want me to heal myself with a stimpack every 30 secs, lol. I'll be giving up my weapon speed accuracy and defenses so I can heal once every 30 secs, lol and heaven forbid if ruby bilel would allow me to heal every 15 secs, oh no . LOL you hypocrite (sp?). You guys make me sick.


This will be my new signature from this point forward:


I'm paper. Rock is balanced but scissors needs to be balanced





Bring back the CU or at least Pre-CU... its better that this MMO Third Person Shooter bullcrap
TenshiHanaKinu
Fri Jul 22, 2005 11:58 am
#7

Jedi Healing in the RPG:


Heal Other - Light Side ONLY. Requires target be close enough to Touch. Once per hour.


Heal Self - Minimal healing, once per hour.


Heal Poison - Extreme Light Side ONLY. Takes a Day


Heal Disease - See above



Pwned.





___________________________________________________________________
n
nnnnnnnnnnnnnnnnnnn Doctor Tenshi Kyrie Moya
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Moya's Extended Biography (Synopsis)
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn (( RP )) Level 90 Medic
nnnnnnnnnnnnnnnnnnnn Master Politician // 4444 Reb.Pilot
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Infamous Bria Celebrity! Sorry, no autographs.!
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Support Crew. July 2003 - Feb 2007.
nnnnnnnnnnnnnnnnnnnn

P__Day
Fri Jul 22, 2005 1:20 pm
#8






mmaness wrote:





P__Day wrote:
Lets look at it this way, docs and cms whined like little girls about jedi healing ability, jedi healing was 1500 every2 seconds, my cm heals for about the same now, so are you saying a jedi healing for 1500 is overpowered but a doc/cm doing it is not?





It was the timing that was overpowered!!! The Jedi could be tanks by healing non stop for 1500 per heal and had nothing to stop them but a force bar that takes a while to run out while cm/doc had weaker heals and mind costs. I think its pretty balanced right now (possibly make non MCM/MDoc heals a little weaker) and the Jedi still have infusion heal and total heal to use.

It was the overuse of heals combined with the healing strength that made the Jedi heals overpowered, not the 1500 heal itself!!!






so me healing :


1500 bacta shot


1500 bacta toss


1300 bacta spray in 5 seconds on my cm isnt overpowered?


Thats 200 points from what i used to heal with my jedi


With mind cost the jedi heal timer could have been kept in place with the doc/cm heals being upped and jedi healing and doc/cm healing would have been the same.


Now a 4-0-0-0 doc/cm can heal just as much as the jedi could pre nerf, which is unbalanced when combined with other templates, like for instance m.bh/m.rifleman, whom in many cases can outlast a full forcebar, doc/cm ended up getting the heals jedi used to have which they themselves claimed were overpowered. Myself on my cm/rifleman can tank 20+ pickets in recon armor untill my mind runs out simply by spamming heals on myself, just like i used to do on my jedi. Imo both jedi healing and doc healing needs to be kept at the levels they are but both timers put at 4 seconds, that would be the closest we could get to balance.


The current inbalance isnt that doctors or cms can heal to much, its that they can heal themselves to much for to long, i dont want doc or cm nerfed because the heals are keeping me alive on my cm along with my group, but having a single doc stand toe to toe with 3 other players because he can outheal their damage untill they run out of action is not balanced.


Cpl_Fisher
Fri Jul 22, 2005 1:36 pm
#9






P__Day wrote:





mmaness wrote:





P__Day wrote:
Lets look at it this way, docs and cms whined like little girls about jedi healing ability, jedi healing was 1500 every2 seconds, my cm heals for about the same now, so are you saying a jedi healing for 1500 is overpowered but a doc/cm doing it is not?





It was the timing that was overpowered!!! The Jedi could be tanks by healing non stop for 1500 per heal and had nothing to stop them but a force bar that takes a while to run out while cm/doc had weaker heals and mind costs. I think its pretty balanced right now (possibly make non MCM/MDoc heals a little weaker) and the Jedi still have infusion heal and total heal to use.

It was the overuse of heals combined with the healing strength that made the Jedi heals overpowered, not the 1500 heal itself!!!






so me healing :


1500 bacta shot


1500 bacta toss


1300 bacta spray in 5 seconds on my cm isnt overpowered?


Thats 200 points from what i used to heal with my jedi


With mind cost the jedi heal timer could have been kept in place with the doc/cm heals being upped and jedi healing and doc/cm healing would have been the same.


Now a 4-0-0-0 doc/cm can heal just as much as the jedi could pre nerf, which is unbalanced when combined with other templates, like for instance m.bh/m.rifleman, whom in many cases can outlast a full forcebar, doc/cm ended up getting the heals jedi used to have which they themselves claimed were overpowered. Myself on my cm/rifleman can tank 20+ pickets in recon armor untill my mind runs out simply by spamming heals on myself, just like i used to do on my jedi. Imo both jedi healing and doc healing needs to be kept at the levels they are but both timers put at 4 seconds, that would be the closest we could get to balance.


The current inbalance isnt that doctors or cms can heal to much, its that they can heal themselves to much for to long, i dont want doc or cm nerfed because the heals are keeping me alive on my cm along with my group, but having a single doc stand toe to toe with 3 other players because he can outheal their damage untill they run out of action is not balanced.






except for the fact that a master doc or a master CM template has very little defense, and very little accuracy/speed.




Member of the Rock alliance.
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LeviticusD
Fri Jul 22, 2005 2:00 pm
#10






mmaness wrote:


I'm paper. Rock is balanced but scissors needs to be balanced





WHAT?!!! No way can rock be balanced!!! I'm scissors since day one and Rock is way out of balance!!!! Nerf it! (Paper is fine though).





LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
SomeUser
Fri Jul 22, 2005 2:09 pm
#11

Nerf rock?!


I'm rock! Rock is fine!!! It is scissors that is screwing this whole thing up!






Vezek


P__Day
Fri Jul 22, 2005 2:27 pm
#12






Cpl_Fisher wrote:





P__Day wrote:





mmaness wrote:





P__Day wrote:
Lets look at it this way, docs and cms whined like little girls about jedi healing ability, jedi healing was 1500 every2 seconds, my cm heals for about the same now, so are you saying a jedi healing for 1500 is overpowered but a doc/cm doing it is not?





It was the timing that was overpowered!!! The Jedi could be tanks by healing non stop for 1500 per heal and had nothing to stop them but a force bar that takes a while to run out while cm/doc had weaker heals and mind costs. I think its pretty balanced right now (possibly make non MCM/MDoc heals a little weaker) and the Jedi still have infusion heal and total heal to use.

It was the overuse of heals combined with the healing strength that made the Jedi heals overpowered, not the 1500 heal itself!!!






so me healing :


1500 bacta shot


1500 bacta toss


1300 bacta spray in 5 seconds on my cm isnt overpowered?


Thats 200 points from what i used to heal with my jedi


With mind cost the jedi heal timer could have been kept in place with the doc/cm heals being upped and jedi healing and doc/cm healing would have been the same.


Now a 4-0-0-0 doc/cm can heal just as much as the jedi could pre nerf, which is unbalanced when combined with other templates, like for instance m.bh/m.rifleman, whom in many cases can outlast a full forcebar, doc/cm ended up getting the heals jedi used to have which they themselves claimed were overpowered. Myself on my cm/rifleman can tank 20+ pickets in recon armor untill my mind runs out simply by spamming heals on myself, just like i used to do on my jedi. Imo both jedi healing and doc healing needs to be kept at the levels they are but both timers put at 4 seconds, that would be the closest we could get to balance.


The current inbalance isnt that doctors or cms can heal to much, its that they can heal themselves to much for to long, i dont want doc or cm nerfed because the heals are keeping me alive on my cm along with my group, but having a single doc stand toe to toe with 3 other players because he can outheal their damage untill they run out of action is not balanced.






except for the fact that a master doc or a master CM template has very little defense, and very little accuracy/speed.






Template m.cm/m.rifleman/0-0-0-4 pistoleer, can wear 7k kin, 5.5k energy battle armor or 8k recon armor.


melee def : 150


Ranged Def :170


Duelist stance +250 defence


Weapon speed (pistols) : +95


Accuracy(pistols) : 140


ability to reduce oppnents combat speed by 40 points


to totally stop the target from attacking for 15 seconds


To reduce the targets action and mind regen to reduce their offence/healing


Doesnt look to bad to me tbh.


LeviticusD
Fri Jul 22, 2005 2:30 pm
#13






SomeUser wrote:

Nerf rock?!


I'm rock! Rock is fine!!! It is scissors that is screwing this whole thing up!







Go Back to the Rock Forum troll.




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
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