Combat Medic Archive
Thread: How many of you MBH/MCM are 0004 pistoleer as well?
I recently changed my template when publish 20 hit (enforced solo missions) to carbine 0400 instead of pistol. I managed to get a very nice Elite Carbine and now i can dish out VERY nice damage (improved leg shot is same dam multiplier as adv crit shot) as well as have a snare and the added accuracy.
Yes i miss the root--but in MOST cases I used the root to stop jedi from running away. Now that we are solo, if a Jedi really wants to run--they will get away. So i exchanged increased damage output (to keep pressure on thier minds due to healing) for those that fr/cloak, where i can maybe root once before they do in fact escape. Also the increased range of the carbine is very nice, compared to the fwg i was using before to fight the jedi.
I suggest you get an uber carbine, sliced for damage then speed before you make the switch. With my carbine I use damage powerups (experimented to have little negative--i think they are +24% damage with speed negative of .8%) my sac on the carbine is 85. When i face a known mdef--i switch to SAC powerups instead that are -20%SAC and -1accuracy. I find I burn out my action on mdef (longer fights) therefore what good is high damage if you have no action left.
good luck with your decision
SDrugger wrote:
I am MBH/MCM/Pistol 0002 (working to 0004)I hold my own with most Jedi, it is key to get good DoT enhancements, Armor sliced for Armor Break and a Krayt Scatter Pistol with Action Cost PUP.Use Good food stacks and keep the Burstrun food on your main toolpane.My strategy is Paralyze, run to 20m, Stopping Shot (will be much better once I get Adv Stopping) apply both DoTs, then kite.When they do get close, I KD and add the close range CM effects (Electro Drain, Hemmorage, Thyroid Rupture and Traumatize.)Keep Ruby Bliel and Stim Ds on a auto-macro, and Bacta Shot whenever my health drops below 50%.Force Run is not as much of an issue, as I use the burst run food as I am waiting for my Swoop to generate...Cloak is problematic, especially if they are good at using it over and over whenever they take on too much damage.The LS guys are tough, but beatable, the battle usually depends on if I get the stupid "Can't Knockdown Recovery while Knocked down" handicap repeatedly or not... If I don't get that, then it is just a matter of using good timing with KD and Stopping Shot to combat their KD and Root.This is by no means a Fast Strike template, it is definately an "Out last their Force and Mind" fight. But it is a lot of fun and a very tactical battle.Message Edited by SDrugger on 07-26-2005 12:32 PM
Message Edited by SDrugger on 07-26-2005 12:42 PM
things i would change with this post;
1--get tyroid rupture and traumatize on ASAP --these are far more important to get on before dots
2--rely on stim D when you get kd --putting ruby and stim D on an auto macro is just inviting problems--either with the "cannot kd recover while kd" or not being able to use that stim D when a critial time is needed
the MAIN jedi strategy is to wait till your health is down and action is low (so you cant kd recover right away)--then they will KD to prevent further bacta heals and then hit you with thier power attack. thats why i save my stim D use for those moments of recovering from kd
MasterARP wrote:
things i would change with this post;
1--get tyroid rupture and traumatize on ASAP --these are far more important to get on before dots
2--rely on stim D when you get kd --putting ruby and stim D on an auto macro is just inviting problems--either with the "cannot kd recover while kd" or not being able to use that stim D when a critial time is needed
This is good advice, I have gone back and forth between Stim macro and Stim for emergencies, and in long fights, the stim macro seems a bit better, saving on mind cost... but it does tend to be the achilles heal if I get kd'd by a LS master, because he comes over and incaps me pretty quick...
Usually the draw out fights seem to end with a cloak/run anyway, so I think MasterARP is right here, go for the emergency heals.
Message Edited by SDrugger on 07-26-2005 12:32 PM
Message Edited by SDrugger on 07-26-2005 12:42 PM
mirabelros wrote:
Stopping shot is a life-saver.
no kidding stopping shot is a great thing weather pvping or just out with friends
crickey2015 wrote:
is cripple shot worth giving up stopping shot .. maybe .. i'll wait till someone posts about sucesses..
Ok guys question. I just changed from mbh/mpistol/4000 cm to mbh/mcm/0004 pistol i like it so far, but i am wondering when u use dots and and states does it drain your mind, i dueled a tkm/doc friend 5 mins into it, i wasn't even healing and my mind was dropping with everyshot. Also i had spiced tea , blob candy and bofa treats all in me. Any recommendations.
Message Edited by Jidderbug on 07-27-2005 12:48 AM