Combat Medic Archive

Thread: Crowd Control

NicoDimus
Wed Mar 10, 2004 9:24 pm
#1

Just a suggestion... If you have a line that has grown too large, just raise the price. "sorry folks, demand is getting too high. Price is now 12K instead of 10K." That will thin out the crowd a bit, and leave the people who really need the buffs. True, you will lose a few customers with this approach, but the extra cash from those that stay will make up for it. Money should be close to same, and your life is easier.


Dont sweat the "youre greedy" junk. Economics 101 : supply and demand.



Game Name = Nico

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Cailid010
Thu Mar 11, 2004 9:38 am
#2






NicoDimus wrote:

Just a suggestion... If you have a line that has grown too large, just raise the price. "sorry folks, demand is getting too high. Price is now 12K instead of 10K." That will thin out the crowd a bit, and leave the people who really need the buffs. True, you will lose a few customers with this approach, but the extra cash from those that stay will make up for it. Money should be close to same, and your life is easier.


Dont sweat the "youre greedy" junk. Economics 101 : supply and demand.






Once you turn away some customers from raising your prices like that they may never come back to you.


Would you rather sell 20 buffs at 10k or 10 buffs at 12k?




---------------------------------------------------------------------------------------


Cailid - Ex Master Gunfighter / Ex Master Creature Handler / Novice Medic. Currently Swordsman / Ranger / Medic
Tab'Fren - TKM / Master Doctor
Med Vendor located in Crimson Solace on Dantooine at 4583, -5213
Cytosoul
Thu Mar 11, 2004 9:44 am
#3

As an alternative, I would try offering a 2k priority service fee instead.




Colonel Cytos Soulia, M.D.
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Serving the Empire since September 2003

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Actairr
Sun Apr 10, 2005 1:16 pm
#4



YimmyYammy wrote:
Okay after reading about crowd control, I'd like to change my question.
Will pistoleers beany goodat fighting one on one battles?
From the sound of 'crowd control' it sounds like we just slow targets down by adding states and just wait for some one to come in to do the real damage.
Also, can we use any special rangedattacks with anyranged weapon now?

Message Edited by YimmyYammy on 04-10-2005 12:51 PM





Yes any range special can be used with your pistols in the CU. Just cause we are not one of the "damage" profs does not mean we will not do damage. Our specials will be use mainly to slow our enemy down and limit them from doing damage, through this we will most likely have to outlast them and shut them down to win the fight.
YimmyYammy
Sun Apr 10, 2005 1:25 pm
#5

So I can still do a nice output of damage but I have other options like slowing my target down? Hmmm.



Te'ke Sarr- Kettemoor
Iainefeesio- Starsider
Jaygo Kalron - Europe-Chimaera
Actairr
Sun Apr 10, 2005 2:35 pm
#6

no one really knows how much damage we will do. But never fear I gurantee that you will be able to pvp solo. I am not guranteeing you will be good cause i dont know you, but there will be people that find this prof to their liking and works well with their play style and others wont. Try it out and see what you think.
GanymedePharuu
Sun Apr 10, 2005 2:36 pm
#7






YimmyYammy wrote:

So I can still do a nice output of damage but I have other options like slowing my target down? Hmmm.







yeah. it makes for much more diverse tactics when different templates are fighting each other.


it's not always the strongest who wins, more often it's the smartest.




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but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
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Actairr
Sun Apr 10, 2005 3:54 pm
#8

NOt only will you have to know your prof inside and out but you will also have to have a good deal of knowledge of other profs too.
YimmyYammy
Mon Apr 11, 2005 12:04 am
#9


My alt (Who is out of the game at the moment) is a low levelbounty hunter, pistoleer and carbineer. I notice a statment some where that mentionedPistoleer will be 'crowd control' class profession. What does it mean by this? I just thought it ment wespecialize indamaging 2+ players at a time. Is this correct, or do we dowe highdamage to individuals aswell? Iwant to know cause' when I hunt Jedi or smugglers (Maybe ) I want to be able to concentrate on one player. Thanks for any replys!



Te'ke Sarr- Kettemoor
Iainefeesio- Starsider
Jaygo Kalron - Europe-Chimaera
Actairr
Mon Apr 11, 2005 12:29 am
#10

have you done the "search" option at the bottom of the page? I am sure you will find a million posts about this.
YimmyYammy
Mon Apr 11, 2005 12:37 am
#11


Okay after reading about crowd control, I'd like to change my question.


Will pistoleers beany goodat fighting one on one battles?


From the sound of 'crowd control' it sounds like we just slow targets down by adding states and just wait for some one to come in to do the real damage.


Also, can we use any special rangedattacks with anyranged weapon now?

Message Edited by YimmyYammy on 04-10-2005 12:51 PM



Te'ke Sarr- Kettemoor
Iainefeesio- Starsider
Jaygo Kalron - Europe-Chimaera
noran_vaz
Wed Apr 20, 2005 11:59 am
#12

How do we (CM's) rate 3 in crowd control? I haven't seen any AOE attacks in a CM's toolbox & as a BE I haven't seen any schematics relating for AOE poisons etc. either. Can someone explain or comment?

Message Edited by noran_vaz on 04-20-2005 12:01 PM

noran_vaz
Wed Apr 20, 2005 1:04 pm
#13

Ahh tks. As for paralyze... I was at a tusken base & performed paralyze on a warrior although a group was attacking me (about 4 sandpeople in total & all fairly close together). It only affected 1 target. (NPCs seem bugged so that may be part of the problem). I applied every state and it still took me about 5 minutes to finally turn him into a corpse.
The only thing I got out of the paralyze state is that you have to be close range to perform it. Unless it's bugged. at a distance of 6m or more I would get errors saying something like "too far from target".
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