Combat Medic Archive

Thread: Combat Medic and Res controversy my alternative

kenruof
Tue Feb 22, 2005 7:44 am
#1


I was thinking about all the controversy over giving CMthe res ability and after talking with a friend of mine I came up with this idea.


Create anew droid call it "medvac" droid. It would be use by the CM to fly apreserved corpse to a designated hospital for an MD to /res and heal. Give the CM a new kit to "preserve" the corpse so that the res time out would not expire so the MD could do there thing. After the preserverd person was heal they could rejoin the fight.


This would keep the droid engneers happy as they would get to craft a new droid. This would also keep the MD's happy as they would keep there /res ability and healing also. This would keep the CM happy as they could save a comrad from cloning. This would also makeother playershappy as they wouldhave an alternative tocloning although they would be out of action for a time until healed by an MD.


To me this would be a win / win / win / winsituation, the CM could keep his/her comrads alive and if he/she did lose onethey could medvac it toa hospitalfor more serious medical attention.


If you think about it one of the CM's jobs is to keep comrads alive but with this abilitystill have a avenue to help fallen fighters.


The "medvac" droidcould be configurable with shields memory modules etc..


So all this being said let me know what you think aboutmy idea.


Verda the gun tot'in healer





eapers
Tue Feb 22, 2005 8:13 am
#2

The problem is that you should have a doctor there already for just about any kind of combat- and if you have a doctor there already, why not just cut out the middle man?

I am in favor of making doctors the behind the lines, before and after healers and the combat medics the kings of current battle, but this change (while intresting) without any others does little to improve the situation.






JOHNNY-JONES JACKSON

AFK
Homer_J_S
Tue Feb 22, 2005 9:58 am
#3

I think this is a great idea, Doctors aren't suppose to be on the frontline fighting a combat. They're suppose to be in a hospital or a camp with their equipment to heal people with. Medics are suppose to be on the front line to do first aids. You should add that those huge camps made my Rangers as an option for a field hospital. A doc can set up there before a fight people get kill wil be sent to those camps and be rezzed,healed, and buffed and sent back out to the battle field for more pvp fun.




Jettli (Retired-Master Armor Design)
Rodeo Drive®
2 N. Main Brenn, Naboo 90210 Shadowfire
aMeRiKa
Tue Feb 22, 2005 10:56 am
#4






Homer_J_S wrote:

I think this is a great idea, Doctors aren't suppose to be on the frontline fighting a combat. They're suppose to be in a hospital or a camp with their equipment to heal people with. Medics are suppose to be on the front line to do first aids. You should add that those huge camps made my Rangers as an option for a field hospital. A doc can set up there before a fight people get kill wil be sent to those camps and be rezzed,healed, and buffed and sent back out to the battle field for more pvp fun.







It is a good idea, but is very unlikely to happen.


Homer, docs already have the ability to Rez, Buff, and Treat Wounds anywhere in the game, as long as they have a droid. If the droid gets shot down by an NPC or by another player, the droid will still work.


Doctors with a Melee Profession are a deadly combo in PvP. If properly prepared, they can take down nearly anything, including jedi. Doc/CM is like the support role for PvP, this template is not good for solo pvp, and if you do try and solo pvp, it would get you into a lot of trouble...




aMeRiKa
FOUNDATION STONE



LaserDood
Tue Feb 22, 2005 11:00 am
#5

I am sorry, but this needs to be responded to Jettli:


Doctors can, and always will be, on the front lines healing.


They will also be using the rest of their skills to slaughter the enemy.


This is as it was designed from the start.


They remove states, they cure poison/disease/fire, and do a pretty darned good job at getting people back

up to fighting form by curing wounds and rez'ing.....they are doctors. Their skillset is not the same as a

combat medic, but no where does that imply that they should not be on the front lines helping out.


I have played, and enjoyed both classes, and I have never understood this desire by CM's to have a

monopoly on the battle field sick. CM's get less (variety of)healing because they get far more offense from their

SP. Why would you want to ruin the gameplay of people that have mastered doctor and an elite

combat profession, and insist that they can't use a lot of their skills on the front lines? In fact, it seems to me

that CM's are the ones that are supposed to hold back. Reasons:


1. They are ranged in most of their abilities, except mind heal.

2. They can't master a brawler prof and CM at the same time, making them less suitable for getting down and dirty

with the real grunts

3. They have intrinsic TN and burst run efficiency. I was actually playing CM when this came into effect, and it was

greatly appreciated since we still didn't have any intrinsic defense mod's.


I'd really like the dev's focused on making new things right that work, than following the normal software engineers

mentality that if works, then it doesn't have enough features. KISS.


Igei

former long-time MD on shadowfire.



Igei Ieblebeu
Shadowfire
Tigok Ahazi-Shipwright, Vendor wp 1102 -5821 In Legionnaire City on Rori
Aetari
Tue Feb 22, 2005 11:02 am
#6

How boring would that be. Ok, thanks for buffing us. Now be a good doctor and wait here in the cantina while we go out and fight.



-TANSTAAFL-

Killing rebels isn't just my job, its a calling.
Homer_J_S
Tue Feb 22, 2005 4:01 pm
#7

For those docs I offended I appologize.


But, because of game mechanics Docsmust be on the battlefield for a fighting group to be effective and that just doesn't make sence. Usually in a battle in this game when the doc gets killed pretty much your groupouting is done for the night. And guess what? The first person that usually get targeted is?The Doc. If we have a camp set up where people can be sent to get rez and be back on the battlefield more efficiently pvp would last much longer hence more fun. I'm not saying Doc's shouldn't be on the battlefield by all means Docs should be on the battlefield for the cures and heals. It just bother me that to be effective on the battle field we must have a Doc for each fighter. It just makes more sence if we have a place for DOCs to heal buff and rez people on the flywithout worrying about their own ass. Right now as things are group pvp is unorganized because once a group dies we all clone at a nearby town then wait for the docs to heal and rebuff everyone and go back for more which isa huge inconvienece because sometimes people get cloned in different places. Seems to me if we have a camp set up ahead of time for this purpose pvp would be more organized and efficient. Maybe the static battlefield might get some use instead of taking up waisted CPU cycles. I don't think theoriginal post was meant to ask Docs to be removed from the battlefield. I think it'sjust asking for more options for the way Docs can be utilized in the game. Well any ways don't worry about getting this implemented lol. The forums are usually a place for discusion of ways games could be?We all know the devs could careless about what I say.




Jettli (Retired-Master Armor Design)
Rodeo Drive®
2 N. Main Brenn, Naboo 90210 Shadowfire
eapers
Tue Feb 22, 2005 5:48 pm
#8

To me the issue is that Doctors are the true Combat Medics, and im not really feeling this "balance" that exists. Lets examine the before/after abilities and the "in battle" abilities of all the healing professions (we'll ignore jedi). M = medic; CM = combat medic; D = doctor; E = entertainer. If a description has "M" combat medic does indeed have the ability but if "D" is also listed doctors receive benifit from being doctors as well. First, the during battle abilities:

healing health (M, CM, D)
healing action (M, CM, D)
healing mind (CM)
dragging (M, D)
healing bleeding (M)
healing fire (D)
healing dizzy (D)
healing intimidation (D)
healing blind (D)
healing dizzy (D)
healing stun (D)
healing poison (D)
healing disease (D)
rezzing (D)

Thats 13 abilities, hope I didnt miss any. A Doctor can do everything a Combat Medic can do aside from healing mind, an ability I can't say isn't handy. In addition, Combat Medic can heal at range, and can heal areas (although these don't work in certain situations for some reason) Doctors have an extended drag range, and can heal every state. When it comes to actual combat both professions are identical in defense- none. Combat Medic has 50 terrain negotiation, and is therefore better at running up hills. Both professions can wear the same armor. However, Doctor has skill points remaining to pick up more combat profession skills.

buffing H/A and substats (M, D)
healing wounds of H/A and substats (M, D)
buffing Mind and substats (E)
healing wounds of Mind and substats (E)
resist buffing, poison and disease (D)

Combat Medic has absolutely no advantage over a master Medic when it comes to before and after battle. Doctors and Entertainers split buffing, Doctors buffing more stats while Entertainers buff the more important mind pools.

Of course, not all of the abilities have equal value. You can argue that healing health and action at 40m is far more useful than being able to heal the blind state. Also, we must factor in poisons and diseases, which (kinda sorta sometimes) assist in PvE and are a big (albeit cheesy) part of PvP.

The question is this- does Combat Medic's 3 healing abilities and poison/disease constitute enough power to make it the most expensive skill point wise profession (tied with two others) and a fair ammount higher than its sister profesion Doctor? I personally feel that it nearly does, but am still disapointed that Doctor has the longer end of the stick when it comes to healing.

And finally, I do indeed feel that there needs to be an entire profession dedicated to before and after battle (like dancer/musician, aside from social aspects) and that profession would most likely have to be doctor. That does not seem to be the developers intent, however, as doctor requires master medic which is very much a field oriented profession on its own. Not to mention that Doctor is probably the most popular profession after Jedi. So it goes.

I am and will continue to support some moving of abilities of Doctor to Combat Medic, because I feel we need something. An increased healing speed, defense mods, something. I feel a great nerf for Combat Medic in the works if the devs elminate dots and dont overhaul how doctor/medic/combat medic work. If stims heal mind (which is nearly certain to happen) our 3rd healing ablity goes the way of Quickheal, and the elimination leaves us a ranged stim despenser. We'll see how it goes.






JOHNNY-JONES JACKSON

AFK
MyT_Chicken
Tue Feb 22, 2005 6:04 pm
#9






Homer_J_S wrote:

For those docs I offended I appologize.


But, because of game mechanics Docsmust be on the battlefield for a fighting group to be effective and that just doesn't make sence. Usually in a battle in this game when the doc gets killed pretty much your groupouting is done for the night. And guess what? The first person that usually get targeted is?The Doc.




See, in my opinion, any healer *must* be on the battlefield. I've done many PVP events in my time playing this game, some more fun then others, but the point of having a Group outing is to be ready for anything. If no one dies because you have a nice well organized group of healers, then there should be no problem at all.


Granted that rarely happens, but as I said in my last post, all healers compliment eachother. *ONE* person can't do the job for 19 other players. It's just not possible. If you go out with 1 CM and 1 Doc, sure you will live a while, but in the end, most of the time your healers get taken out, and your right its game over for the time being.


Re-organize, figure out what you did wrong, and try again. There is nothing more exciting for me to be running around the battle field healing people just before they get Deathblowed, and then having a CM throw an area-heal to get what I missed. There is nothing more exciting then reviving one person in the group, and then becoming the center of attention for both parties involved. Having my group protect me to the bitter end. I can heal all day long if I play my card right.


But even with a Doctor that is running around reviving people, it doesn't matter. Because as we all know, without buffs, you just zerging anyways. And no one, regardless what side your on, likes zergs. One of the common mistakes I see in PVP is no one takes charge. It's usually a group of people that have never played before, have almost zero group tactics, and hardly work togather. Even the best healers in the game can't do anything for that type for group.


Having a well balanced crew, that understand Uber doesn't = a win is what the makes this game awesome. Now on the flip side, if I had to wait in a Camp while everything above is going on, I would be down right pis$ed off that I couldn't participate. I have a lot of respect for any person that takes healing seriously, but this discussion is pretty pointless. A healer is a Healer, it doesn't matter which one take more SP's, or who can throw poisions or use Revive. Doctors are more then "Buff bots (Read my "Galaxies Doctors" thread) and you will see just how many of us don't even buff publicly.


Combat Medics compliment Doctors just as much as Doctors compliment Combat Medics. But like I said, a healer is a healer regardless the title on their head.






h Egri p
§ If you don't know; you'll find out soon enough! §

LaserDood
Tue Feb 22, 2005 9:07 pm
#10



eapers wrote:
I am and will continue to support some moving of abilities of Doctor to Combat Medic, because I feel we need something. An increased healing speed, defense mods, something. I feel a great nerf for Combat Medic in the works if the devs elminate dots and dont overhaul how doctor/medic/combat medic work. If stims heal mind (which is nearly certain to happen) our 3rd healing ablity goes the way of Quickheal, and the elimination leaves us a ranged stim despenser. We'll see how it goes.




I agree, if they steal poison and disease from CM, it will ruin the profession.

As it stands now, I think the balance between chemical attacks, disease, and ranged/area healing that CM's are definitely getting their moneys worth. None of us know (or those that do can't comment) what the future holds for any of our professions, except perhaps jedi. Under the current system I don't support moving abilities one direction or the other.

In your list, you didn't list apply poison, apply disease, etc. Makes it a lop-sided case. You can black bar all 9 stats. Unless a team of doc applies cures quickly a team of doc's and ents will have to work a long time to get that player back to playable status. That is a lot of power....being a zerg crusher.



Igei Ieblebeu
Shadowfire
Tigok Ahazi-Shipwright, Vendor wp 1102 -5821 In Legionnaire City on Rori
aMeRiKa
Tue Feb 22, 2005 9:30 pm
#11






Homer_J_S wrote:

For those docs I offended I appologize.


But, because of game mechanics Docsmust be on the battlefield for a fighting group to be effective and that just doesn't make sence. Usually in a battle in this game when the doc gets killed pretty much your groupouting is done for the night. And guess what? The first person that usually get targeted is?The Doc. If we have a camp set up where people can be sent to get rez and be back on the battlefield more efficiently pvp would last much longer hence more fun. I'm not saying Doc's shouldn't be on the battlefield by all means Docs should be on the battlefield for the cures and heals. It just bother me that to be effective on the battle field we must have a Doc for each fighter. It just makes more sence if we have a place for DOCs to heal buff and rez people on the flywithout worrying about their own ass. Right now as things are group pvp is unorganized because once a group dies we all clone at a nearby town then wait for the docs to heal and rebuff everyone and go back for more which isa huge inconvienece because sometimes people get cloned in different places. Seems to me if we have a camp set up ahead of time for this purpose pvp would be more organized and efficient. Maybe the static battlefield might get some use instead of taking up waisted CPU cycles. I don't think theoriginal post was meant to ask Docs to be removed from the battlefield. I think it'sjust asking for more options for the way Docs can be utilized in the game. Well any ways don't worry about getting this implemented lol. The forums are usually a place for discusion of ways games could be?We all know the devs could careless about what I say.






Ok, I dont know about you, but no matter where you are PvP'ing, it is HIGHLY unlikely that your doctor will not return to help out the rest of his guild. If he/she does not, i suggest you find another Guild Doctor.


You say this because why? you get killed to often? How bout you invest your time and Creds into a profession that is capable of PvP, and if you say that your profession is for roleplaying purposes, then DONT PvP.


So you want a doctor there when your DIzzy/KD'd? Your contradicting yourself, and you havent even got 4 sentences into your reply.


So now, your saying that without a Doctor, you are incapable of PvP'ing asa Combat Medic? Wow, its called 200k, and a crate of 10 320 Eff Poisons at Master. Doesnt matter what your up against.


It is called, CLONE AT THE SAME PLACE, if your guild is so unorganized, then get on Ventrillo, Teamspeak or even Roger Wilco, and communicate with each other, a Microphone costs 8 bucks. Dont come here, and unleash your frusteration with your inability to PvP.


I was unaware that you PvP 3k away from any Starport or Shuttleport. Most cities have a clone center, and if a doc can rez you in the middle of a fight, you save a ton of time. Call out targets in Groupchat or Guildchat. Target that one person, kill them, and then move on.


Um, let me re-phrase for you. Not only do the Dev's not care about what you say, we don't care either.



aMeRiKa
FOUNDATION STONE



Ibiek
Tue Feb 22, 2005 11:27 pm
#12

My personal opinion on the matter :


- Goodideaabout the medevac droid ! I like it.

- Remove the Doctor dragging ability, make it CM skill.

- CM bring the dead to to doc, the doc rez them.


The real place to do a rez is NOT on the frontline of battlefield since it need to be followed by a Stim. A more distant casualties treatment area, 80-100m from the actual frontline is more sound IMHO.





Ibiek Ereh
Bothan Master Doctor
Caritas, Dantooine
Bloodfin
MyT_Chicken
Wed Feb 23, 2005 1:46 am
#13






Homer_J_S wrote:

I think this is a great idea, Doctors aren't suppose to be on the frontline fighting a combat. They're suppose to be in a hospital or a camp with their equipment to heal people with. Medics are suppose to be on the front line to do first aids. You should add that those huge camps made my Rangers as an option for a field hospital. A doc can set up there before a fight people get kill wil be sent to those camps and be rezzed,healed, and buffed and sent back out to the battle field for more pvp fun.








Ok this makes no sense at all.


Firstly, just because Doctors don't have Combat in front of the title doesn't make us any less worthly of any type of combat content. I certianly take offense to your Rez, Heal, Buff comment. Sorry man, I do more then that. While I agree Combat medics are much *much* more efficent at healing large drops, there has never been a time since launch that a Doctor hasn't been a huge asset to the any groups that are doing anything "fun".


Doctors help to compliment Combat Medics while in the field during both PVP and PVE. We may never heal more then your Area Stims....and we may not be dish out huge dots;but Doctors definantly don't belong in a hospital or a camp sitting a waiting to "rez, heal, buff". Doctors provide an awesome combo when teamed with an intellegent Combat Medic. Both classes make up for eachother weakness while not over shadowing their strengths.


And Medics (you didn't say CM's) belong on the front lines just as much as CM's and Doctors. Medics are awesome in picking up the slack from over worked Master Healers. I've been in many cases where a combat person w/ Novice Medic pulls just as much weight as a full blown Doctor or CM. Healers are needed in this game, and while I agree with most of the issues on this forum....to say CM's should be the end all, be all field healers. I think that's just wrong. The best part about being a healer in this game is that no matter what class you are, you help to compliment others in your group.




h Egri p
§ If you don't know; you'll find out soon enough! §

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