Cities And Housing Archive

Thread: Militia

Squidslayer
Fri Nov 14, 2003 2:49 am
#1

Ok So what are the benefits of a militia what is the point of having them... cant there just be a group of people defending?



Regards,
RaInEr
Ryama
Tue Nov 25, 2003 5:40 am
#2

do militia get the grantzoningrights command?


Only asking as it doesn't say this on the sony city info page.



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Militia

The mayor can recruit any citizen into the city militia at the city management terminal if they have the Martial Planning 1 skill. Militia members may use the following new commands:

/cityban- The banned player may not enter a civic structure in the city and may not use the shuttleport.

/cityparden- Unbans a /citybanned player.

/citywarn - Warns the player to leave the city right away! Warned players become attackable by the militia. The TEF from /citywarn lasts 5 minutes. If a warned player is outside the city radius, they may not attack or be attacked by militia. Note that normal PvP rules apply, so Imperials will always be able to attack Rebels and vice versa, regardless as to the state of /citywarn.

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ClayDon
Tue Nov 25, 2003 5:41 am
#3

/bump





Colonel Klydes - The OLD Dane - *, * & *



Beladan
Tue Nov 25, 2003 6:10 am
#4

yes they do
Talaczar
Tue Nov 25, 2003 6:50 am
#5

Things I have observed. Can someone confirm this?:


1. It seems that new militia have to log out and back on before their new rights work


2. It looks like militia can't /grantZoningRights on themselves.




Drak, Master Weaponsmith
<RHA> Communications Officer
Mayor of Crimson Hills, Rori, Wanderhome
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Ne0Shad0w
Tue Nov 25, 2003 7:09 am
#6

My guys didn't have to log, they had the rights just after putting them into the terminal.



--------------------------------------------------------------------------------

Neoshadow
Colonel - Rebel Alliance, Chancellor of The Regulators, <REGS>
Former Mayor of Danjarni Peaks, Dantooine, Kauri
Former Mayor of New Qaestar, Talus, Kauri
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Dawna
Fri Jan 23, 2004 11:32 am
#7

I think it would be nice to be able to assign duties to Militia, and not have all of the milita with the ability to place houses for new comers.
Renu-Lotris
Fri Jan 23, 2004 12:25 pm
#8

I just want to be able to remove militia members if they abuse the privileges.



Renu Lotris

RAID Co-Founder


- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
BBQ_master
Fri Jan 23, 2004 11:31 pm
#9






Renu-Lotris wrote:

I just want to be able to remove militia members if they abuse the privileges.






I agree, if they are screwing the city over on purpose, you really think they are going to go meet you in the CH to get removed.. they have to be in that room to get removed! What horse dung!



McBlaber
A good reason to go Rebel.
Ussall
Fri Feb 27, 2004 7:13 am
#10

Hi,

With the /citywarn comand is there a timer for the culprit to get out of the city zone or can the militia start shooting instantly?


Ussall
BountySquadLeada
Fri Feb 27, 2004 7:16 am
#11

/citywarn was temporarily removed because someone used it on a CSR.



"I'm a man of peace, I'm done killing. I wanna raise a family"
"that's just it Timm, they've( ) got your family"
"NOOOOOOOOOOO"
TheMouse2003
Fri Feb 27, 2004 8:41 am
#12

OMG thats too funny!




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Trimatthias
Fri Feb 27, 2004 8:46 am
#13

The screenshot was even better


http://members.home.nl/rogi/csr1.jpg






Delrayo Ningar
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