Cities And Housing Archive

Thread: Has the time come for the 10 lot megaplex? (Discussion)

DrowLord
Sun Aug 28, 2005 1:57 am
#1

I think that after so many expansions, new content, quest/missions and newly craftable items that it may be worth considering the development of an ultra large structure that takes up all 10 lots. I would envisage this structure to be the palatial abode of galactic adventurers who have invested huge amounts of time and hardship in exploring the galaxy, participating in epic struggles and trials, and those who are conniseurs of fine decor.


It would probably not be suitable for artisans who need extra lots for harvesters but that isnt to say that people couldnt operate vendors out of these structures. Throughout my time in the galaxy I have amassed a huge number of displayable items; exotic weapons, strange plants and animals, unique armour and clothing, faction items proudly earned through the rigours of service, paintings and fine art, rugs and expensive furniture, self constructed fish tanks and fireplaces and many other items that would fascinate visitors and make me feel proud of my achievements in game.


It would also negate the effect of having separate storage houses to throw junk and precious items alike into which never see the light of day and require extra travel to reach and extra money to maintain. One or two rooms within a mega-complex could be used for storage purposes anyway and perhaps lockable doors would ensure that visitors arent subjected to the clutter during their time at these abodes.


I think that a 1000 item limit would do justice to any hardened galactic explorer and the most diehard interior decorators. Even if people continued to have a slight surplus of goods then they can make use of their safely deposit boxes for items that they may need to access more regularly. These structures could also act as museums, function centres and strongholds for 'warlords' who have established themselves as formidable characters within the game. Nyms stonghold and the Imperial Hall in Bestine may be examples of what these structures may look like.


So, for those who are adventurers at heart and wish to display and take pride in all that they have gathered throughout their time in-game, I think that it would be a great addition and the scope for interior design and individuality would be immense.


Feel free to raise any points you may feel relevant to this idea.






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Akkori
Sun Aug 28, 2005 4:46 am
#2


I assume you feel the Guild Hall's to be too small, and you are right. But the problem is that the Devs have decided to try and limit the number of items we can have. It it stupid? Yes. Does it work? No. But until they give up this anti-player rule, we wont see anything like this. On a more practical note, this sort of thing would also be pretty hard to place. The footprint for it would be huge, and it would be limited in location. But I admit, having a "strip mall" or "museum" would be very cool.



Odano Akkori
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Jedi will never be a starting profession...Looted items and quest items will never be better then crafted items, this is not a loot based game...CH will return shortly...CH and BE will not be back in game...Rangers are getting their revamp next!...The stealth system will not be changing in the spy expertise...Need any more examples of things the devs said that did not hold true?
Kryxal
Sun Aug 28, 2005 6:36 am
#3

Don't forget, tried to limit the number of items AND created more loot drops for loot kits!



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tatum20
Sun Aug 28, 2005 8:25 am
#4






Akkori wrote:


I assume you feel the Guild Hall's to be too small, and you are right. But the problem is that the Devs have decided to try and limit the number of items we can have. It it stupid? Yes. Does it work? No. But until they give up this anti-player rule, we wont see anything like this. On a more practical note, this sort of thing would also be pretty hard to place. The footprint for it would be huge, and it would be limited in location. But I admit, having a "strip mall" or "museum" would be very cool.






Personally i think the guild hall is kinda akward one large room with a few smaller one's at right angles and storage type rooms below doesnt make for an effective personal palade. Though it does it self justice in being a guild hall. Item limits are a B*** i have 1 char 2 large houses and 2 PoB's i have no interest in being a jedi to get a 2nd char (though i would like one) and ama full combat template so i am verry limited in what i can store. And i pick up an incredible amount of crap. I would like to see a storage modual where you can throw your crap in with an endless item limit, but that's just wishfull thinking on my part.


Back to the subject at hand.... its a tough call because on the one hand it would be interesting to design a new house from scratch but how the hell am i gonna shift all my stuff if i already have pretty much taken up every last item limit i can (that's including droids and pob's and the safety deposit box) and i did say almost. Per haps a temporary 20million item storage system for ppl that are moving?





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Emperorrpa
Sun Aug 28, 2005 11:51 am
#5

I like this idea.


I'm all in favor of more options for players. And I agree with the poster who stated that the Devs have been trying to limit the item counts that this will most likely never be implemented.


But all the same I'd like to have more options for housing and would love to have larger storage capability for "all me booty Arrgh!"






Jaster Mereel
Master Bounty Hunter
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bluejanus
Sun Aug 28, 2005 5:32 pm
#6

Guild Halls aren't designed very well. They're far too complicated in layout.





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Tiberius-
Sun Aug 28, 2005 10:25 pm
#7




Id love to see this - but id add one more thing - id put the majorityof it UNDERGROUND. a Small tower on the top would conserve city space and downstairs could be as large as ya want because it would be underground -





Tiberius- Grogan

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Emperorrpa
Mon Aug 29, 2005 11:03 am
#8

Would still be nice if it took up a bit more space above ground than just a tower, this way it's more impressive looking to passers by. I'm thinking something like the Darklighter estate on Tat.


I'd love to own a ranch as I have no need for housing except for storage and display so this type of house would be perfect for my toon.






Jaster Mereel
Master Bounty Hunter
"It's Just A Job"

AhrotahnNahvah
Mon Aug 29, 2005 11:09 am
#9

I think kinda a high rise buiding would be a great touch to the city structures we have now. A really tall model for the uber-collecters



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Grambacca
Mon Aug 29, 2005 1:55 pm
#10

NAH....................the easier solution would be to have anything and everything you place ONLY cost 1 lot. Houses, factories, harvs, guildhall etc. doesn't matter just 1 lot each. Voila more storage instantly and no new buildings to have to make. Just some small coding changes and done. I'd rather see that.







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-Niko-
Mon Aug 29, 2005 2:33 pm
#11

I agree on the 10 lot megaplex idea. 1000 item limit is nice but would also be nice if there was a built in storage bin (much like your safety deposit box) that only the owner could access and would hold an additional 200 item storage. Maybe take up the footprint the size of a large house and the majority of the building be under ground like said before. I think we should have access to own buildings very similar to those in major cities. Like the cantina in theed or the huge theater in theed. Some guilds are huge and guild halls just dont cut it for player events within the guild or even server wide player events held in your own city.


And, whens this pack up feature supposed to hit? It has been pushed back 2-3 publishes so far.





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Stickbug
Mon Aug 29, 2005 7:27 pm
#12

Add my vote for big city appartments and player craftableskyscrapers and estates.


I hear EQ2 has something like instanced appartments but no player cities.


The problem with the huge estates would be finding the room to place them. But making them really expensive would probably limit the number of them. I think you'd have to make that also allow for multiple 'residents' so the local town could get credit for more than 1 citizen from such a huge structure.





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Jedialex04
Mon Aug 29, 2005 9:40 pm
#13


sorry double post

Message Edited by Jedialex04 on 08-30-2005 03:42 PM



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