Cities And Housing Archive

Thread: Has the time come for the 10 lot megaplex? (Discussion)

Jedialex04
Mon Aug 29, 2005 9:41 pm
#14






Grambacca wrote:

NAH....................the easier solution would be to have anything and everything you place ONLY cost 1 lot. Houses, factories, harvs, guildhall etc. doesn't matter just 1 lot each. Voila more storage instantly and no new buildings to have to make. Just some small coding changes and done. I'd rather see that.








Well if they did that then the galaxy would overflow with buildings and eventually there would be not many good places to put a building

but btw i like the idea of like an apartement block with lots of small rooms that people can buy and it would be just like a normal house except in a high rise building form, it would save alot of space for cities aswell

Message Edited by Jedialex04 on 08-30-2005 03:44 PM



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Gohma_Manovich
Wed Aug 31, 2005 4:10 am
#15

originaly it was a generic/correlia/naboo guild hall taking up 9lots, (i hated that when i was leader) but i think we need a house or harvester that does now



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DrowLord
Wed Aug 31, 2005 4:53 am
#16

Lots of great discussion going on here. Good points brought up about apartments too. I dont think that there is any real danger of having the galaxy overflowing with these large style 10 lot houses. Go for a ride across many of the planets and you will find the overwhelming majority of land unused in the sense of housing. My current large house is about 7-8 minutes from any other known housing at a spot in the mountains of Naboo that took me 2 days in real time to find, The view is spectacular and I am undisturbed and surrounded by beautiful natural views. Whilst I accept that it may be a problem in cities perhaps that would be an issue for city administration to limit the number of such structures and award a 'building licence' for a megaplex based on a guild members length of time with the guild and their community contributions.


Lots of great ideas and would like to see more. The main issue being the overwhelming desire for new structures as nothing has changed virtually since launch and the amount of collectable loot and home furnishings has become overwhelming for serious decorators and galactic adventurers.


New structures and increased item limits within them please!







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Poldano
Thu Sep 01, 2005 6:19 pm
#17


I don't really think we need a harvester taking up all 10 lots.


A house that does so would be a fine example of conspicuous consumption. Maybe it can be called a mansion, or maybe the mansion can be the smaller one (6-8 lots), and the larger one can be the palace. For the sake of emphasizing that it is about conspicuous consumption, maybe no vendors can be allowed, but servant droids come with it. I can't wait to factory-build a bunch of them.


Iposted an idea on the archie forum for a large industrial structure that might be suitable as, say, an 8-lot structure. This is a refinery, which has the function of turning one named resource in a particular class into another named resource in the same class. But, this is the Cities and Housing forum, so I shouldn't talk about it here.


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