Cities And Housing Archive
Thread: TOON LOTS FOR BUILDING
BalkanDain wrote:
I agree.... im the leader of my guild and i only had enough lots to place my house and my guild hall... how im i going to play my city hall?
DrSanyo wrote:
At some point are you all going to increase the number of lots each toon gets? IE: Merchants / artisans should have more lots than a brawler
I seriously doubt we'll see an increase. Originally in beta their was no limit, which quickly led to problems hence the limit.
Also the item limit was increased in many houses, thus mitigating the need for more houses to use as storage PLUS Veterans got the yacht which now gives you a free 75 item storage flying house. Also you can load up on mouse droids w/ storage compartments
Not to mention all the stock room space on vendors, and the 100 items in your saftey deposit, and the fact personal inventory has been raised to 80 items (which can go even higher with the use of an equipped backpack)
Dont agree that professions should get more or less lots than another, specially when once can be a Master Brawler and a Master Artisan at the same time.
Ever consider you may just have too much junk and maybe dont need that large house, and can shift stuff into a smaller one freeing up lots to use for harvesters? Small houses can hold a lot more junk than they used to, and take up far less space.
Kinshi wrote:
Ever consider you may just have too much junk and maybe dont need that large house, and can shift stuff into a smaller one freeing up lots to use for harvesters? Small houses can hold a lot more junk than they used to, and take up far less space.
Message Edited by Mosati on 03-21-2005 06:46 PM
Mosati wrote:
Kinshi wrote:
Ever consider you may just have too much junk and maybe dont need that large house, and can shift stuff into a smaller one freeing up lots to use for harvesters? Small houses can hold a lot more junk than they used to, and take up far less space.
Ever consider that elite crafters needthe room because they have so many sub-components and resource needs? Ever consider that some people don't exploit the vendor system or the factory hoppers to get extra storage?
I'm not saying a profession should get free lots by default, and limit any lots to mastery boxes to prevent dabblers.
Message Edited by Mosati on 03-21-2005 06:46 PM
I agree w/Kinshi on this one. (fyi..i've been an armorsmith). Alot of players struggle w/storage issues, not just crafters.
I still have my surveying skills on my master rifleman, as well my scout abilities (harvesting). I use them as needed and provide resources cheaply/or at no cost to friends/guildmates. If they ask me to hold on to the resource for them, ie, they're low on storage ability atm, i do. (I don't chargea storage fee...).
I'm not saying a profession should get free lots by default, and limit any lots to mastery boxes to prevent dabblers. This comment has me concerned not so much as what i think you mean, but how it can be interpreted, such as if i start out as a novice medic, i have no lots for a house, because the crafters thought that their storage of resources/components was of higher priority than my storage of medical supplies. If i wanted a house/storage i should have started as an artisan :/, or because i wanted to be lets say a doc/rifleman, i can't have a house and a hospital, because w/the skill pointsleft overi wouldn't be able to master artisan, but only 'dabble'.
I've heard alot of anti-dabbler talk lately. Seems like ppl are saying if your not going to bea master of a profession, ya shouldn't get the benefits of (any of) it....well in that case why don't we just move all the crafting schematics/mods, etc from every box in artisan that's not novice, into the master artisan box. It'd be a messed up route to get to artisan crafting survival knives thru to you were done w/that and having survey w/the ability/range ya got at novice i believe. Not only would that prevent dabblers, it'd prevent all but the the most 'devoted' artisans from ever attaining master.
Dabbling is one of the best features of this game, your not tied down to one particular class, or profession but can move from one to another and mix and match. I'd hate to see what would happen if they suddenly said, "Once you reach Master of a profession you will not be able to surrender those skills". How many ppl would leave the game if they did that? A second way to prevent dabblers from 'dabbling' would be to require they ONLY have skills necessary for the elite profession they were attempting to train master in :/, ie if your an armorsmith, your an armorsmith nothing more, nothing less. Another bad idea.
Message Edited by Pelf on 03-22-2005 05:58 AM
Pelf wrote:
I'm not saying a profession should get free lots by default, and limit any lots to mastery boxes to prevent dabblers. This comment has me concerned not so much as what i think you mean, but how it can be interpreted, such as if i start out as a novice medic, i have no lots for a house, because the crafters thought that their storage of resources/components was of higher priority than my storage of medical supplies. If i wanted a house/storage i should have started as an artisan :/, or because i wanted to be lets say a doc/rifleman, i can't have a house and a hospital, because w/the skill pointsleft overi wouldn't be able to master artisan, but only 'dabble'.
I've heard alot of anti-dabbler talk lately. Seems like ppl are saying if your not going to bea master of a profession, ya shouldn't get the benefits of (any of) it....well in that case why don't we just move all the crafting schematics/mods, etc from every box in artisan that's not novice, into the master artisan box. It'd be a messed up route to get to artisan crafting survival knives thru to you were done w/that and having survey w/the ability/range ya got at novice i believe. Not only would that prevent dabblers, it'd prevent all but the the most 'devoted' artisans from ever attaining master.
Message Edited by Mosati on 03-22-2005 04:10 PM
Mosati wrote:
BalkanDain wrote:
I agree.... im the leader of my guild and i only had enough lots to place my house and my guild hall... how im i going to play my city hall?
City Halls do not take up lots. No City Structure takes lots.
not true, they take up 1 lot each, Example: My city hall and garage take up a total of 2 lots.