Cities And Housing Archive
Thread: Can we get some streets and city walls?
the road style you wish. As the city growns and shrinks then the "roads and paths" will grow and shrink in responce to the city movement. And actually to take this one step forther this same system could be coded where
the "roads" act with the same codeing as camps and will actually auto level the terain as it replaces the original
texture with that of the roads.
Maybe the issue can be solved by a "pre-loading" feature like we see in the Village of Aurillia?
On the minimap/rader there is a small, white band that encircles Aurillia in an about 700m radius if I remember correctly. If the system started loading town elements at this point around a player city, you'd avoid most lag since the code would already be loaded into the client system and drawing times would be faster once buildings come into view. A tweak in the polygon count on some buildings might help on the drawspeed as well, as alot of polys will take up more processing power.
Either that, or the town placement system needs a whole reimplementation, where buildings aren't just database items. I don't have any solid way of doing this, but one could imagine some kind of terrain manipulation toolusable by CSRs to level or alter terrain on player request, that would preload when the server loads up. I have no idea if this is possible or how much work it would take but I can imagine it could be possible. Either that, or give mayors "city blueprints" they can use on the landscape to form pre-templated or bluepring composite cities with roads, lamposts and more that would also preload on server start.
Just food for thougt
Mayor_Mojo wrote:Walls were discussed in beta but the devs decided against them for fears of people walling off POI's, spawns, etc. Some sort of walkways i guess would be nice... On my homeworld of Tatooine I don't believe they'd look too great going over the dunes though.
er duh.. then just make walls available to ppl with player cities only placeable within the boundaries of their city
gosh that was hard.
JoKen_Jash wrote:
Actually, I don't think it would put a huge strain on the database. Look at bases, they flatten all the land around them. And they are designed to be permanent structures. Now, all roads would have to do is flatten the land in a similar way and retexture it to like... stone tiles or whatever.
Bases also have a huge footprint in order to do that, too. All of that flat land becomes unbuildable ground. They are also not as permanent as say a house would be (since they can be taken down and destroyed), although the large footprint is designed to flatten the ground without putting too much strain on the terrain load since it is more permanent than an NPC base spawn.
Another thing to remember is that there are many cities *built* around POIs. Allowing walls to be put around a city, even if you enforce a certain number of gates, can prevent people from accessing that POI.
Creating Player City-only house deedswith street options and larger footprints could essentially add some semblance of street texture. There is generally a bit of "unused" space in the current footprint where the ramp extends down (in case of too much open space in front of the house), but I don't think it extends outward.
GrafvonSoden wrote:
If architects could make several versions of the same house, it might be possible. i.e. make a small naboo house with street section on front that would cover the entire width of the footprint. When you place a house now, the house doesnt use all of the footprint (I think).Place houses side by side to make a continuos street. Have a model with street sections on front and left side, and another model with street sections on front and right side. so that would be 4 varitions of the same house architects could make.(1. no street 2. street front only 3. street front and left side 4. street front and right side) So 4 variations of all the houses now available would add to "city building" as well as being a plus for the architects. Heck, you could even add a 5th and 6th version. Street on front and left and right sides, and street sections all around house. some footprints could even be expanded if necessary.By expanding this idea to other structures, the possibilities are endless.
just "Food for Thought"
I was actually having a similar thought. Just have a structure option, maybe even in the house itself after its put down, whether or not street's are turned on/not. If you turn it on, it'll go back into the placement screent, and you can extend it. once thats done, it can connect with a house beside it (say 10m max?) and form a street. you can donate street lamps too it to to put on a corner