Cities And Housing Archive
Thread: City-Update denied City-Exploit
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Craftasglory
Wed Mar 23, 2005 5:15 am
#1
Hello all
Well i feel realy pissed of - i used much time and energy to keep our City (Liberty City - FarStar) growing, yesterday the city should recieve City Update to Level 3 and what happened?
The update was denied - it was reasoned by saying there where to many other big Cites on the planet.
Okay not whats iam angry about:
There a many cities use the exploit : Creating a character - place house in a city and declare residence - delete character (but the house and the citizenship of this deleted character will stay to the city) - creating a new character and do all again.
So its possible to blast a city up to maximun city-level with having only a few existing citizens.
And thats very unfair, because this"ghost-cities" take the chanceaway for "real-cities" to get anLvL up!
I know every citizen of ourcity - i know their profession and allwhat they are doing - it a "LIVING" city with 43 citizens atm - and we have no chance to grow because some others using exploits!
And theres some other problem: I am paying to play this game (and all other 43 citizens of Liberty City are paying for this game too) - but iam not able to useALLOPTIONS of this gamelike get ancity-update for my city!
So the only 2 fairsolutionare:
1) The limitations of cities and city-ranks will be dissabeldso that every one got the chance of getting all city-updates and i dont care if there Servers cant provide the capacity to take this!All are paying to SOE for this game and we´ve all the right of being able to use all options swg has - so SOE has to upgrade the server capacity and perfomance to make it possible!
2) Disable the possibility of founding player-cites
- and thats not the way it should be!
So ive said whats makes me angry - and i thing its a really unfair point iam worried about!
And btw - DEAR DEVS - please go to change and disable this exploit where u can create a huge city with just one character by using the method i explained above.
Thats all for first - iam really dissapointed of SWG (its my favourite game iam disapointed of!)
hope some people can share my opion....
so far have a nice day
JoKen_Jash
Wed Mar 23, 2005 9:42 am
#2
I see your problem. However, your solutions are a bit... undoable. If they remove the city cap, then cities will pop up literally everywhere on the main planets and there won't be anything left to explore... it'd be like walking through a gigantic city, since all the cities would grow into each other. However, letting all the cities hit rank 3 or 4... maybe that would work...
As for the second option, I agree with you, that's not exactly a good idea either.
Manaman
Wed Mar 23, 2005 11:36 am
#3
Craftasglory wrote:
1) The limitations of cities and city-ranks will be dissabeldso that every one got the chance of getting all city-updates and i dont care if there Servers cant provide the capacity to take this!All are paying to SOE for this game and we´ve all the right of being able to use all options swg has - so SOE has to upgrade the server capacity and perfomance to make it possible!
No one is making you miss content or parts of SWG. You just don't want experience it the way thats presented to you. You have the option of moving to one of these other cities and yet you exclaim "I'll have my own city or none at all!". Why not talk to one of these "ghost towns" and make arrangements to move into one. Yes there are player city limits, yes they suck, but you are not 100% limited in your actions. The only one holding you back is you.
2) Disable the possibility of founding player-cites
- and thats not the way it should be!
If a dev were to respond to this and say "wow ok!" I'd personally smack you. Just becuase something does not go in the direction you want does not mean that we should all have our content reduced becuase of it. Whoopie you have 43 people in your city. I have well over 100 in mine. So we should be screwed over so your city can play catch up? Like I said join an existing city.. This is one system that while it has flaws it can be worked within.
glory
Thu Mar 24, 2005 7:04 am
#4
Why can't the Devs just delete the houses of Deleted characters? I don't understand. Is there a coding problem we are not aware of?
Rehavam
Thu Mar 24, 2005 7:12 am
#5
That is a fantastic solution. Maybe not 10,000m but 5000m. It would certainly limit the amount of cities being placed but would not discriminate a city because of their timer.
Craftasglory wrote:
And u said u didnt want to see how one city grows in another - so why then the devs dont say: Okay lets make a change - there must be (for e.g.) 10,000m between every cityhall ( i think atm its 1500) - that would be a solution that keeps the planets away from overpopulating with cities.
bluejanus
Thu Mar 24, 2005 7:16 am
#6
Craftasglory wrote:Hey mate - i am not consited to "have my own" city - im just representating the all th players who livin in the same city (and maybe all the other cities which have the same problem too).The city-update wasnt denied to us the first time - its was the 3rd yesterday! Well - threre is a city 3miles from us - as we got denied city update the first time - they were an outpost, on the 2nd time this city was a village - and now they have city-lvl 3! Hello!!!! Isnt there any queue? Its not fair - we dont get our city-update and the update counter starts running again 7 days - so the next day somewhere a city falls below city-lvl 3 - 2 days later a other city reached all properties for city-lvl 3 and got it - so and we have to wait again - allthough were had been able for city-lvl 3 before them. Its makes me really disapointed!I dont need that our city-limits getting expand - thats not whats interessting me. I want to have the feature of city-lvl 3 (clone-lab, register-city. more structure and decorations ...), cant the dev change it this way: That the abilitiy to use the city-rank enabled options and features is given to every city that hits the requirements - but that the city-limits are no going to expand aslong there too many cities around?`And u said u didnt want to see how one city grows in another - so why then the devs dont say: Okay lets make a change - there must be (for e.g.) 10,000m between every cityhall ( i think atm its 1500) - that would be a solution that keeps the planets away from overpopulating with cities.
No there isn't a queue. It depends on what slot is available whenever that particular city's update cycle happens. Btw your last solution won't help you. The only way it would help if you were one of the cities pre-existing. In that system, you would be prevented in even starting a city.
Shrug, I don't mind having the game limitation of restrictions on the number of cities of a certain size. Rejected 3 times? That's all? The city I lived stayed at level 3 for several months.
bluejanus
Thu Mar 24, 2005 7:27 am
#7
glory wrote:
Why can't the Devs just delete the houses of Deleted characters? I don't understand. Is there a coding problem we are not aware of?
Devs are trying to limit damage to players who have left the game with things like the structural decay change and entice them to come back with expansions and veteran rewards. That's why account maintenance isn't being done. I think they've skipped it at least 4 times now.
Craftasglory
Thu Mar 24, 2005 9:54 am
#8
bluejeanswrote:
Devs are trying to limit damage to players who have left the game with things like the structural decay change and entice them to come back with expansions and veteran rewards. That's why account maintenance isn't being done. I think they've skipped it at least 4 times now.
ah - we dont talking about houses of players who deletet their "account" or set it on ice. we talking about "deletet chars" on a account. So i can use this bug/exploid unlimited often with creating a char - get citizenship - deleting char. And a char which has been deletet is not longer existing, so why his house remains in the city and his citizenship still counts?
i still think if there would bea "clean up" which check and deletes houses and structures of deletet chars - some citys will lost a/some city-rank, we´ve also on character as citizen in our city, which dont exist anymore, but his house and facs are still there and he still counts a citizen to the city - although this character was deleted nearly 2 month ago.
Craftasglory
Thu Mar 24, 2005 1:24 pm
#9
Hey mate - i am not consited to "have my own" city - im just representating the all th players who livin in the same city (and maybe all the other cities which have the same problem too).
The city-update wasnt denied to us the first time - its was the 3rd yesterday! Well - threre is a city 3miles from us - as we got denied city update the first time - they were an outpost, on the 2nd time this city was a village - and now they have city-lvl 3! Hello!!!! Isnt there any queue? Its not fair - we dont get our city-update and the update counter starts running again 7 days - so the next day somewhere a city falls below city-lvl 3 - 2 days later a other city reached all properties for city-lvl 3 and got it - so and we have to wait again - allthough were had been able for city-lvl 3 before them. Its makes me really disapointed!
I dont need that our city-limits getting expand - thats not whats interessting me. I want to have the feature of city-lvl 3 (clone-lab, register-city. more structure and decorations ...), cant the dev change it this way: That the abilitiy to use the city-rank enabled options and features is given to every city that hits the requirements - but that the city-limits are no going to expand aslong there too many cities around?`
And u said u didnt want to see how one city grows in another - so why then the devs dont say: Okay lets make a change - there must be (for e.g.) 10,000m between every cityhall ( i think atm its 1500) - that would be a solution that keeps the planets away from overpopulating with cities.
bluejanus
Sat Mar 26, 2005 8:51 am
#10
Craftasglory wrote:
bluejeans wrote:Devs are trying to limit damage to players who have left the game with things like the structural decay change and entice them to come back with expansions and veteran rewards. That's why account maintenance isn't being done. I think they've skipped it at least 4 times now.
ah - we dont talking about houses of players who deletet their "account" or set it on ice. we talking about "deletet chars" on a account. So i can use this bug/exploid unlimited often with creating a char - get citizenship - deleting char. And a char which has been deletet is not longer existing, so why his house remains in the city and his citizenship still counts?i still think if there would be a "clean up" which check and deletes houses and structures of deletet chars - some citys will lost a/some city-rank, we´ve also on character as citizen in our city, which dont exist anymore, but his house and facs are still there and he still counts a citizen to the city - although this character was deleted nearly 2 month ago.
They did do something like this a long while back. In order to stay a citizen you had to log in every two weeks or month, I forget. If you didn't, your citizenship would lapse. I think there was a lot of protesting, because they removed it really quickly.
OldManDog
Sat Mar 26, 2005 7:37 pm
#11
This "Exploit" you speak of is nonsense
They really should bump the number of large cities up by 5, there's more urgency to have peoples cities grow than having "ghost towns" purged & "swissified" (gaping holes of emptiness) and have a bunch of other complaints.
Attention: somewhere, in update notes or forums posts there is numbers, for sizes needed for growth & limits on planets for the max number of large cities on any planet. The "DEV"s could use the same line my former employer used on me, "It's not our fault you cannot read" (a schedule You're Fired). It's cold, but it's the truth & in no way anyone's fault but your own for trying to build on a planet that had allready reached the maximum number of metropolis'. Not to mention, if these citys your complaining about actualy have a valid number of active residence, how you'd look.
Message Edited by OldManDog on 03-26-2005 09:49 PM
shingara
Sat Mar 26, 2005 9:58 pm
#12
personally i dont feel sorry for u, not because im being nasty but for the fact that what your saying is u have seen these so called ghost towns and think yup there all deleted chars, but just because u have a player town and no one is in it alot dont mean that they shouldnt have it, just for the fact that there are so many ppl playing from all over the world and have to work for a living thus they are on at all times of day and night. the player deleted chars houses i think is a very grey area because they would have to swamp through hundreds of chars to find the inactive deleted subs run out and everything and im sure if they did this we wouldnt see another patch or new content for the game for about a year, i just dont think u have thought out what u are saying about deleted chars, and if u cant rank up and all your chars are active whats stopping u moving to another planet, u know there are are more than the one u are on to build on u see all the core planets full to the brim of player towns but all of the outer core planets have very few on if u want a player citie that gets used then why not move to an outer core planet that has few towns and city and build on there i mean u can place your shuttle hospital cantina and everything and still have a town that would propably get used more.
bluejanus
Sun Mar 27, 2005 2:38 am
#13
TobisYuri2k wrote:
I am having the same problem you are having, my city is stuck at rank 3 and it could be months until it reaches rank 4 just because another rank 4 city would have to go away. There are about 5 or 6 cities near Bestine and Mos Eisley which are rank 4 and have shuttle ports which should not be aloud since they are about 1k - 1.5k from eachother and one of these capitals but still I have to live with it. There are 2 other cities which I have yet to see anyone in. Not saying that these people should be in their city at all times but they seem like extremely large ghost towns. One town went from rank 1 to rank 4 in 3 weeks which is extremely fast for a city that is not tied with a guild. This city has tons of houses that have "themes" for titles like meditation area "something". I placed everyone of their citizens on my friends list and have yet to see any of them on for 3 months now except the mayor which makes me think the mayor used this exploit to get to rank 4 (now rank 5 I think) and is basically running this city all by herself. It seems really weird that a city with over 80 citizens has only 1 citizen on with in 3 months (yes I am not on 24/7 but I am on enough to think I should see atleast some of the others on the citizen list on). The other city I mentioned is basically out in the middle of no where (Who Cares about that though) The guild that lives in this city has about 13 people in it that if you talked with them for 5 minutes you would want to shoot yourself. I placed the 59 citizens from their citizenship list on my friends list and have only seen the 16 of their citizens actually on for about 3 months as well. 13 of these have been from their guild and the other 3 are people that were asked to place a house for 50k. Now it is not my job to say these 2 cities are ghost town but I can say they seem like it. I can usually go to other cities around my server and find atleast 3-4 of their citizens online and talk to them where these 2 cities I cannot.
The only way I see to fixing this situation is finding and fixing the string of code that allows a deleted characters house and citizenship to stay. I could see allowing the house to stay for a day or 2 but after that it should be destroyed and the characters citizenship should be erased (The 1 or 2 days of leaving the house would allow for a player that deleted his/her character yet wanted to keep certain items they might have recieved between when they started the character and when they deleted their character. If that wont work then leave the house where it is but don't allow the citizenship to stay, when a chracter is deleted leave the house but make the citizenship go away, this however could hurt the system and just leave tons of homes that don't belong to anyone lying around but atleast you wouldn't have rank 4 and 5 cities laying around using exploits and are ran by 1 or 2 people.
For the cities that exisit with deleted characters they could scan the databases for deleted characters and actually delete any known record for these characters along with houses and citizenship.
Hmm, you posted in another thread:
I have sent in a ticket and requested the house and citizenship be removed and that was done today as well. The CSR didn't talk to me, he just came in and deleted the house and citizenship. Hopefully this will have SOE fix this little bug but of course that will probaly be a long time from now if at all. Course that's only if the poster can really prove that the other cities have phantom residents.
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