Cities And Housing Archive
Thread: City-Update denied City-Exploit
OldManDogwrote:
This "Exploit" you speak of is nonsense
The only way I see to fixing this situation is finding and fixing the string of code that allows a deleted characters house and citizenship to stay. I could see allowing the house to stay for a day or 2 but after that it should be destroyed and the characters citizenship should be erased (The 1 or 2 days of leaving the house would allow for a player that deleted his/her character yet wanted to keep certain items they might have recieved between when they started the character and when they deleted their character. If that wont work then leave the house where it is but don't allow the citizenship to stay, when a chracter is deleted leave the house but make the citizenship go away, this however could hurt the system and just leave tons of homes that don't belong to anyone lying around but atleast you wouldn't have rank 4 and 5 cities laying around using exploits and are ran by 1 or 2 people.
For the cities that exisit with deleted characters they could scan the databases for deleted characters and actually delete any known record for these characters along with houses and citizenship.
Craftasglory wrote:
i think i should give it up - i dont speaking about me and my problems! Iam just want to say that the posibillity of such exploits should be reduced - and will there be another bug/eyploit of this kind, it should be fixed as fast as possible!its like the exploit with the force-ranking and the trick to call bs on himself -
i only want that the csr should be fixing such things faster - but they dont do it, there somtimes passings months until something happens.
but it seems that the most of the players are still using this kind of bug/exploits as good as well just to be better and harder as all the others - I THINK ITS ONLY A WAY OF FAIRNESS to do this NOT.
but whatever
Craftasglory wrote:yeah - but for this we have the devs and csr - dont we?
Yeah but surely you don't expect them to go check every single player city and then check each citizen to verify their existence, do you?
glory wrote:
Why can't the Devs just delete the houses of Deleted characters? I don't understand. Is there a coding problem we are not aware of?
Publish 12.x fixed that so any character created then deleted loses all houses associated with that. Also, any current character that has been deleted then a new character created using the same serial number has all of its lots cleared. Also, when the character is deleted their citizenship is revoked and their count is deducted from the citizenship report.
The major problem isn't cross-server lot trades but the fact that a player can place a house down in a city, declare then later pickup and move to the next. Basically the player declares in a city, waits at least 24 hours then either picks up the house, transfers it or moves to another city then repeats the process. Also, by doing this the player is never removed from the city meaning that they not only count towards the total population but can partake in votes as well as run for office. Another bug, or at least I feel it's a bug, is where a person can be a citizen of one city and mayor of another. This again would allow a person to be able hot-seat the house to others and eventually gain control of a city without any interference on the current mayor's part.
While on the topic of city updates and possible exploits there should be some way that a mayor/city can toss out residents to prevent further problems. For example, a guild builds a city and all of the members are citizens of this city. A player becomes disgruntled, leaves the guild (or is forced out) and chooses to take matters into their own hands. The person then has other players take over ownership of the house then declare residence thus allowing those on the citizenship terminal the option to vote in city elections and even run for mayor without being an actual resident of the city. Even if the city had 50 active citizens it would take 55 outsiders who are run through the one house to be able to vote out the current mayor and giving access to the contender allowing them to utterly destroy all that was done the city. Idealistically there should be a way for the mayor to revoke a person's citizenship so that this will not become an issue. Also this would prevent outside players from dropping houses on the outskirts attempting to do the same thing with griefing the city as the only motive.
Craftasglory wrote:
Hello all
Well i feel realy pissed of - i used much time and energy to keep our City (Liberty City - FarStar) growing, yesterday the city should recieve City Update to Level 3 and what happened?
The update was denied - it was reasoned by saying there where to many other big Cites on the planet.
Okay not whats iam angry about:
There a many cities use the exploit : Creating a character - place house in a city and declare residence - delete character (but the house and the citizenship of this deleted character will stay to the city) - creating a new character and do all again.
So its possible to blast a city up to maximun city-level with having only a few existing citizens.
And thats very unfair, because this"ghost-cities" take the chanceaway for "real-cities" to get anLvL up!
I know every citizen of ourcity - i know their profession and allwhat they are doing - it a "LIVING" city with 43 citizens atm - and we have no chance to grow because some others using exploits!
And theres some other problem: I am paying to play this game (and all other 43 citizens of Liberty City are paying for this game too) - but iam not able to useALLOPTIONS of this gamelike get ancity-update for my city!
So the only 2 fairsolutionare:
1) The limitations of cities and city-ranks will be dissabeldso that every one got the chance of getting all city-updates and i dont care if there Servers cant provide the capacity to take this!All are paying to SOE for this game and we´ve all the right of being able to use all options swg has - so SOE has to upgrade the server capacity and perfomance to make it possible!
2) Disable the possibility of founding player-cites
- and thats not the way it should be!
So ive said whats makes me angry - and i thing its a really unfair point iam worried about!
And btw - DEAR DEVS - please go to change and disable this exploit where u can create a huge city with just one character by using the method i explained above.
Thats all for first - iam really dissapointed of SWG (its my favourite game iam disapointed of!)
hope some people can share my opion....
so far have a nice day
City Cap mate...not a bug.
every planet on Fartstar is capped as far as lvl 3 cities go
Veustuhwrote:
Publish 12.x fixed that so any character created then deleted loses all houses associated with that. Also, any current character that has been deleted then a new character created using the same serial number has all of its lots cleared. Also, when the character is deleted their citizenship is revoked and their count is deducted from the citizenship report.
maybe its written in the changelog - but its doesnt work. yesterday a citizen of our city deleted his char and created a new one - but house and citizenship of his old char is still existent and it will be so forever
Alixir wrote:
City Cap mate...not a bug.
yeah i know "now" aboutcity cap - but first as i readed out all troubleshootings about player-cities.
Its not athing they tell u bevor and i think there should be ansystem-message when u try tostart a city which tells u how the actual city-status on this planet/server is - would be nice.
Craftasglory wrote:
OldManDogwrote:
This "Exploit" you speak of is nonsense
Its definitiveNOT "nonsense"! I can prove it to u - i just need 2 accounts,70 small houses and a cityhall (all no problem)
then ill go to tallus or rori (there not much other cities) and then ill start using the thing u called "nonsense" and after 3 hours maybe ill just have to wait for 7 day for the city update and then ill have a city atmaximun rank - i can also name all the houses "OldManDog´s Prove" and ill call the city "OldManDogs Nonsense City" - hey mate belive me, its true, its real and its a exploit, a bug or what ever!
Im not angry about the cities which has maybe "inactive" citizens (maybe a player started a new try on an other server) - thats all okay, but iam angry about the player who use this bug/exploit to make a city for themselfs, because they are fully aware of what they are doing and that they using limited "space & possibilities" which other players need ( 1 player makes this "own" city for fun and mayber 50 other players cant - what counts more 1:50 or 50:1 ????)
Im not a politician, so maybe this is a dumb observation; Why not move your city to Rori or Talus? It seems that these planets are underpopulated such thatyou can make a large city there. If it is a choice between the planet youlike and the size city you like, then it is a choice, not a bug.
Another thing that I may be wrong about... isn't it possible to become mayor of a pre-established town of the size you want? Maybe you can convince your town's citizens to pack up and help you win an election. Sure its not your town and you introduce a bit of competition to the game, but I don't think this could be considered greifing.
Finally, if houses and citizenships do not go away upon character deletion, then I understand where you are comming from. It introduces the possibility for an exploit (I am reasonably sure it was not a design element). However, it seems that whether this occurs is a matter of debate. Are these structures NOT disappearing as intended, or were they never intended to disapear? This seems to be a valid question.
Mayors tend to feel that their cities are their personal property. Which is why on many servers and with many towns, many mayors have destroyed their towns when it looked like they were going to be defeated in an election. I understand the city changes have mitigated that somewhat, but I think this is still quite possible.
Smart_Darwin wrote:
Im not a politician, so maybe this is a dumb observation; Why not move your city to Rori or Talus? It seems that these planets are underpopulated such thatyou can make a large city there. If it is a choice between the planet youlike and the size city you like, then it is a choice, not a bug.
Another thing that I may be wrong about... isn't it possible to become mayor of a pre-established town of the size you want? Maybe you can convince your town's citizens to pack up and help you win an election. Sure its not your town and you introduce a bit of competition to the game, but I don't think this could be considered greifing.
Finally, if houses and citizenships do not go away upon character deletion, then I understand where you are comming from. It introduces the possibility for an exploit (I am reasonably sure it was not a design element). However, it seems that whether this occurs is a matter of debate. Are these structures NOT disappearing as intended, or were they never intended to disapear? This seems to be a valid question.
hehe - if there are really such mayors of this kind out there - im gonna hope that maybe 2 or 3 of them are going to lose their election and that they will destroy their cities before that happens - so there would be a good change to get our city-update
bluejanus wrote:
Mayors tend to feel that their cities are their personal property. Which is why on many servers and with many towns, many mayors have destroyed their towns when it looked like they were going to be defeated in an election. I understand the city changes have mitigated that somewhat, but I think this is still quite possible.