Cities And Housing Archive
Thread: Player City Revamp Ideas and More!
ethuilathelas wrote:Walls might do that, perhaps, but i don't see how pavement would affect the server load, as the server would only have to recognize the ground pattern "150m from this point" or 500m or whatever, the distance of the city boundaries from the city-hall.
Yeah but the ground isn't flat all the time. It's usually uneven. Pavement would probably flatten the land similar to the way a camp flatten land, except it would do it on semi-permanent basis. So the pavement would have to be loaded, it wouldn't be a simple ground color change.
Message Edited by Thaindor on 04-04-2005 02:39 PM
Thaindor wrote:
BTW, they are also going to have a Player City Revamp... they briefly discussed it at:
"http://swvault.ign.com/View.php?view=DevNotes.Detail&id=58 "
Message Edited by Thaindor on 04-04-200502:39 PM
This is what that link says about Player Cities. SWG Vault mentions Player City Revamps, SOE is non-committal about them, so no, don't spread false rumors about an up-coming Player City Revamp.
SWG Vault: We've heard you [SOE] state previously that revamps to player cities would be considered in the future. Could you share any of these ideas with us? Some of the ideas I've heard includes star ports in player cities. Is this idea viable and again, could you share any other ideas you may have up to this point?
Julio: Currently all player city changes are only discussions and possibilities, we are really focused on the combat upgrade and the launch of our next expansion The Rage of the Wookiees.
You'd rent appartments (and you could also do rooms in the hotels the same way...hotel rooms would be smaller) for a set fee, for a set period. At the end of that period, you'd either need to go back home and pay the super more time, or you'd get "evicted". Being evicted would give you a day or two's grace, in which you have time to move your stuff. If you don't move it, everything from your appartment gets moved to a storage place somewhere in the city, you get fined, and have to "buy" your stuff back.
There'd be a limit on the number of appartments/hotel rooms in each building (obviously). The eviction thing would make sure that all of the appartments don't get "hogged" by existing players. You'd get a lower item storage than a house, but the rent would also be less. They could re-cycle old buildings, and add new ones.
Also, if they added warehouses to NPC buildings, players would be able to pay for extra storage to keep items in. The same system could work with JTL at starports (renting a "hangar" to keep your ship in).