Cities And Housing Archive
Thread: Player City Revamp Ideas and More!
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bluejanus
Thu Apr 07, 2005 3:14 am
#14
groovysplat101 wrote:
Rather than a player-run appartment complex, how about instanced appartments inside NPC Cities? Lets take Theed, for example. There are pleanty of buildings...it shouldn't be too hard to turn one of them into an appartment block. You have a foyer, and a lift. You go to the foyer, search for the appartment number, or the player, or something like that (you'd have a list of ones you have access to). You select one, step in the lift, and get taken to an instanced floor with one or two appartments.
You'd rent appartments (and you could also do rooms in the hotels the same way...hotel rooms would be smaller) for a set fee, for a set period. At the end of that period, you'd either need to go back home and pay the super more time, or you'd get "evicted". Being evicted would give you a day or two's grace, in which you have time to move your stuff. If you don't move it, everything from your appartment gets moved to a storage place somewhere in the city, you get fined, and have to "buy" your stuff back.
There'd be a limit on the number of appartments/hotel rooms in each building (obviously). The eviction thing would make sure that all of the appartments don't get "hogged" by existing players. You'd get a lower item storage than a house, but the rent would also be less. They could re-cycle old buildings, and add new ones.
Also, if they added warehouses to NPC buildings, players would be able to pay for extra storage to keep items in. The same system could work with JTL at starports (renting a "hangar" to keep your ship in).
Wouldn't your ideas diminish the purpose of having player cities?
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