Cities And Housing Archive
Thread: Apartment Buildings
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Neyhod
Tue Jan 18, 2005 12:45 pm
#1
To save space in city layouts will SOE develop any multi-apartment buldings for crafters to make and players to use in theri cities?
A multi-tenant apartment would be interesting to see, can be quite tall, liek the corellian buildings, and would add a little snap to most player cities.
SOE could make the apartments rentable. A city could set one up and someone could come along and lease an apartment for a pre-determined (by the building owner) period for a pre-determined price.
Whether or not to allow vendors in there is a pickle. I wouldn't; just to keep things on the map simple.
Neyh'od
A multi-tenant apartment would be interesting to see, can be quite tall, liek the corellian buildings, and would add a little snap to most player cities.
SOE could make the apartments rentable. A city could set one up and someone could come along and lease an apartment for a pre-determined (by the building owner) period for a pre-determined price.
Whether or not to allow vendors in there is a pickle. I wouldn't; just to keep things on the map simple.
Neyh'od
RontorZigg
Tue Jan 18, 2005 12:48 pm
#2
I also agree that this would be a great implementation and would bring purpose back to Static NPC Cities!
SioBabble
Tue Jan 18, 2005 12:54 pm
#3
It's pretty obvious, if you wander around Mos Entha, for example, that there are apartment complexes there. In beta I was wondering how you'd go about arranging to rent an apartment.
I think this was part of the original concept, but it was either too hard to figure out how to do it, or it got dropped as not central to the game, or something.
Those skyscrapers on Corellia should have rented out apartments. This is a money sink...I"d LOVE to have a condo in one of the skyscrapers in Coronet or Doaba Guerfel.
RagNoRock5x
Tue Jan 18, 2005 2:48 pm
#4
You beat me to it.... hate 
The Sky scrapers dont even have to load the outside.
Basicaly like the corvette, you go to the base of the building, go to the elivator,Type in a level,you then load up that level and then you can go into the appartment rooms if the appartment owner allows you to.
To get an appartment you talk to the Building owner who is in the building lobby. You say what size room you want, pay how ever much you want (1 week, 2 week, 1 month, 2 month, 4 month and so on) (cost depending on size of appartment ranging from single to suite (takes up a whole level
)and he gives you a appartment number.
The smaller buildings that are in most citys can be used as retail shops. You talk to the mayor of the city and discuss about wanting to set up a shop. You pay for a shop size and rent for however long you want. Also there is a sales tax money sink here of lets say 5%-25% varying on location and size(well worth it to be in a shop right infront of cornet starport
Tax circles center around the major features like Starport, shuttle ports, cantinas, med centers and cloaning centers.
Artistan
Tue Jan 18, 2005 3:00 pm
#5
took my idea 
If the devs don't have time to devote to that, make the rooms, find someway to make it soclicking on a key item works the same as using a ticket to the corvette. Instanced rooms, low lag, low resource requirements (only have to load the rooms when they are in use.), ability to invite people in (group and use ticket). What more do you need (besides rentable rooms, would be nice.)
SniperRedFox
Tue Jan 18, 2005 4:22 pm
#6
I agree about the apartments, actually, with the skyscrapers, you should be able to choose a home with windows or not. (yes windows should be created
)
Vendors shouldn't be allowed though.
You should be able to choose the floor of your apartment and the size. Smaller ones near the bottom, the largest would be the penthouse (which should be a ton of money)
TheOneCH0908
Tue Jan 18, 2005 7:40 pm
#8
I would like to see apartments add...it would add more of a star-wars city feeling to the game...I vote yes
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Heban-Otold
Tue Jan 18, 2005 7:44 pm
#9
RagNoRock5x wrote:You beat me to it.... hateThe Sky scrapers dont even have to load the outside.Basicaly like the corvette, you go to the base of the building, go to the elivator, Type in a level, you then load up that level and then you can go into the appartment rooms if the appartment owner allows you to.
Reply\
OOOH! And have a ad bulletin board in the lobby. This way crafters could have their wares and floor number listed. Example:
Foor/Shop/Status/Comment (or could list many other things like Shop Owner, etc)
1/Heban's Weapons/Open/ The local thugs giveing you problems? They won't mess with you if they see a Heban's CDEF Pistol in your holdster!
2/Otold Armorworks/Closed/ Going out of Business. I hate you all!
3/Aiedakri Quality Harvestors/Open/ Always open, come on in!
Maybe something like that
EDIT: Also, when I started reading your post I thought you might say something like what you do on FFXI. There's a warp to the Residential area, but you don't actually walk to your house. you just appear in your cozy 1 room house. Now your idea is much better, all though I still prefer walking to the room itself. Just make it that much more fun. =)
Message Edited by Heban-Otold on 01-18-2005 08:45 PM
StarNick
Tue Jan 18, 2005 8:12 pm
#10
Since now JTL is out and about, this idea is great to revisit...by:
1) Making the insides of the apartments like a Multiplayer spaceship...where you can move in about while stuff is happening outside.
2) By having it like a multiplayer spaceship, you can look out the windows and see the action going on!!!
How are they done btw? I doubt its instanced since it co-exists with the outside space enviroment...but whatever they did to get it to work pretty good, should be applied to the ground game...as the devs did a pretty damn good job with that stuff!
Btw I personally like a nice skyscrapper that has a lobby you go into and can see shop listings (the outside name would appear as whatever mall), while the vendor listings would appear on the bullitoon board (as well as on the planetary map)...there could be maybe 3-5 levels each with a certain elevator going up to those levels. A loading screen brings you up (if needed), and theres a hallway with several rooms on each side that you can either freely enter or pay to enter!
1) Making the insides of the apartments like a Multiplayer spaceship...where you can move in about while stuff is happening outside.
2) By having it like a multiplayer spaceship, you can look out the windows and see the action going on!!!
How are they done btw? I doubt its instanced since it co-exists with the outside space enviroment...but whatever they did to get it to work pretty good, should be applied to the ground game...as the devs did a pretty damn good job with that stuff!
Btw I personally like a nice skyscrapper that has a lobby you go into and can see shop listings (the outside name would appear as whatever mall), while the vendor listings would appear on the bullitoon board (as well as on the planetary map)...there could be maybe 3-5 levels each with a certain elevator going up to those levels. A loading screen brings you up (if needed), and theres a hallway with several rooms on each side that you can either freely enter or pay to enter!
DarthScin
Wed Jan 19, 2005 12:09 am
#11
Along the same lines, if there were apartments in NPC cities, there would be a mass exodus to the NPC cities from the player cities.
This can be a good or bad thing, depending on who you are.
This can be a good or bad thing, depending on who you are.
WylotheUber
Wed Jan 19, 2005 1:45 am
#12
Yeah, apartments in NPC/Player Cities would be great. It'd bring some meaning to the various cities out there, instead of just being places to go for quests and spaceports.
GrimBear
Wed Jan 19, 2005 4:55 am
#13
I like the idea of this. However I would say the following...
Appartments must be instanced, These will take people from player cities and pull them to NPC cities. Coronet for instance would quickly become very unstable.
NPC City Appartmentsshould be private, to stop use of vendors and map advertising which will surely add to city load when they get read when people have the overhead map on.
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